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Warlordocracy News

Warlordocracy Early v17.4

Another giant list of bug fixes. Thanks to Caco on Discord for beating Chapter 2. A couple major bugs included using henchmen contracts, using the Move command without interacting, and hitting ESC to cancel get/drop amount prompt. Also replaced the leather armor sprite for male appearance #1, and a ton of other little fixes.

Complete list of changes:

-Fixed Move command (moving over objects without interacting).
-Fixed major bug where contracts would summon henchmen in map corner.
-Added more Autosaves in scripts after completing main quests.
-Replaced player sprite for Male Appearance #1 wearing leather armor.
-Cancelling Defensive Stance now recharges the 20 Meta it costs (but you still need 20 Meta to keep things moddable).
-Escaping from a string input window now returns "-1", which registers as none for Boolean purposes.
-Escaping from get/drop amount input now cancels instead of getting/dropping all items.
-Fixed Ch.2 story file: arbalists with arrows instead of bolts, crossbow up for grabs.
-Fixed major bug in Ch.2 where Keep Basement Door wouldn't unlock (shortcut purposes).
-Fixed bug where Levos in East Market in Ch.2 was player faction.
-Fixed a lot of Ch.2 dialogue bugs (thanks to Caco).
-Fixed some windows not having AI blocks in Ch.2.

Warlordocracy Early v17.3

Improved the ESC menu so you can now do named saves and access all settings menus. Planning to improve the UI a little bit more in the next patch. Also, thanks to Caco on Discord for reporting a ton of minor bugs that should now be fixed.

Complete list of changes:

-Improved ESC Menu (Save/Load, Settings).
-Fixed a lot of Chapter 1 dialogue mistakes (thanks to Caco).
-Fixed Lola's quest to destroy the wasp hives in Ch.1 (Caco).
-Fixed bug where shopping window wasn't working on hi res (Caco).
-Fixed bug where you could click on settings buttons in Objectives/Rep tabs of journal window (Caco).
-Select All button/hotkey now only deselects if all 5 main characters are selected (Caco).
-New script Boolean: "if_partyHave" (to test if any main party member has given item).
-Updated Builder's Manual.

Warlordocracy Early v17.2

Finally started on the Ch.4 maps, added some more object sprites for desert towns. Should have the store page up this weekend, along with screenies.

Also fixed some bugs, including a rare crash. Party members were eating raw meat and getting sick when Party AI was set to complex. They should only eat raw meat when Party AI is set to Jordan Peterson.


Complete list of changes:

-Chapter 3 maps now use the climateJungle script (more rain).
-Started on Ch.4 maps, which use the climateDesert script (less rain).
-New objects for Ch.4: desertBuilding(x5), desertCanopy(x2), rockWall(x4), cactusGiant.
-Changed use type of raw meat/fish so party members don't eat it automatically with "Complex" Party AI.
-Fixed bug where weather was being set twice in a row (also crashing game on rare occasion).
-Fixed problem with some town objects not blocking visibility (and hence ranged attacks).
-Fixed bug with party member dialogue after you dismiss them from party.
-Fixed another rare bug where party members would disappear on travel.
-New sprite variations for cactus and cactusTall objects.
-Camera now centers on player when you load a game.

Warlordocracy Early v17.1

Done scripting lots of new baddies, items, Sonic Kitchen tracks, and civilian dialogue for Ch.4, and fixed some minor bugs. I am now officially ready to start working on Ch.4 maps.

In honor of RFK, Jr. getting a brain worm from hunting rats with his hawk near a garbage landfill, you can now get inventory pets in Warlordocracy such as a hawk, and use them to kill rodents for dinner.

Right now I just have a black cat and a hawk. You will eventually be able to upgrade your pet to make it an actual fighter.


https://www.youtube.com/watch?v=iFnecKHxB4Q


Complete list of changes:

-New items: pet hawk, pet cat (use with Animal Taming ability, for Ch.4).
-New Izari boss units: Fire Cleric, Ice Cleric, Wild Cleric, Dream Cleric (for Ch.4).
-Basic Izari Clerics in Ch.3 can now cast Chilling Touch (spells now cost half Meta for them).
-Fixed minor Ch.3 bug where initial party member dialogue would skip if you wait too long to talk to them.
-Reps now gained whenever a main character dies, regardless of faction alignment (Gorbo, etc.).
-Added henchmen and civilian dialogue for Ch.4, improved it for Ch.3.
-Added the Venom Piercer Bow to Chapter 3.
-Improved Chapter 4 intro screen.

Warlordocracy Early v17.0

Minor update that fixes a lot of little bugs. Finally started Ch.4 dialogue and updated the demo. Gonna take a couple weeks off from game dev and go on a spirit quest in the Mojave and try to fuck God. When I get back I'll be ready to start Ch.4. Here's a video of killing some snallygasters.


https://www.youtube.com/watch?v=xFU68q955qw


Complete list of changes:

-Finished Ch.4 intro dialogue, updated demo.
-Rescuing Lara in Ch.3 now erases the Pirate reputation.
-Dying in Tutorial Dream now gives you the option to heal and continue instead of ending tutorial.
-Fixed "mapCopyFrom" command (copies a map from another story, stopped working a few patches ago).
-Fixed old story bugs where a couple mobs were carrying non-obtainable items in inventories.
-Fixed script bug where scene wouldn't show and party wouldn't heal on wagon travel in Ch.1.
-Fixed bug where Ch.1 screen and Gorbo's initial dialogue would show twice.
-Updated all manuals and Patreon content (www.patreon.com/lcsoftware).