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Warlordocracy News

Warlordocracy Early v16.9


Got tons of new monsters implemented and tweaked in the last couple updates, but just gonna show off one in the video. Don't wanna spoil Ch.4 too much, so here's just the names: dust raptors, bone raptors, snallygasters, basilisks, sandscourges, sandstalkers, emperor crabs, qwirls, nox jellies, and mind consumers.

https://www.youtube.com/watch?v=sMeSv6cNJ3k


Going on a break for a couple weeks cause it's over 100 where I am and I don't want my laptop to melt.


Complete list of changes:

-New animals/monsters: dust raptor, bone raptor, mind consumer, jellyfish.
-Snallygasters now shoot fires (not explosions), sandstalkers now burrow in sand.
-Fire no longer affects flying creatures (explosions, etc. still do).
-All mobiles with no dialogue now have the exam use script.
-Updated Player's Manual with new monsters.
-Started Ch.4 intro script.

Warlordocracy Early v16.8

Replaced the Disarming ability with Animal Taming (much more unique). There's a trainer at the University in Ch.2, and a couple trainers in Ch.3. Also some new monsters, and a new Magnetism spell for Neuromancy (get/interact with metal objects from a distance). Lots of other little fixes.

Will upload a new map to Patreon called Turkey Magic soon, so you can fuck around with all the new high-level spells (not much of a challenge).

Patreon: https://www.patreon.com/lcsoftware


https://www.youtube.com/watch?v=9-c9C2y0YdA


Complete list of changes:

-New animals/monsters: basilisk, crab, sandstalker.
-New Neuromancy spell: Magnetism (interact with metal objects from a distance).
-New script command: "objMobGetTarget" (gets target item without checking for range).
-New effect object: flash2 (hypnotic flash), causes unconscious status.
-New track from Sonic Kitchen: Meadowberry Wine (now 54 tracks total).
-Flying creatures can now attack other flying creatures with melee.
-Removed attack messages if game is paused (for scripts, etc.).
-Mental Domination spell no longer works on main characters.
-Fixed bug when attacking with a non-weapon item equipped.
-New Turkey Magic story for Patreon.
-Updated manuals.

Warlordocracy Early v16.7

Finally finished all the magic spells. I'll definitely balance them more and add better effects, etc. Also added an end cut-scene to Chapter 3, lots of new script commands, new status effect, and a couple minor tweaks and bug fixes. Just gotta do one more patch to add new baddies and I can start on the Ch.4 story.

There are about 60 spells total. Here's a video showing a few spells, including Control Weather, Call Lightning, Mycanoid Colony, and Chilling Orb.


https://www.youtube.com/watch?v=dG6GRD5YNVo


Complete list of changes:

-Added cutscene to Ch.3 ending.
-Finally finished magic gemcrack scripts (62 spells total).
-New effect objects, sprites, and sounds: lightning, cold, thermo, shells.
-New parameter for "objMove" command: "random" (choose one of 8 random directions).
-New script commands: "objNameAdj" and "objNameAdjDelete" to add/remove adjectives to object names.
-New status effect: Doomed ("the Welting Doom", a nearly-incurable, contagious disease).
-Birds and rats now deal 2 melee damage (for when player possesses them with magic).
-Fixed bug where gameover wasn't called if player was exploded with 40+ damage.
-Game no longer auto-pauses when mobiles start to flee from party.
-First Patron Stories map now lets you choose your first weapon.
-Potions of Recharge now only restore 80 Meta (not full).
-Updated Builder's Manual.

Warlordocracy Early v16.6


Still not finished with all the magic scripts for the final two chapters, but I'm close. Next update all magic should be finished and I'll have a complete list of 60-ish spells with a video.

Got lots of new script commands done for the magic: knocking back objects, detecting objects, selecting corpses to explode, etc. Mighty Blow and Power Bash abilities now knock targets backwards, and boars also have a 50% chance to knock you backwards.

Also fixed a couple bugs, made it so chapter bosses now start major battles so you can't escape, and added a couple new tracks from Sonic Kitchen (for future chapters).


Complete list of changes:

-Engaging chapter bosses in combat now starts major battle (so you can't escape).
-New gemcracks: Neuro (novice, expert, master), Necro (novice, expert, master), Bio (master).
-New script Boolean: "if_objNearCorpse" (test if corpse is near current object, for Unliving Weapon spell).
-New script command: "objKnockback" (knocks object one tile away from default object with animation).
-Power Bash and Mighty Blow abilities now knock target backwards using "objKnockback" command.
-Boars now have a 50% chance to knock target back using "objKnockback" command.
-Added unsummoning to death and AI scripts for summoned monsters.
-New tracks from Sonic Kitchen: bodkin.ogg, wardogs.ogg.
-Inv/Char windows now update after each attack if open.
-Fixed bug where mobs with 0 Max Meta couldn't attack.
-Fixed script and sounds for wood staff weapon.
-Updated Builder's Manual and Shrouded Arts.

Warlordocracy Early v16.5

Got a bunch of scripts done for future chapters: new magic, new monsters, etc. New lunge animation for monsters that don't have attack frames. Fixed an annoying party selection bug, beefed up the Backstab ability, and new tracks by Sonic Kitchen.

It has officially been 2 years since Warlord Early Access released. Should be finished in one more year. I can't have it in early access longer than BG3.

Here's a video of some new spells. I was hesitant to include "Stick to Snake" spell because it's a little too Biblical and I'm going for a low magic setting, but it looks too cool to leave out.


https://www.youtube.com/watch?v=irz_qpOet1g


Complete list of changes:

-New alternate sprites for party members (for future chapters).
-New monsters: Snallygaster, Qwirl, Sandscourge, Mealbug (for future chapters).
-New script command: "objMobLunge" (used for monsters with no attack animation frames).
-New optional parameter for "mainMenu" script command to show gameover screen first.
-New tracks from Sonic Kitchen: hijinx.ogg, coastNight.ogg, stealth2.ogg, sword.ogg.
-Fixed annoying bug that set destinations when left-clicking if paused.
-Lots of monster and animal attack scripts now use lunge animation.
-Beefed up Backstab ability (doubled damage bonus).
-Updated Builder's Manual and in-game encyclopedia.
-Improved main menu background.