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Warlordocracy News

Warlordocracy v1.8

[p]Power Bash ability can now be used while unarmed, instead of only with blunt weapons. Fixed a major bug with ability targeting from a recent patch, but I already mentioned that.[/p][p][/p][p]Mainly added more romance. SPOILERS below.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]SPOILERS:[/p][p][/p][p]If Dabi is rejected in Ch.3, she will now bang Minax in Ch.4 and they both get +1 Willpower (flirting dialogue added).[/p][p]If Sebastius is rejected in Ch.3, he will now bang Oakia in Ch.4 and they both get +1 Willpower (flirting dialogue added).[/p][p]Player can now bang Lara in Ch.5 with Sophistication ability and Guard rep, new ending slide and achievement.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Power Bash can now be used while unarmed (updated Player's Manual).[/p][p]-Fixed MAJOR bug from recent patch where ability targeting wasn't working.[/p][p]-Player now has another opportunity for sex with a non-party member in Ch.5.[/p][p]-Party members now romance each other in Ch.4 if rejected by player, gaining permanent skill increases.[/p][p]-New sound effect for successfully playing music for gratuity: clap.wav.[/p][p]-Added and improved some party dialogue, new ending slide.[/p][p]-New rep and achievement: Lara's Lover.[/p]

Ability/Item targeting fixed

[p]Not sure how long ability/item targeting was broken, but it is now fixed. Sorry about that.[/p][p]There is also now more party dialogue and romance. Full patch and notes by Saturday.[/p]

Warlordocracy v1.7

[p]Got report of the player's weapon changing factions after starting a pitfight in Ch.2 and having your inventory dumped beforehand. Couldn't recreate it, but I think it's fixed.[/p][p]The pitfighters in Ch.2 were picking up weapons even though they are supposed to stay unarmed, which may have been causing the above bug. It may also have been caused by items not changing faction after the player steals them, meaning when you drop your stolen weapon, it remains flagged as "not yours". This has been fixed, and item factions are now removed after player steals them. Let me know if your weapon's faction still changes when you start a pitfight in Ch.2.[/p][p]Also fixed text in character info screen so it now shows current inventory load, you can now talk to characters during major battles (but not immediate combat), and your party members now have special dialogue for that situation. Finally, added another merchant to Ch.5 who buys truffles from you (since you can find Hamchop again also).[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Character info screen now displays current load and max load in inventory window.[/p][p]-You can now talk to characters during a major battle (party members have special dialogue).[/p][p]-Fixed pitfighter AI in Ch.2 so they don't pick up nearby weapons.[/p][p]-Item factions are now set to none after the player steals them.[/p][p]-Added new merchant to High Baskford in Ch.5 who buys truffles.[/p][p]-Added and improved some party dialogue.[/p][p] [/p]

Warlordocracy v1.6

[p]New grappling hook item called a "grapnel" that lets you attach ropes to hooks from a distance. You can craft it with Smithing and Mechanics, and also find about 3 scattered around the chapters. Also fixed a bug where you could attach the rope from the bottom of the wall/cliff. Now you have to either be above the hook, or use a grapnel.[/p][p]You can now craft by simply interacting with the crafting station, so you no longer have to use the ability and target. Also there are 4 new hotkeys: game speed (H), pass time (T), view character (TAB), and view documents (?).[/p][p]Fixed a few minor bugs, and corrected the description of the Power Strike, Power Cleave, and Power Bash abilities to say that it ignores parry, but NOT evasion. The Mighty Blow ability ignores both parry and evasion. Also updated Player's Manual, and decreased the amount of sticks needed to craft arrows.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New item: grapnel (used to hook ropes from a distance, craftable).[/p][p]-Added 4 new hotkeys: game speed, pass time, view character, and view documents.[/p][p]-Fixed bug where item and ability targeting wasn't accounting for objects with large collision size.[/p][p]-Fixed Pitfighter attack scripts so they play unarmed sound, and do lethal damage if wielding weapon.[/p][p]-You can now craft by interacting with crafting stations normally, instead of targeting with abilities.[/p][p]-Updated description of Power Strike, Power Cleave, and Power Bash (don't ignore evasion).[/p][p]-Fixed bug where "mapCopyFrom" command wasn't working from recent patch.[/p][p]-Fixed bug where you could tie ropes to hooks from the bottom.[/p][p]-New objective to recover equipment if enslaved in Ch.3.[/p][p]-Decreased amount of sticks required to craft arrows.[/p][p]-Daximo now sells a steel spear in Ch.3.[/p][p]-Updated Player's Manual.[/p]

Brigand BATTLES Final Map!

[p][dynamiclink][/dynamiclink][/p][p]New BATTLES DLC challenge map is finished, along with the 77th and final achievement. Defend an ITIC research station during a preternatural blizzard in Texas for 3 nights. Use the daylight hours to scavenge for supplies and make preparations.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Improved voice sounds for Chupacabras and Shiver Demons, and gave Chups the Jump Attack ability (making NIGHTMARE a bit harder). Also improved the 2D poison gas sprite, and added some extra dialogue if Cribbers survive the slaughter in Beneath the Ruins map (thanks to dudithebudi for the suggestion).

Made the Meatiator Minigun have a 3% chance to irradiate wielder while shooting, because I remember my dad buying a sailboat from a guy who had a brain tumor because he was shooting uranium bullets in the Gulf War (the army gave him some money, dunno how much). You don't usually get the minigun till end game, so the radiation won't matter much anyway.

Fixed a few minor bugs, including one where closed bear traps looked open on some maps, a launcher bug that reset game speed on Editor Mode (from recent patch), and a rare crash when player died from environmental damage in map script.

Two new original tracks included by Sonic Kitchen/Zeph. He also composed the majority of the soundtrack for Warlordocracy and just released his own game on itch. Check it out here:[/p][p][/p][p]https://zephgiltbronze.itch.io/datdudeded[/p][p]

Complete list of changes:

SOURCE:
-Object frames are now saved when leaving map (for bear traps, etc.).
-Fixed launcher bug from recent patch where framerate would reset to "normal" on editor mode.
-Fixed rare crash when player would die from environmental damage in map script.

SCRIPTS:
-Chupacabras now have the Jump Attack ability and their own voice sounds.
-Meatiator Minigun now has 3% chance to irradiate the wielder with each shot.
-Cribbers now have special dialogue if they survive in Beneath the Ruins map.
-(BATTLES) Fixed bug with initial Scawuen faction respect in BATTLES from recent patch.
-(BATTLES) Finished scripts for final BATTLES map: Texas Whiteout.

RESOURCES:
-Improved poison gas 2D anim effect.
-New voice sounds for Chupacabras and Shiver Demons.
-(BATTLES) Two new music tracks by Sonic Kitchen for new BATTLES map.
-(BATTLES) New Steam achievement for beating final BATTLES map: Texas Whiteout.

STORY FILES: (requires starting a new game)
-(BATTLES) Finished final BATTLES map.
-(BATTLES) Fixed bug where closed bear traps looked open on Panama Farms map in BATTLES.[/p]