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Warlordocracy News

Warlordocracy Early v13.2


Got innate abilities working for certain races. Krugen have Frenzy, Trogs have Burrowing, and Siliki have Shock and Diving (swimming underwater).

Got new status effects like Resist Acid, as well as a completely reworked Alchemy script for brewing potions (you can now brew 12 kinds of potions, in addition to poisons, bombs, and basic liquids). Potions of Resist Acid are very useful for fighting slimes.

Also, mobiles with flying set to 2 cannot be attacked with melee weapons (for birds only). Wasps and bats can be attacked with melee (but have 50% evasion). Trogs can now move through sand quickly (and burrow), and ratfolk can now swim. Lots of other little fixes. New Ch.3 Alpha on Patreon on Monday night.

Soon I plan to add another Patron Story where you play as a trog and/or siliki, and use your diving/burrowing abilities to sneak past baddies.

https://www.youtube.com/watch?v=LUpHa9sQ6Rk&t=3s

Complete list of changes:

-New items: Potion of Resist Acid, Pearl (placed potion in factory in Ch.2).
-New potion recipes in Alchemy script, increased most potion effects (now 12 potions total).
-New status effects: Submerged, Burrowed, Frenzied, Resist Acid (now 30 status effects total).
-New innate abilities for some species: Krug Frenzy, Siliki Shock, Diving, Burrowing (now 50 abilities total).
-Crafting scripts now reset when you don't have the required ingredients, instead of exiting and wasting meta.
-If "objMobFlying" command is set to 2, mobile can't be attacked by melee (all birds set to 2, bats and wasps are 1).
-Bird AI script now always sets flee to 100% Health with "objMobFlee" command (always flee if attacked).
-Trogs now have "objMobAquatic" set to 5, meaning no penalty for rough terrain, but also no swimming.
-Ratfolk now have "objMobAquatic" set to 1, meaning they can swim.
-Message when load is too heavy now displays how many stones over.
-Heal and recharge messages no longer display at max HE/ME.
-Expanded Chapter 3 Alpha (for Patrons), updated manuals.

Warlordocracy Early v13.1

Got tired of NPCs standing around all day doing nothing, so I added some worker characters that chop trees, mine ore, farm with shovels, etc. Also added spring items for crafting clamp traps, and made clamp traps way more powerful.

Also, you can no longer craft during combat, but workers attacking trees or rats fleeing from cats no longer registers as combat.

https://www.youtube.com/watch?v=i63tyu2KDDc

Complete list of changes:

-New reputation in Ch.1: "Spared Numbers" (tell Numbers to escape before chapter finale).
-New mobile object: worker (attacks resource objects with axes, picks, etc., placed some in Ch.1+2).
-New mechanical component: spring (now required to craft clamp traps, can be crafted, placed a couple in Ch.2).
-Mobiles that are fleeing or attacking non-mobile objects no longer count as combatants when checking for combat.
-Fixed bug where deselecting party by L-clicking nothing wouldn't close inventory/character window.
-Fixed range check in AI scripts when using Aimed Shot and Disarm abilities (aiUseItems.wsl).
-Made clamp traps stronger because they're harder to craft (more damage, immobile status).
-Fixed shovel attack animation type in object script and story files.
-Crafting abilities can no longer be used during combat.
-Improved dialogue in Ch.3 Demo (and Alpha).

Patron Stories v3.5 (and v13.0B)

Since cannons are working, I put a couple into Patron Stories (v3.5), in the Horror on Fortune Isle challenge. There are also now weak walls in Deadly Hangover. I changed the name from "Patreon Stories" because "Patron" sounds more fantasy.

Still working on Chapter 3, and there should be a new alpha on Patreon next Monday. Full release 30 April.

Patreon: https://www.patreon.com/lcsoftware

Complete list of changes:

-New sounds for beastfolk, monsters, and undead (Sattie, Dustbiter, zombies, etc.).
-Fixed bug where Meta wasn't being updated in character window as it recharges naturally.
-Cannons now make a smoke effect after firing so you can see when they are ready to use again.
-Updated Patron Stories to v3.5 (weak walls, cannons, increased difficulty on Fortune Isle map).

Warlordocracy Early v13.0

Major fuckin update. Got cannons working and fixed a ton of bugs. New tracks and ambient sounds for Ch.3 thanks to Sonic Kitchen. Gonna have a new version of Patron Stories up tomorrow with cannons you can use in Horror at Fortune Isle, along with a bigger challenge. Also, I'm changing the name from "Patreon Stories" to Patron Stories (sounds more fantasy).

https://www.youtube.com/watch?v=ZKBZ64uJTGo&t=1s

Patreon: https://www.patreon.com/lcsoftware

Complete list of changes:

-Cannons now working!
-Smithing ability now lets you craft cannon balls.
-Updated credits and fixed credit scroll sequence on hi res.
-New script boolean: "if_objDelay" (tests for object delay).
-New script command: "varResponse" (sets variable to previous dialogue response).
-New script command: "objArtillery" (player uses object as artillery and selects target).
-Added cannons and weak walls to Patreon Stories, changed name to "Patron", increased starting Karma.
-Fixed rare bug with Patron Stories where effects weren't loading properly and party destinations would reset.
-Fixed immediate pathfinding avoidance with blocked map tiles (now same as blocking objects).
-Fixed rare crash bug with bird animations when their sprites are hidden at night.
-Fixed bug with "pickLast" script command (to pick previously-selected object).
-Fixed bug with sprite scissoring in slow terrain when game is paused.
-New music from Sonic Kitchen: Beach.mp3, BeachNight.mp3, Pirates.mp3.
-New ambient sounds: ship.wav, frogs.wav, gust1.wav, gust2.wav.
-Updated maps in Chapters 1+2.

Warlordocracy Early v12.9

Made weak walls that you can smash down and added some into the first couple chapters. All usable objects now have a cool-down time of at least 1 second (including food). Berserk characters will now sometimes attack random objects if no other characters are around. Finished leaper and mycanoid baddies -- leapers can swim, mycanoids poison and multiply. Fixed a couple rare bugs.

I'm also about half done with maps for Ch.3. Gonna upload a new alpha to Patreon tomorrow.

Patreon: https://www.patreon.com/lcsoftware

https://www.youtube.com/watch?v=ZlqvqN2dxIU

https://www.youtube.com/watch?v=hpZTtCJozUU

Complete list of changes:

-New objects: destructible walls!
-Added some destructible walls to the first two chapters.
-Fixed crash when changing music volume in journal settings if map has no music.
-Using items like food and potions now sets cooldown to 1 second by default (60 ticks).
-Improved and added LOTS of nature objects: stumpBig, palm3, rockMassive, rockArch (alt sprites+colors).
-Finished mycanoid scripts (nocturnal fungal baddies that reproduce and cause poison+sleep).
-New sprite for smaller waterfall, improved swamp tree+plant sprites (for Ch.3).
-Fixed bug with "objHE" command (randomized weapon durability in scripts).
-Berserk mobiles now sometimes attack usable objects if no mobiles near.
-Leapers can now swim, and no penalty for slow map tiles (aquatic=6).
-Removed windows browser plugin for compatibility.
-Expanded Chapter 3 Alpha (for Patrons).