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Warlordocracy News

Warlordocracy Early v13.6

Tons of Chapter 2 fixes thanks to Badger. Also, you can now craft amulets as well as rings with both the Smithing and Sophistication ability (also balanced values so you can't break the economy).

Complete list of changes:

-Fixed some shop inventories in Ch.2.
-Fixed Snog's dialogue script in Ch.2.
-Fixed a ton of typos in Ch.2 (thanks to Badger).
-Fixed contract rewards from Ralo and Murag in Ch.2.
-Fixed transition arrows at inn stairs in Market in Ch.2.
-Fixed phasing out party members (right now only for pitfighting).
-Fixed script bug where Sira Beroni's dialogue wasn't working (forgot an "endif").
-Fixed bug where you could carry over your max load by getting multiple items from a stack.
-Fixed script bug where you could get infinite rewards when reporting to Ralo/Murag in Ch.3 about Peace Festival.
-You can now craft amulets (silver+gold) with Smithing and Sophistication abilities.
-You can no longer report "Durolo" as the name of the smuggler to Durolo in Ch.2.
-New object: Fixed Cannons (can't be rotated, put in Patron Stories #3).

Warlordocracy Early v13.5

Got unique weapon hit sounds working if you hit wood, stone, or metal, so now workers attacking trees, ore veins, or anvils will make better sound effects. Improved some maps and dialogue from Ch.1+2. You can now sell jewelry to every civilian "Merchant" character, fishing now sometimes gives special rewards, and all time requirements for travelling between the 3 main Lockdell maps have been removed.

Ch.3 Release still set for 30 April, and gonna be a new alpha up on Patreon Monday night: https://www.patreon.com/lcsoftware




Complete list of changes:

-New weapon attack sounds for certain target materials (wood, stone, metal), sounds now handled in separate script.
-New script boolean: "if_waiting" to test if "timePass" command is running (party won't start dialogue while resting, etc.).
-Made party check scripts start dialogue much less frequently (so party members don't all talk to you at once).
-Fixed bug with targeting obtainable items with attack command selected (now same as attacking ground).
-Fixed some store inventories in Ch.1, added windmills to Bend Upstairs in Ch.2.
-Fixed dialogue scripts for Oakia and Minax in Ch.2, must pay 100 Wealth.
-Joining Pirates now forbidden if you sell out Clovia in Ch.2.
-Lockdell transitions in Ch.1 are now instant.
-Fishing now sometimes grants special rewards.
-All merchants will now buy jewelry from you.
-New female voice folders: woman9 to woman12.
-New objects: lightAncient, generator.

Warlordocracy Early v13.4

The last patch fucked up map transitions for party members and made the game unplayable. Sorry about that. Also, Badger reported a shit ton more script bugs that are now fixed.

A couple other improvements: mouse cursor now changes color, main party is now auto-selected after loading a game or changing maps. Added some new assets for Chapter 3 (coming 30 April).

Complete list of changes:

-Fixed MAJOR bug with party changing maps.
-Fixed script bug with Feluco's dialogue in Ch.1.
-Fixed script bug when importing party reputations.
-New sounds: mind, mind2, chaos, chaos2, barrier, dispell.
-New effect object: Arcane Barrier (disabled with special gemcrack).
-New script command: "phaseAll" (phase all objects on map in or out).
-A few city guards and arbalists in Ch.2 now phase out at night in map scripts.
-Mouse cursor now has 3 colors depending on what it is hovering over (white, yellow, and blue).
-Murag no longer initiates dialogue in Dank Cave in Ch.1 if bandits are hostile.
-Main party now automatically selected after loading a map or a game.
-Fixed respawn script in Tuskwood Highlands (no more slimes in Ch.1).
-Updated Crimson's stats and inventory in Ch.1+2.
-Removed all step sounds for sand tiles in Ch.1.
-Fixed a couple more typos (thanks to Badger).

Everything Completely Fucked

It looks like the last patch completely fucked everything and now it's unplayable, maybe the patch before. I have to go to the day job and I'll be back tonight to fix it. Should be playable again within 24 hours. Sorry for the inconvenience.

Warlordocracy Early v13.3

Fixed a ton of bugs and typos thanks to Badger on Steam. Also finished the innate Siliki Shock ability (zap everyone nearby if you are swimming), and improved the Whirlwind ability (better animation sprite, more damage). Also greatly expanded the in-game encyclopedia, adding religion, history, calendar months, and more (now 768 entries total).

Should be a new Ch.3 Alpha on Patreon tomorrow: https://www.patreon.com/lcsoftware

Complete list of changes:

-Finished Siliki Shock ability (area effect, in water only).
-Improved Whirlwind ability (better sprite, more damage with higher Physique).
-Fixed crash when examining items in a shop window (thanks to Badger on Steam).
-Fixed tons of typos in the manuals (thanks to Badger), added a couple new sections.
-Fixed major script bug in timePass.wsl that would disable travel ("major battle" flag, thanks to Badger).
-Fixed "objMobAnim" command (some of the animation labels were wrong, such as "slash").
-Added some more herbs to Ch.1 (including King's Petal to make Cure Potions).
-Added gods, months, and lore to the encyclopedia (now 768 entries total).
-Set owning faction of all food and doors in Lockdell Market (Ch.1).
-Alchemy ability now lets you distill moonlight.