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Warlordocracy News

Warlordocracy v4.5

[p]Fixed a huge bug from a recent patch where walking through sand would slow framerate way down (thanks to Exiled Fool). Also stopped mobiles from being re-positioned into center of tile when dialogue windows start, and fixed other bugs with buff spell visual effects and drawing mobile equipment.[/p][p]Added two new spells: Drowning Torrent and Fire Rain, and put all spell icons into different frames (depending on spell school). Too lazy to make a video, but here's the new spell icons.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Objects are no longer re-positioned into tiles when dialogue windows appear.[/p][p]-Fixed major bug from last patch where walking in sand caused major slowdown (thanks to Exiled Fool).[/p][p]-Fixed bug where AI using buff abilities would make animation effects appear over target instead of self.[/p][p]-Weapons are no longer drawn while swimming, but they remain visible in the HUD.[/p][p]-Added 2 new spells: Drowning Torrent and Fire Rain, updated Shrouded Arts PDF.[/p][p]-Camera flashes are no longer canceled by dialogue windows.[/p][p]-All spell icons now have frames.[/p][p][/p]

Warlordocracy v4.4

[p]Got the saves sorted alphabetically, with Autosave and Quicksave listed first. Save screenshot and info now continues to be displayed after you select slot.[/p][p]Also fixed lots of script bugs in Ch.2 and fixed some in-game text inconsistencies, thanks to Exiled Fool on RPG Codex.[/p][p]Added a new weapon for Ch.6, Steel Claws, as well as disposable gemcracks, called Hacked Gemcracks.[/p][p]Here's a random video where I die horribly at the foot of Drumwave Peak in Ch.3.[/p][p][dynamiclink][/dynamiclink][/p][p]Complete list of changes:[/p][p][/p][p]-Sorted saves alphabetically, with Autosave and Quicksave listed first.[/p][p]-Save/Story info now continues to be displayed in main menu after you click on slot.[/p][p]-You no longer get Bandit respect by showing Clovia the letter in Ch.2 if they are currently hostile.[/p][p]-Fixed major bug where player could access Riverfoot Keep prematurely in Ch.2 (thanks to Exiled Fool).[/p][p]-Fixed spell sprite filename: spells\\burningtouch.png (thanks to Exiled Fool).[/p][p]-Fixed inconsistencies in readable texts (thanks to Exiled Fool).[/p][p]-New items for Ch.6: Hacked Gemcracks (single-use spells).[/p][p]-New weapon for Ch.6: Steel Claws.[/p]

Warlordocracy v4.3

[p]Added some ice tiles for Chapter 6, as well as cracked ice that breaks if you walk over it while carrying too much weight.[/p][p]Also added more party chime-in dialogue to Ch.5 and fixed a couple bugs.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Added some more party chime-ins for Ch.5 dialogue.[/p][p]-Fixed bug where weapon wasn't updating in HUD sprites.[/p][p]-Mobiles can no longer use ranged weapons while swimming.[/p][p]-You can now set "pickParty" command to 6 to pick a random henchman (non-main party).[/p][p]-Map tile script commands now use current object's position if world editor is not open.[/p][p]-New hazardous object: iceCrack (concealed map hazard that will change ice tile to water).[/p][p]-New sounds for ice breaking.[/p][p]-New ice tiles for Chapter 6.[/p][p]-Updated Builder's Manual.[/p]

Warlordocracy v4.2

[p]Fixed the death animations, which previously just skipped instantly to the final frame when a mobile died. Now it only skips to the final frame if the game is auto-paused or in a dialogue menu (so it's not confusing when you're looking at the paused game). Also, all skulls can now be thrown at enemies like stones.[/p][p]Mostly I'm just adding assets for Ch.6. Got a bunch of snow tiles and snowy trees and rocks finished. I should have screenshots in about a week.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed death animations (it used to skip to final frame).[/p][p]-Death animations now only skip to final frame if game is paused or in dialogue.[/p][p]-Fixed bug where "pointsUp" command would mess up game messages position.[/p][p]-New snow tiles and snow-covered sprites of trees and rocks for Ch.6.[/p][p]-New objects for Ch.6: Wolf Statue, Sundial, Skull Mug.[/p][p]-You can now throw skulls just like stones.[/p][p]-Fixed a typo (thanks to soup).[/p]

Warlordocracy v4.1

[p]Fixed a bug from a recent patch where character pathfinding was being recalculated every 2 seconds and screwing up direct diagonal paths. This probably increased framerate slightly also.[/p][p]Also added two new baddies for Ch.6: Dire Wolf and Winter Wolf, as well as some snow tiles. Replaced an annoying sound effect and added some new ones. Also added some animation effects for Defensive Stance and Mad Dash.[/p][p]I'll work on improving framerate some more in the next patch.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed bug where pathing were being recalculated every 2 seconds for no reason.[/p][p]-New baddies for Ch.6: Dire Wolf, Winter Wolf (with sprites, sounds, and scripts).[/p][p]-Bonus sound no longer plays automatically when skills increase (must be played in script).[/p][p]-Replaced bonus.wav sound with something less annoying, decreased volume of select.wav.[/p][p]-New sound effects: defend.wav, madDash.wav, and focus.wav.[/p][p]-New animation effect objects: defend, madDash.[/p][p]-Started adding snow tiles for Ch.6.[/p]