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Warlordocracy News

Warlordocracy Early v9.4

Put an achievement list in the main menu, in addition to Steam achieves. There are 12 so far. The screen can fit 50, so I might have to make a Page 2 later. Also: huge improvement in combat sounds. I don't know why it took me so long, but those annoying unarmed punch sounds no longer play if a weapon is equipped (also increased volume of weapon sounds). Lots of other little fixes and sound improvements.

Gonna upload a new Ch.2 alpha to Patreon later tonight: https://www.patreon.com/lcsoftware

https://www.youtube.com/watch?v=LZ0MTkjt8nw

Complete list of changes:

-New achievement list in main menu, added new achievements with icons to Steam (12 total for now).
-Annoying unarmed sound no longer plays if you you attack with a weapon, increased volume of all weapon sounds.
-Damage scripts now run after damage checks and effects, not before (so pitfighters can get knocked unconscious).
-Fixed problems with "ObjMobTarget" script command: no longer picks self, no longer resets at end of scripts.
-Fixed crash with script commands that had parameters over 999, increased wealth cap to 99999.
-New break sounds for different materials: wood, stone, metal, misc.
-New combat and creature sounds: claw, bite, miss3, etc.
-New mobiles for Ch.2: pitfighter, Asp (fight manager).
-Credits now play when you quit from main menu.
-Lots more Ch.2 dialogue (alpha on Patreon).

Brigand on GOG (and to-do list)

Brigand: Oaxaca is on GOG and on sale! Get it DRM-free with all DLC for $8.70. You can put it on your USB to play at the office. Then purposely get fired from your shitty office job and collect unemployment. You can also do that with the Steam game folder without installing, but GOG pushes the DRM-free angle.

GOG: https://gog.com/en/game/brigand_gold

Discord Invite: https://discord.gg/QT7ZcedNGe

Here is a list of shit I will get around to doing eventually:

-Snow weather effects (for upcoming Texas DLC).
-Fix underwater bubbles animation.
-Put links to game manuals in launcher app.
-Customizable HUD positions?
-Don't fix cursor in place while loading maps.
-Virtual keyboard for Steam Deck.
-Auto-arrange abilities by skill.
-Gaozhong/Batshit dialogue about eye.
-Have all official stories listed first.
-One more ability line in character screen.

Warlordocracy Early v9.3

Slimes now have ranged attacks, explosions now shake the camera, new infravision status effect, other minor fixes.

Ranged slime attacks:
[previewyoutube][/previewyoutube]

Complete list of changes:

-Mobiles no longer retaliate on attacks if they have a destination.
-New script command: "camShake" (shake camera for explosions, etc.).
-Improved explosion sounds, fixed sounds in scripts, included camera shakes.
-Effect sounds now play in effect object INI scripts (not outside).
-Slimes now have ranged attack (new missiles sprites).
-Fixed some remaining butterfly animation fuck ups.
-New status effect: infravision (detect invisible).
-New Chapter 2 screen, new Ch.2 map screen art.
-New objects: hammocks, potionInfravision.
-New map tiles: metal.

Warlordocracy Early v9.2

Busting ass on Chapter 2 dialogue and quests. Release still set for 3 November, after the Halloween sale. Gonna upload the latest alpha to Patreon shortly. Tweaked lots of little things and added some more party dialogue and objects to Chapter 1.

Patreon: https://www.patreon.com/lcsoftware





Complete list of changes:

-Lots of work on Chapter 2 Alpha (on Patreon).
-Added some new party dialogue and objects to Chapter 1.
-You can now make both militia and bandits hostile in Chapter 2 without failing the story.
-Evenly distributed mobile object checks on loading map (framerate should be less choppy).
-Now forbidden to sleep in another faction's bed while being watched (gave factions to beds).
-Deep Sleeper (with 10 Willpower) and Last Stand abilities now grant Inspired status effect.
-Last Stand ability now requires that you be in combat, gives higher bonuses.
-Upgrading skills and abilities at trainers now consumes 1 hour.
-Updated bomb descriptions (they now require flint and steel).
-Most beneficial status effects now wear off at half speed.
-New items: tomes (basically non-mobile trainers).
-New mobile: coachman (fast travel in Ch.2).
-New main characters: Axelle, Ireyna, Levos.
-Decreased Y selection size of beds.

Brigand Version 12.6

Thank you to Lichelord Godfrey for the crash report on throwing spears at stone or metal objects point blank. Just fixed it. Also, I'm gonna list a bunch of other minor fixes since the last update and call this version 12.6. Final update of all time.

Also thanks to people on Discord, pointing out that one ghoul in the Toxic Caves had an overpowered Crow 10mm that dealt 20 damage for some reason. Discord invite: https://discord.gg/S5BQdNBUgD

Complete list of changes:

SOURCE CODE:
-Fixed bug where game would crash when throwing a spear point blank at stone or metal objects.
-Fixed bug where player could change target's equipment if they use Analyze Opponent on them.
-Fixed MAJOR bug with dice minigame from a few patches ago where player would always win jink.
-Fixed bug where you couldn't save more than 10 story or save files (now 20).

SCRIPTS:
-Fixed bug where Night Prowler ability wasn't working in the Topo Tracks.

STORY FILES: (requires starting a new game)
-Fixed Crow 10mm held by ghoul in Toxic Caves which dealt 20 damage for some reason.

RESOURCES:
-Reformatted Logo.mp3 to work on certain Linux systems.