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Warlordocracy News

Warlordocracy Early v9.3

Slimes now have ranged attacks, explosions now shake the camera, new infravision status effect, other minor fixes.

Ranged slime attacks:
[previewyoutube][/previewyoutube]

Complete list of changes:

-Mobiles no longer retaliate on attacks if they have a destination.
-New script command: "camShake" (shake camera for explosions, etc.).
-Improved explosion sounds, fixed sounds in scripts, included camera shakes.
-Effect sounds now play in effect object INI scripts (not outside).
-Slimes now have ranged attack (new missiles sprites).
-Fixed some remaining butterfly animation fuck ups.
-New status effect: infravision (detect invisible).
-New Chapter 2 screen, new Ch.2 map screen art.
-New objects: hammocks, potionInfravision.
-New map tiles: metal.

Warlordocracy Early v9.2

Busting ass on Chapter 2 dialogue and quests. Release still set for 3 November, after the Halloween sale. Gonna upload the latest alpha to Patreon shortly. Tweaked lots of little things and added some more party dialogue and objects to Chapter 1.

Patreon: https://www.patreon.com/lcsoftware





Complete list of changes:

-Lots of work on Chapter 2 Alpha (on Patreon).
-Added some new party dialogue and objects to Chapter 1.
-You can now make both militia and bandits hostile in Chapter 2 without failing the story.
-Evenly distributed mobile object checks on loading map (framerate should be less choppy).
-Now forbidden to sleep in another faction's bed while being watched (gave factions to beds).
-Deep Sleeper (with 10 Willpower) and Last Stand abilities now grant Inspired status effect.
-Last Stand ability now requires that you be in combat, gives higher bonuses.
-Upgrading skills and abilities at trainers now consumes 1 hour.
-Updated bomb descriptions (they now require flint and steel).
-Most beneficial status effects now wear off at half speed.
-New items: tomes (basically non-mobile trainers).
-New mobile: coachman (fast travel in Ch.2).
-New main characters: Axelle, Ireyna, Levos.
-Decreased Y selection size of beds.

Brigand Version 12.6

Thank you to Lichelord Godfrey for the crash report on throwing spears at stone or metal objects point blank. Just fixed it. Also, I'm gonna list a bunch of other minor fixes since the last update and call this version 12.6. Final update of all time.

Also thanks to people on Discord, pointing out that one ghoul in the Toxic Caves had an overpowered Crow 10mm that dealt 20 damage for some reason. Discord invite: https://discord.gg/S5BQdNBUgD

Complete list of changes:

SOURCE CODE:
-Fixed bug where game would crash when throwing a spear point blank at stone or metal objects.
-Fixed bug where player could change target's equipment if they use Analyze Opponent on them.
-Fixed MAJOR bug with dice minigame from a few patches ago where player would always win jink.
-Fixed bug where you couldn't save more than 10 story or save files (now 20).

SCRIPTS:
-Fixed bug where Night Prowler ability wasn't working in the Topo Tracks.

STORY FILES: (requires starting a new game)
-Fixed Crow 10mm held by ghoul in Toxic Caves which dealt 20 damage for some reason.

RESOURCES:
-Reformatted Logo.mp3 to work on certain Linux systems.

Warlordocracy Early v9.1

You can now throw bottles of petrol to create flamable puddles, drump it at your feet to save the bottle, or gulp it down if you are Tin Man. Also, you can now ignite puddles of petrol with flint and steel or explosions, and flint and steel is now required in the inventory to use bombs.

Lots of other little fixes, and still working on Chapter 2 dialogue and scripts. Release date is now November 3rd (waiting until after Halloween sale). Gonna upload the Ch.2 alpha to Patreon in a couple hours: https://www.patreon.com/lcsoftware

More Fun With Gasoline:
https://www.youtube.com/watch?v=Kh38gZWmCWg

Complete list of changes:

-Explosions now ignite puddles of petrol.
-You can now use puddles of petrol and ignite them with flint and steel.
-Bombs now require flint and steel to ignite (placed flint and steel in maps and merchent inventories).
-Fleeing enemies now give up target immediately when far enough away (so player can travel, etc.).
-New script command: "resetTarget" to reset target coordinants for ability or item use scripts.
-Lots more dialogue for Ch.2 Alpha (on Patreon).
-New objects: table4, The Forgotten (book).
-Updated Ch.2 Demo, manuals.

Warlordocracy Early v9.0

Huge improvement in framerate when mobiles are moving. You can now pour bottles of petrol on the ground to make trails for fire. Lots of other minor fixes. Chapter 2 release date set for Halloween.

Complete list of changes:

-Greatly improved framerate with moving mobiles.
-You can now use bottle of petrol to pour on the ground to make a puddle of petrol.
-New object: Puddle of Petrol (spreads flames automatically when hit by heat damage).
-New script command: "objEffectParentDef" (set effect parent to default object's parent).
-Removed all slime baddies from Ch.1, changed Murag's quest to killing eberan.
-Objects with "bottom" draw priority now show tooltip also (puddles).
-Puddles of Acid now deal 5 heat damage as well as 5 body damage.
-Fixed bug where caltrops, puddles, etc. would take effect twice.
-Fixed collision bug with passable objects beneath transitions.
-Fixed bug with "timePass" command in world editor.