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Warlordocracy News

Warlordocracy Early v9.7

Got the virtual keyboard working and finished touchscreen mode. Should run perfectly on the Deck now if you turn on touchscreen mode in the options. Also, greatly improved pathfinding and framerate when ordering multiple party members. Ranged attacks can now be evaded. Lots of other little fixes.

Complete list of changes:

-Virtual keyboard working if touchscreen mode is turned on in settings.
-Greatly improved framerate and pathfinding when setting multiple party destinations.
-Character window button "Dismiss" now also lets you talk to and examine party members (for touchscreen mode).
-Ranged attacks can now be evaded, attacking flying targets with melee now miss automatically.
-Decreased evasion of birds from 100% to 50%, decreased Y selection size of boars.
-Tooltips now affected by HUD opacity in settings, other HUD improvements.
-Mobiles now auto-change command to attack if target becomes hostile.
-Added factions, status effects, and some locations to encyclopedia.
-Added encyclopedia option to list all entries in a given topic.
-Now only the main character can talk to other party members.
-Lots of Chapter 2 progress (alpha on Patreon).
-Added lots more human voice sound effects.

Warlordocracy Early v9.6

Fixed a couple AI issues when closing in to attack and changing targets. Added new script commands and booleans, improved some voice sounds, but mostly working on Chapter 2 dialogue. New alpha will be on Patreon soon: https://www.patreon.com/lcsoftware

Video:
https://www.youtube.com/watch?v=bpYUlzNYbFc

Complete list of changes:

-Fixed minor AI bug when changing targets during combat.
-Fixed major bug when two mobiles were closing in to attack each other and then moving one tile in the wrong direction.
-New script command "objPhased" temporarily phases an object out of existence until map change (save all stats).
-New script command "partyPhased" temporarily phases out entire party except currently-selected object.
-New script boolean "if_partyWeapons" to test if anyone in the party has weapon (ignore "hidden" type).
-New script boolean "if_objPhased" to test whether object is currently phased out.
-New script boolean "if_editorMode" to test if editor mode is enabled.
-If "PickParty" command is used without a number, it picks a random party member.
-Butterflies, birds, etc. now use phase command at night (not blank sprites).
-Improved voice sounds for party members and main characters, added new ones.
-AI script updates: no more bird sounds at night, bats phase out in day time.
-Lots of Chapter 2 progress (alpha on Patreon).

Warlordocracy Early v9.5

From now on if you save a game with the editor mode on, you're marked a cheater and that save file can't unlock achievements. Also, included a new touch screen option that removes the need for the right mouse button (I might just make that the default setting). Gonna make a virtual keyboard soon so it will be perfect on Steam Deck.

Complete list of changes:

-Added welcome notices for demo and editor modes.
-Saving in world editor now flags file as cheater, and achievements can no longer be unlocked.
-New Touchscreen option removes R-Clicking, included Item Glint option in menu and journal.
-Map music now plays immediately after changing maps instead of after script ends.
-Added skills and damage types to encyclopedia.
-New ambient sound for noble houses: clock.
-Added more shallows to Chapter 1.

Warlordocracy Early v9.4

Put an achievement list in the main menu, in addition to Steam achieves. There are 12 so far. The screen can fit 50, so I might have to make a Page 2 later. Also: huge improvement in combat sounds. I don't know why it took me so long, but those annoying unarmed punch sounds no longer play if a weapon is equipped (also increased volume of weapon sounds). Lots of other little fixes and sound improvements.

Gonna upload a new Ch.2 alpha to Patreon later tonight: https://www.patreon.com/lcsoftware

https://www.youtube.com/watch?v=LZ0MTkjt8nw

Complete list of changes:

-New achievement list in main menu, added new achievements with icons to Steam (12 total for now).
-Annoying unarmed sound no longer plays if you you attack with a weapon, increased volume of all weapon sounds.
-Damage scripts now run after damage checks and effects, not before (so pitfighters can get knocked unconscious).
-Fixed problems with "ObjMobTarget" script command: no longer picks self, no longer resets at end of scripts.
-Fixed crash with script commands that had parameters over 999, increased wealth cap to 99999.
-New break sounds for different materials: wood, stone, metal, misc.
-New combat and creature sounds: claw, bite, miss3, etc.
-New mobiles for Ch.2: pitfighter, Asp (fight manager).
-Credits now play when you quit from main menu.
-Lots more Ch.2 dialogue (alpha on Patreon).

Brigand on GOG (and to-do list)

Brigand: Oaxaca is on GOG and on sale! Get it DRM-free with all DLC for $8.70. You can put it on your USB to play at the office. Then purposely get fired from your shitty office job and collect unemployment. You can also do that with the Steam game folder without installing, but GOG pushes the DRM-free angle.

GOG: https://gog.com/en/game/brigand_gold

Discord Invite: https://discord.gg/QT7ZcedNGe

Here is a list of shit I will get around to doing eventually:

-Snow weather effects (for upcoming Texas DLC).
-Fix underwater bubbles animation.
-Put links to game manuals in launcher app.
-Customizable HUD positions?
-Don't fix cursor in place while loading maps.
-Virtual keyboard for Steam Deck.
-Auto-arrange abilities by skill.
-Gaozhong/Batshit dialogue about eye.
-Have all official stories listed first.
-One more ability line in character screen.