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Warlordocracy News

Warlordocracy Early v20.3

Improved framerate a little bit by making a couple script commands more efficient (especially on tutorial map). Added commands to check for nearby weapons so disarmed opponents can grab one on the ground. Also added more words and topics for the persuasion minigame, made unconscious mobiles look better, and gave new options to Gorbo dialogue in Ch.4


Complete list of changes:

-New script Boolean: "if_objNearWpn" to check if weapon is nearby.
-Standard AI script (aiUseItems.wsl) now searches for nearby weapons if unarmed.
-New script command: "timeStop" to stop time from progressing until you leave map.
-Fixed framerate slowdown on tutorial map by replacing "time" command with "timeStop" command.
-Increased efficiency of "if_objMobResponsive" boolean, improving framerate with AI scripts.
-You can now convince Gorbo to leave Tevani Camp in Ch.4, sparing his life.
-Added more persuasion minigame topics and words.
-Unconscious mobiles now face down, face hidden.
-Healing corpses is now disabled.

Warlordocracy Early v20.2

Been a long long time, so here's a small patch.

Finished some unfinished dialogue I forgot about in Ch.4. Also added some new dialogue, including new quest options with Favius, and new reactions to having Dustbiter in your party. Plus some new graves you can read and loot.

Also, new code for dialogue to say the name of the party member currently engaged in conversation.

Focusing on another project until Monday, then I'll get back to Warlord.


Complete list of changes:

-Finished Commander Ralo's dialogue in Ch.4.
-Added more dialogue reactions to Dustbiter in Ch.4.
-Added some graves with loose dirt and loot to Ch.4.
-Player can now read Favius' love letter to Murag and Crimson.
-New dialogue code to display the name of default object that started the script: "/d".
-New dialogue code to display the name of the party member currently engaged in conversation: "/t".
-Party now healed and cured of status effects after ship travel at end of Chapters 2+3.
-Started on basic Ch.5 scripts.

Warlordocracy Early v20.1

Fixed a bunch of minor bugs and typos thanks to Badger, as well as one major bug that kept initiating a major battle after Ch.1 boss had been killed.


Complete list of changes:

-Stringer's lute is now called "Stringer's Lute" and he refuses to drop it.
-Fixed major bug with Chapter 1 boss fights triggering Major Battle flag after boss is dead.
-Fixed bug where AI would attack party's inventory objects, possibly increasing framerate a bit.
-Fixed bug where getting kicked out while training in a noble house would continue training outside.
-Fixed bug where Pellio's corpse would keep targeting player in West Market in Ch.2.
-Fixed bug where pet drop scripts would run when a save or new map was loaded.
-Fixed some more minor script bugs and typos thanks to Badger.

Warlordocracy Early v20.0

Finally finished all the party relationships and side quests in Ch.4, as well as an ending cut-scene. Now I can officially recommend you start a playthrough. Happy New Years and all that shit.

There are 8 main characters you can recruit into your party, each with complex relationships and a ton of banter. You can romance 4 of them: 2 men, 2 women. It takes a lot more effort than it looks like in the following screenshot.




Gonna work on another Brigand patch over the next week, then a secret 3rd project the week after.


Complete list of changes:

-Finished party banter, romances, and sidequests in Chapter 4 (for now).
-Added final cutscene after Ch.4 ends where the baddies are plotting again.
-You must now do every single trog sidequest in Ch.4 to get the Trog Ally rep.
-Trog Ally rep now gets you lots of bonuses before Ch.4 finale (contracts, magic weapon, karma, wealth).
-Fixed a couple script bugs where karma would be set to value instead of increased for quest reward.
-Changed "Oakia's Lover" rep and achievement to "Shale's Lover" rep (more interesting).
-Updated "mapCopyFrom" command for new save file structure.

Warlordocracy Early v19.9

On vacation in Boston and got the flu. Can't get out of bed so uploaded another Warlord patch with a couple more side quests in Ch.4. I still recommend waiting till New Years to start a Ch.4 playthrough, so I can finish everything.


Complete list of changes:

-Finished Milphio dialogue and side quest.
-Added 5 obelisks to Ch.4 that you can translate with Linguistics for skill points.
-Decreased Hellani's rates in Ch.2, added her to Ugliest Pony Inn in Ch.4 (plus quest dialogue).
-Fangworms now regenerate health and spawn sandscourges when killed, sandscourges no longer poison.
-Dust and smoke clouds no longer blind desert reptiles, trogs, or burrowing monsters.
-Improved effect sprites for Boil Blood, Freeze Blood, and Brain Freeze spells.
-Fixed attacking ground command (targets nearby hostiles automatically).
-Updated manuals (added bookmarks and table of contents).