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Warlordocracy News

Warlordocracy Early Access v5.4

Uploaded an early version of Patreon Stories DLC with two short stories finished. Eventually there will be five stories you can choose to play at the start.

Patreon: https://www.patreon.com/posts/83271359





Going on vacation for a few days, then I'm gonna be back and get this bitch stable by August.

Complete list of updates:

-New plugin to browse and open script files in the World Editor.
-SHIFT key in World Editor now opens file explorer to load an object.
-If training without a trainer mobile, you can now unlock any ability.
-Training skills now shows current skill levels as well as the trainer's level.
-Added optional parameter to "objTrain" to set max skill level if there is no trainer mobile (default=10, max=20).
-Fixed bug with "objMobAquatic=3" command to make mobile move only in slow terrain (sand, etc.).
-Fixed bug where "objFaction=none" script command wasn't working.
-Added new story Patreon Stories: Escape the Brothel (Patrons only).

Warlordocracy Early Access v5.3

Pathfinding is improved a bit more, the game now asks how many items you want to pick up, and a bunch of other little shit. The writers' strike is still going so nothing to watch, and I'm on summer break from the day job, so I'm crunching ass with Warlordocracy. Also, working on a Patreon DLC where you can choose 5 short challenge stories. The first two will be up on Patreon tomorrow.



Complete list of changes:

-Improved pathfinding a bit more.
-Added script for Pickpocket ability (not in Ch.1).
-Plates and vases can now be used to throw at targets like stones.
-Random map generator now prevents roads and rivers from overlapping.
-Red targeting visual highlights when using abilities, items, etc. now factors in line of sight.
-Player can now input amount when getting an item if there are multiple items of the same name in the tile.
-Changed "mapSand" script command to "mapSlow" to represent any tiles that slow movement (sand, swamp, snow).
-Improved "objMobAquatic" command: 1=water only, 2=amphibious, 3=slow tiles only, 4=unaffected by slow tiles.
-Added objects: wallClay, chair, urn, vase, gazebo, pool, tableGame objects (not in Ch.1).
-Added new map tiles to make bridges and sand look smoother.
-Added mobiles: prostitute, Hespu (not in Ch.1).

Warlordocracy Early Access v5.2

Got one Steam achievement working for beating Chapter 1 (had to make sure the plugin worked). Other minor fixes. Also, gonna update the Patreon challenge story into a list of 6 different short stories, which will eventually be released as a DLC somewhere down the line.

-Included Steam plugin for achievements in the future, added one achievement for beating Chapter 1.
-Added new script command: "steam" to unlock Steam achievement of given API name (updated Builder's Manual).
-Added painting scripts and screen displays, increased sprite size so they can be reached on the wall.
-Increased melee and pierce resistance of Militia Elite and City Guard to 30%, gave abilities.
-Added new standard mobiles: guards\arbalist, guards\merc (not in Ch.1).
-Added new main mobiles: Zidas, Toqa, Rumble (not in Ch.1).
-Improved bonus Limbo map script (for Patreon Maps).

Warlordocracy Early Access v5.1


Complete list of changes:

-Greatly improved pathfinding!
-Naturalism ability now lets you forage for wood.
-Pausing the game now erases arrow tracers immediately.
-Improved wallStraw sprites (and some other wall sprites).
-Throwing objects now shows weapon sprite flying toward target.
-Fixed huge bug from previous patch with door collision fucking with mobile position.
-Not enough Meta message is now a dialogue window when using abilities (not just message).
-Fixed bug where game messages wouldn't appear at top of screen while reading books from inventory.
-Rearranged screens into subfolders (maps, paintings, etc.).

Warlordocracy Early Access v5.0

Finally got arrow aprites flying through the air (easier than I thought). Also, improved framerate a lot, I think. Still on track to leave early access in August.

Complete list of changes:

-Greatly increased framerate.
-Added quick missile tracer sprites when shooting ranged weapons.
-Added lots of new character scripts and sprites (not in Ch.1).
-Fixed bug from last patch where AI stopped using bows.
-Woodcraft ability now lets you craft crossbow bolts.
-Improved HUD sprites a bit.


Videos:

Arrows Tracers: https://www.youtube.com/watch?v=9gZ4Qcrp2_c

Concealed Assassins: https://www.youtube.com/watch?v=hdP9bbPQ2C4

Play Dead Ability: https://www.youtube.com/watch?v=53r2IIxElMI