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Warlordocracy News

Warlordocracy Early Access v5.7

Minor patch. Added wasp hives that spawn killer wasps and let you collect honey, added a new side quest to chapter 1, fixed a couple minor bugs. Mainly I'm patching now because I want to livestream my world editing. I'll probably be doing that right now for a while, then again tomorrow around 4 to 6pm.

Complete list of changes:

-Randomized idle frame when sprite is drawn (for mobiles with idle animations).
-Added new object: Wasp Hive (spawns Killer Wasps and lets player collect honey in bottles).
-Added new quest in Ch.1 to destroy both wasp hives south of Proud Bridge Inn.
-Added "Please Wait" dialogue window after "timePass" script command.
-Improved dialogue, added more party dialogue for Ch.2.
-Fixed script bug with the Douse Arrow ability.

Brigand Modder's Guide

Here's a supplementary guide to modding with the Brigand Scripting Language. You can find a complete list of commands in the Builder's Manual, and a tutorial with the MOD TUTOR story in the EXTRAS DLC. I posted a guide here with some extra info not covered in either.

Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2983440297

Also, check out my 3 part article series here. You can subscribe to Patreon for shitty rough drafts, dev notes, and extra Warlordocracy challenge maps (two are finished and available so far). Warlordocracy still set to leave Early Access in August.

Article Part 1: https://blancaster45.blogspot.com/2023/05/fantasy-world-building-part-1-of-3.html
Article Part 2: https://blancaster45.blogspot.com/2023/05/fantasy-world-building-part-2-of-3.html
Article Part 3: https://blancaster45.blogspot.com/2023/06/fantasy-world-building-part-3-of-3.html
Patreon: https://www.patreon.com/lcsoftware

Warlordocracy Early Access v5.6

This should be the final patch before I keep working on the story. The AI can now use abilities (berserk, power slash, defensive stance, disarming, mad dash, etc.). There is also an AI setting in the journal settings to allow your party members to use items and abilities on their own (set to "advanced").

Added lots of text to the World Atlas PDF. I was gonna pull a Gollum and sell it as a $5 "Lore Pack" DLC, but decided that was stupid.

Also, I still haven't resubmitted Brigand to GOG because I made a couple updates recently. I will eventually get around to it after Summer sales (get me some more reviews first).


Complete list of updates:

-Changed Bonecraft ability to Wizardry (not in Ch.1).
-Beating a chapter now displays number of game days passed.
-Human, krug, trog, and siliki death scripts now have 50% chance to drop 1 coin.
-Improved random map generator, wood bridges now generated when roads cross rivers.
-You can no longer throw objects at normal objects that block movement and/or sight (like walls).
-Now only party members take damage if attacking unarmed (so animals don't hurt themselves attacking).
-Fixed script bug where "attPoison.wsl" and "attDiseased.wsl" scripts would affect plants, undead, etc.
-Added commands: "partyDelete" and "partyInvDelete" to help with importing parties in the future.
-Added command: "objUseAbility" for mobiles to use given ability at current target.
-Added script boolean: "if_objNearFriend" to test if mobile of same faction is within given range.
-Added script boolean: "if_partyAI" to test Party AI setting in scripts (0 to 2).
-"UseItems.wsl" script now allows party members to use items if Party AI is set to 2.
-"UseItems.wsl" script now allows mobiles to use combat abilities (party members if AI is set to 2).
-Moved Feluco to the entrance of the Bandit Camp so dialogue is automatic.
-Replaced iron fence in Tuskwood with iron gate (bigger, less confusing).
-Added sound effects for plant attacks (mantraps and shamblers).
-Added descriptions to the World Atlas, updated all PDF manuals.
-Replaced "Victory.ogg" track.

Warlordocracy Early Access v5.5

Complete list of changes:

-Thrown items now deal bonus damage based on Physique skill.
-Time now advances every 4 seconds instead of 3 (day/night cycle now longer).
-Transition scripts now pass the time, and inform the player of how many hours the trip takes.
-Added new script command: "timePass" to have given amount of hours pass (1 game hour = 100 real seconds).
-Weather change is now done in "climate" scripts, which are broken down into different climates.
-Changing the weather no longer calls the map script automatically (prevents infinite loop).
-Fixed bug where no inventory room message would appear multiple times after quantity input.
-Fixed script bugs with butterflies reappearing in the morning.

Brigand v11.8

You can now click around on different teammates and equipment in the character info screen (see video below). Also, Ramirez can now train you up to 50 Agility (there was no master Agility trainer before). Some other minor bug fixes. Final update of all time.

Complete list of changes:

SOURCE CODE:
-You can now change teammates and equipment in the Character Info screen with the mouse.
-Fixed bug where "resetStats" and "resetVars" wouldn't work when called in other scripts.
-Fixed bug where you would use yourself if pressing SHIFT while attacking with melee weapons.
-Made max Meta requirements more clear when unlocking abilities.

SCRIPTS:
-Ramirez INIT script now has 50 Agility (for training).
-(PANAMA) Made Hutch immune to bullets before Chapter 4.
-(PANAMA) Changed objective text in SQUIRREL story to accomodate players who didn't talk to Whooper.

STORY FILES: (requires starting a new game)
-Ramirez now has 50 Agility in story file for OAXACA and NIGHTMARE.

https://www.youtube.com/watch?v=dC9ZjVMNZeA