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Warlordocracy News

Warlordocracy Demo v47

Short list of fixes for the demo before Early Access, but they are important bugs.

-Mostly finished Ch.1 (not in demo).
-If non-weapon item is equipped, character will automatically switch to best weapon.
-Fixed recent bug where usable items like bombs and traps wouldn't get deleted after use.
-Lots of new as-of-yet unused sprites and objects.
-Improved some dialogue.

Warlordocracy Demo v46

Small demo update, but I'm still working on the full version of Chapter 1. Early access July 15th, bitches.

Complete list of demo updates:

-Arrows now weigh 0 stones instead of 1.
-Added script commands: "mapTile3x3", "mapBlock3x3", etc.
-Fixed ability targeting so Smash Object targets containers instead of shit in the container.
-Gave abilities to Brayna for training: Douse Arrow, Economics.
-Fixed render depth with flying baddies and weather.
-Updated Player's Manual and World Atlas docs.
-Improved some tiles and sprites.

Warlordocracy Demo v45

Early access July 15th still, including the world editor and a completed Chapter 1. Meanwhile, here's a complete list of fixes in the free demo (v45):

-Fixed script for destroying doors (doorDie.wsl).
-Added items: mech bow, blade cane, smoking pipe.
-Added mirror image of Wood Doors for double doors.
-Added objects: reinforced door, metal door, cell door (not in demo).
-Fixed travel bug that checked combat from fleeing enemies (like rats).
-"ObjDamage" script command now allows no damage type (no resistance allowed).
-Fishing now damages rod if fail, drains fishing spot if success.
-Finished Mechanics ability: blade cane and mech bow.
-Use/examine commands no longer let you target self.
-Examine command now sets destination if no target.
-Added new world maps and separate map document.
-Increased weapon weight, decreased bomb weight.
-Added hanging sign and clothes line objects.

Warlodocracy Demo v44

Made sticks stack in invenstory, because if sticks don't stack, that facked. They just break randomly if you use them as weapons in the scripts now. Complete list of fixes:

-Fixed crafting bows with the Woodcraft ability.
-Finished Woodcraft ability: added wood cane, smoking pipe, and fishing rod.
-Added new script boolean, "if_objCount", to test number of objects on current map.
-Getting caught damaging property (crates, doors) now only decreases respect by 5% with each hit.
-Sticks now have 0 HE so they can stack in inventory (10% chance of breaking when used as weapon).
-Poisoning weapons with higher Education skill now gives more poison charges.
-Fixed weapon hit scripts so that default object is now the weapon object.
-Fixed bug when destroying barrels (original sprite wouldn't disappear).
-Player can no longer start a conversation during combat.
-Added items: smoking pipe, fishing rod, gear (mechanical).

Warlordocracy Demo v43

25 more days till Early Access. Meanwhile new demo.

-Fixed AI using bombs (and other usable items that target others in scripts).
-Made mouse selection more accurate and fixed "objSelSizeX" and "objSelSizeY" commands.
-Removed requirement for gathering party when travelling to a new map (now only checks for combat).
-Fixed problem where setting targets or destinations in editor mode would cancel when exiting editor.
-Fixed bug where failing the main story and reloading your game still had saving disabled.
-Fixed choppy slowdowns in map script of Tutorial Dream (don't call time every map tick).
-Decreased selection size of horses, sheep, goats, llamas, etc.
-Added item types and some item info to Player's Manual.