1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy Early Access v1.9

Minor update. List of changes:

-Added resistance percent to damage messages if not 0%.
-Added more character sprites and scripts (not in Ch.1).
-Added more new city tiles (not in Ch.1).
-Hid Tycho's journal a little better.
-Fixed some typos.

Brigand: Battles, also Version 10.7

HOOHAW! Done with the new DLC. It's called BRIGAND - BATTLES and there are only 3 maps, and you can choose which one to play and then make a character. I tried to make all skills useful, but Software is completely useless on the 2nd challenge map in the jungle, sorry.

I also fixed a bunch of other shit. Major update. Final Brigand update for the rest of eternity. Gonna get back on Warlordocracy next week.

Link: https://store.steampowered.com/app/652410/Brigand_Oaxaca/

SCRIPTS:
-Fixed bug where some basic Steam achievements wouldn't unlock in Panama.
-Added Enforcer to Thunder's shop in DEFAULT assets, as well as training.
-Fixed some basic default conversation scripts of characters in DEFAULT assets folder.
-Increased Vitality and Agility of the Creeper, now awards 5 points on death.
-(BATTLES) Added 4 new Steam achievements.

RESROUCES:
-Added new sound effect: zipper.wav.
-Added a face portrait for the Creeper.
-Added new alternate bed texture (dirty): bed3B.png.
-(BATTLES) Added a new assets folder for BATTLES DLC.

STORY FILES: (requires starting a new game)
-Changed initial reactions so there are no hostile messages on starting new game.
-(NIGHTMARE) Added sound effects for when the Creeper appears on the map.
-(BATTLES) Added a new story file for BATTLES DLC.

Brigand Version 10.6

I've been slacking in the Warlordocracy department due to a day job and severe carpal tunnel, but I did patch Brigand for the final time ever.

Link: https://steamcommunity.com/app/652410

Complete list of fixed below.

SOURCE CODE:
-Removed script command "moneyMax" (max is now always 9999)
-Added new script command: "headshotBonus" (default x2, but max is x100).
-Fixed "Press ESC to Exit" text overlap problem in world editor while looking at an object.

SCRIPTS:
-You now have the option in the sewers to instruct Carmen and LC to wait at the Body Count instead of Junkfort.

Warlordocracy Early Access v1.8

This update is mostly to prep for when I start on Chapter 2. Lots of new city-themed tiles and objects I'll be using in the future. Also I finished the unconscious status effect. I just got a sweet job, but I'm gonna start designing maps for Chapter 2 pretty soon.

Complete list of fixes:

-When overeating, vomiting now only happens randomly, the chance depending on food type.
-Finished unconscious status condition (cancelled after being attacked, but 1 second stun period, not in Ch.1).
-Added new objects (not in Ch.1): bench, streetlight, birdbath, banners, clockTree, clockTree2, cityGate.
-Added new city tiles (not in Ch.1): wallTile tiles, battlements tiles.

Market Research Question

I thought Brigand would take longer than it did for most people, so I'm curious about Warlordocracy Chapter 1 (not just the demo). I was hoping each chapter would take at least 5 hours on the first playthrough. I plan to make the final Chapter 1 and world editor cost $8.99 or something, then each chapter after that cost $4.99 as a DLC.

There will be 6 chapters total in the main storyline with the main party. Then in the distant future make a bunch of short stories or something were you play as a different species.