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Warlordocracy News

Warlordocracy Demo v45

Early access July 15th still, including the world editor and a completed Chapter 1. Meanwhile, here's a complete list of fixes in the free demo (v45):

-Fixed script for destroying doors (doorDie.wsl).
-Added items: mech bow, blade cane, smoking pipe.
-Added mirror image of Wood Doors for double doors.
-Added objects: reinforced door, metal door, cell door (not in demo).
-Fixed travel bug that checked combat from fleeing enemies (like rats).
-"ObjDamage" script command now allows no damage type (no resistance allowed).
-Fishing now damages rod if fail, drains fishing spot if success.
-Finished Mechanics ability: blade cane and mech bow.
-Use/examine commands no longer let you target self.
-Examine command now sets destination if no target.
-Added new world maps and separate map document.
-Increased weapon weight, decreased bomb weight.
-Added hanging sign and clothes line objects.

Warlodocracy Demo v44

Made sticks stack in invenstory, because if sticks don't stack, that facked. They just break randomly if you use them as weapons in the scripts now. Complete list of fixes:

-Fixed crafting bows with the Woodcraft ability.
-Finished Woodcraft ability: added wood cane, smoking pipe, and fishing rod.
-Added new script boolean, "if_objCount", to test number of objects on current map.
-Getting caught damaging property (crates, doors) now only decreases respect by 5% with each hit.
-Sticks now have 0 HE so they can stack in inventory (10% chance of breaking when used as weapon).
-Poisoning weapons with higher Education skill now gives more poison charges.
-Fixed weapon hit scripts so that default object is now the weapon object.
-Fixed bug when destroying barrels (original sprite wouldn't disappear).
-Player can no longer start a conversation during combat.
-Added items: smoking pipe, fishing rod, gear (mechanical).

Warlordocracy Demo v43

25 more days till Early Access. Meanwhile new demo.

-Fixed AI using bombs (and other usable items that target others in scripts).
-Made mouse selection more accurate and fixed "objSelSizeX" and "objSelSizeY" commands.
-Removed requirement for gathering party when travelling to a new map (now only checks for combat).
-Fixed problem where setting targets or destinations in editor mode would cancel when exiting editor.
-Fixed bug where failing the main story and reloading your game still had saving disabled.
-Fixed choppy slowdowns in map script of Tutorial Dream (don't call time every map tick).
-Decreased selection size of horses, sheep, goats, llamas, etc.
-Added item types and some item info to Player's Manual.

Warlordocracy Demo v42

Complete list of changes:

-Improved initial logo screen.
-Added "locked.ini" file that locks listed story names.
-Added new script commands: "lockStory" and "unlockStory" to change ini file.
-If non-party character is attacked and current target is far away, auto-change targets (not just 25% chance).
-Fixed bad bug from last patch regarding party selection and commands.
-Fixed script command "pickLast" to save last object correctly.
-Fixed script command "objGive" screwing up object targets.
-Improved low-education dialogue auto-changes.
-Added a couple of overworld map items.

Warlordocracy Demo v41, Steam NextFest

Steam NextFest! I gotta figure out how to play the non-demo version so I can stream the level editor. I'll figure it out by tomorrow. Fixed some party AI (interacting with objects and getting items now only commands the first-selected party member instead of the entire party). Also, you can now milk cows, sheep, goats, and llamas.

Complete list of changes:

-Easier to select party members behind other objects.
-Interact and examine commands now only command first-selected party member.
-Player can now milk cows, goats, and sheep by using them with an empty bottle.
-Changed party destination positions to be based on current party member positions.
-Fixed bug when player returns to main menu immediately after main character dies before gameover.
-"ObjHeal" and "objRecharge" script commands now allow negative values.
-Increased axe damage (now double sword damage but half speed).
-Added another three overworld maps to the Player's Manual.