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Warlordocracy News

Warlordocracy Demo v23

Updated the HUD. Combined use and talk into one command (since they were the same thing), and added a Stop command (which for some reason I didn't have before). New sound effects, dialogue, updated abilities, and more.


Complete list of changes:

-New HUD window graphics with dividing lines.
-Combined Use and Talk command and added a Stop command.
-Added random animal sounds for cows, pigs, goats, chickens, and birds.
-Added a little more dialogue and story after negotiating a treaty (still only 10 maps).
-"LoadStory" script command now has optional parameter to also transfer current party.
-Crafting arrows with Woodcraft ability now requires feathers (from dead birds).
-Implemented "Examine Environment" option for the Naturalism ability.
-Militia Elite now block player from leaving before speaking to Ralo.
-Story and save lists are now sorted alphabetically.

Warlordocracy Demo v22

Lots of fixes, big and little. Fixed a big problem with putting items on tabletops, also added a lot more books to read about lore. Improved abilities like Naturalism, which now allows you to bandage and cook meat at campfires or cauldrons (fuck I just realized I spelled it "couldrons" in the game, butt fuck it). There was also a big problem where only the first 20 status effects were dealt with in the game (there are now 22 and there can be 50 total).

Complete list of fixes:

-Added "if_reputation" script command.
-Added class descriptions in character creation, as well as starting items from Gorbo.
-Fixed problem with status effect indeces above 20 (now 50 status effects max).
-Fixed bug where selection box would appear after dialogue window closes.
-Fixed bug where red targeting indicators persisted after hitting ESC.
-Fixed the cook meat aspect of the Naturalism ability.
-Fixed minor problems with a lot of abilities.
-Tweaked pathfinding a bit (still shitty).
-Updated maps a bit and added more books.

P.S.: There will be a new Brigand update in a week or so.

Warlordocracy Demo v21

List of updates for the new demo:

-Added command: "storyFail", to fail main objective and disable saving.
-Killing either Salvio the Scorcher or Favius the Shirtless in Ch. 1 will fail the story.
-The Naturalism ability now lets you cook food (eventually also bandage and examining environment).
-Replaced the Survivalist ability (Willpower) with Mind Over Matter.
-Fixed problem with death animations after unpausing.

Warlordocracy Demo v20

Finally starting an official list of changes, bitches.

DEMO 20:

-Added hotkeys.
-Added ability descriptions to training window.
-Added ability skill requirements (and script commands).
-Shortened some ability descriptions that were too long.
-Fixed sprite position reset when status effect changes.
-Fixed collision for town\tableLong2 object.
-Snakes and rats no longer block movement.
-Rolled back to old AI pathfinding.