1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy Early v19.6

Banging your party members in Ch.3 now grants them a new sprite and a stat boost, just like in real life.




Also improved some dialogue and scripts, added two new in-game texts, and increased Education requirement for reading books (3 EDU) and signs (2 EDU). I want the literacy rate in Viridia to be way lower.

https://www.youtube.com/watch?v=-Gp1kVAEFAI


Mostly working on Ch.4 scripts and maps. There will be a new demo on Patreon late tonight: https://www.patreon.com/lcsoftware.



Complete list of changes:

-Dabi's Lover and Seb's Lover reps now give companions a new outfit and stat increase.
-Shopping and training with Isda and Alaka in Ch.3 now requires reps (Student or Obonye Ally).
-Reading signs now requires 2 Education, and reading books now requires 3 Education.
-New in-game texts: Moon Pirate Code (Ch.3), Eye of Basilisk (Ch.4).
-New characters for Ch4: Kelstev, Photion, Zaroli.
-Lots of Ch.4 progress.

Warlordocracy Early v19.5


Weather aiming penalty now also decreases AI attack distance, which is still partly determined by AI baddie's Cunning skill. Nerfed Dustbiter's natural evasion -- normal ratfolk evasion plus his high Cunning made him almost impossible to hit, way too overpowered. Added a ton of new furniture objects like a smokable hookah, and a new pillow item in Ch.4 that grants you the effects of the Deep Sleeper ability if carried. Also added a new track from Sonic Kitchen, and some bug fixes.

Mostly just working on Ch.4 maps and scripts. Updated the Ch.4 overworld map again to better reflect the travelling time.





Complete list of changes:

-Weather aiming penalty now also decreases hostile AI attack distance.
-Significantly decreased Dustbiter's natural evasion (from 50% to 25%).
-New objects: bell, shadow, screen, tableLow, tableLow2, basketBig, basketBig2 chimney3, curtains3.
-New item: pillow (grants same benefits as Deep Sleeper ability when resting).
-New usable object: hookah (same as smoking pipe but not obtainable).
-New track from Sonic Kitchen: Dark Horse (finale2).
-New roof tiles for the Ugliest Pony Inn in Ch.4.
-New ambient sounds: tavern, tavern2.
-Updated Badlands overworld map.
-Lots of Ch.4 progress.

Warlordocracy Early v19.4

Been working on a primitive "grand strategy" mechanic in Ch.4, and decided to implement it into Ch.3 as well. Enemy forces will accumulate every day you fuck around, meaning there will be more baddies in the finale the longer you wait. You can view these numbers at the new War Table object, along with other options.





There are now two more auto-pause options, to keep the game paused after dialogue windows and after targeting. Also, fixed some bugs and added new high level chest objects, snallygaster nests, basilisk eyeballs, and a new fetch quest.





Tons of progress on Ch.4 dialogue and scripts. Will be ready by New Years.


Complete list of changes:

-Two new auto-pause options in Settings menu.
-Placed two War Tables in Berindal's Estate in Ch.3.
-Fixed bug with displaying variables in dialogue windows.
-Implemented Gathering Izari Forces in Ch.3, increasing finale difficulty over time.
-New usable objects: complex chest, masterwork chest, legendary chest (requires 16 Cunning).
-New item: basilisk eye (used to upgrade pet cat at Jawala's Tower).
-New nature object: snallygaster nest.
-New Gorbo fetch quest in Ch.2.
-Rearranged journal buttons.
-Lots of Ch.4 progress.

Warlordocracy Early v19.3


You can now upgrade your pets in Chapter 4 (demo on Patreon). Fixed a bunch of other little stuff. Here's a screenshot of the new War Table object from last patch because I'm too tired to get a new video of mutant pets right now.




Patreon: https://www.patreon.com/c/lcsoftware


Complete list of changes:

-New pets: Mutant Cat, Mutant Parrot, Mutant Qwirl.
-Jawala can now mutate your pets in Ch.4 Demo (on Patreon), unlocking Beast Master achievement.
-Updated Badlands overworld map (moved Jawala's Oasis farther south), updated Atlas.pdf.
-Boosted skills of Salvio, Favius, and Jonoros (Jonoros no longer trains you in Ch.2).
-Fixed rare crash bug on pausing game with lots of corpses from a recent patch.
-Fixed bug with "objMobEquipRanged" and "objMobEquipMelee" script commands.
-Fixed smuggling lockpick script in Ch.3 intro.
-Fixed Prowling ability script in dark areas.
-Fixed script boolean "if_objCountForces".
-Finished Shadow Dance ability.
-Lots of Ch.4 progress.

Warlordocracy Early v19.2

Mostly implemented new magic staves (see video): Pyromancer Staff, Cryomancer Staff, Biomancer Staff, and Neuromancer Staff, each held by high clerics of Izar. The War Table script is now finished, where you can view enemy forces, purchase henchmen contracts, and more. Also, you can now extinguish basic torches just by interacting (no bucket of water required).


https://www.youtube.com/watch?v=oHWL1GVrAKU


Also fixed a couple bugs thanks to zf13448 on Steam.


Complete list of changes:

-New weapons and animations: staffCryo, staffPyro, staffWild, staffDream.
-Setting "objItmAmmoReq" to negative now only shows missile, no ammo check.
-New script command "objInvDelete" to delete all items in current object's inventory.
-Script commands "objLoadMax" and "objGive" can now be used for non-mobile objects (for the war table).
-Fixed bug where you could select inventory objects on tile 0,0 in the world editor.
-Fixed bug where non-mobile objects would retaliate in messages when attacked.
-Fixed bug where equipment sprite wouldn't disappear when weapon breaks.
-Torches now have use scripts that let you extinguish them.
-Absorb Water spell can now extinguish torches.
-Normal staves now have a range of 1 (not 2).
-Finished War Table use script.
-Lots of Ch.4 progress.