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Warlordocracy News

Warlordocracy Early v23.0

You can now set mobile species to "hidden" to make invisible missile sources that cannot be targeted (arrows from windows or from off-screen, etc.). Also, finished 3 new powerful Cryomancy spells: Arctic Winds, Ice Lance, and Hailstorm. Added some more high-level gemcracks to Chapters 3 and 4 (the things you need to cast spells).

Fixed a bug where some object properties weren't getting reset when deleted. Plus a few more minor tweaks. Still on track to finish Chapter 5 by June 8th.


Complete list of changes:

-Setting species to "hidden" now makes mobile non-targetable.
-New hidden missile sources for unseen hidden archers from windows, battlements, etc.
-New script command for modders to disable manual saving (for custom save systems).
-New optional parameter for "if_objNearMob" Boolean to skip LOS check.
-New missile sprite for powerful Ice Lance spell (master Cryomancy).
-Finished Cryomancy spells: Arctic Winds, Ice Lance, Hail Storm.
-Fixed object deletion omitting a couple of variables.
-Catapults now have 200 max health (up from 100).
-Added more high-level gemcracks to Chapter 4.
-Lots of progress on Ch.5 maps and scripts.
-New end-game slides for use in Ch.5.
-Updated Builder's Manual.

Warlordocracy Early v22.9

Tweaked a few script commands for the major battle AI, including allowing baddies to operate catapults (enemy cannons would be too overpowered and frustrating). Mostly just banging out Chapter 5 maps and scripts.

I'll upload the lastest Ch.5 Demo to Patreon soon: https://www.patreon.com/c/lcsoftware

This will probably be the last demo. I am on the road, and next week is the mod contest deadline for Brigand: Nukular Winter. I'm still hoping Warlord Chapter 5 will be finished before I catch a flight on June 8th.


Complete list of changes:

-Fixed bug where "pickParty" command wasn't working with full party.
-Fixed bug with attack ground command (auto-targeting nearby hostiles).
-Fixed bug where unexplored blackness wouldn't disappear immediately on map change.
-Added two more secret gemcracks to Ch.2 for players that want to use magic early.
-Lots of new sprites for broken town objects for Ch.5, as well as dry fountains.
-Tweaked Foreign District map in Ch.2 a bit so pathfinding is less annoying.
-Updated Items section in Player's Manual (potions and bombs).
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v22.8

Party members no longer vomit from overeating. I thought it would be a cool feature but it just confuses players and makes them think they have some kind of parasite. Also it's unnecessary now because there are item/ability use delays.

Also fixed a crash if more than 2 bombs are destroyed in a fire or explosion.

Oakia can now teach you to read in Ch.2 if you have low Education, which also increases her relationship variable. Mostly just working on Ch.5 scripts. Will upload a new demo to Patreon later today.

Patreon: https://www.patreon.com/c/lcsoftware

Here's a video of fighting Bakro the Spineless in the Fogwood in Ch.5:

https://www.youtube.com/watch?v=3fGJ30aws_M


Complete list of changes:

-Party no longer vomits when overeating (it was confusing).
-Fixed crash where bomb death scripts were looped when destroyed in explosions.
-Alt explosion and fire effects don't ignite things (when bombs are triggered in explosions).
-Oakia now offers to teach you to read in Ch.2 if you have low Education.
-Victory music now plays after every major battle.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v22.7

You can now talk to mobiles from up to 3 paces away instead of 2. Fixed a major bug where certain bombs didn't have a death script and when they were sitting in fire it slowed the game way down. Lots of other little fixes.

I was playtesting Ch.5 recently, and it was too easy to trick the AI with two archers shooting from either side and make them change their mind. They now only change targets if attacker is closer (20% chance for archers even if farther to add to unpredictability).

I still need to playtest a little more, but it should be harder to fuck with AI in Warlord now, maybe harder than OG Baldur's Gate 1+2, both of which I beat by cheesing the AI hard.

Also working on Chapter 5 dialogue. Here's a screenie.




Complete list of changes:

-Talking to mobiles now has a range of 3 instead of 2.
-Fixed bug where certain bombs didn't have die scripts.
-Pet Parrot no longer disappears at night when deployed.
-AI changes targets less often when attacked and current target is nearby.
-Unconscious status effect now automatically cancels AI target.
-Golems now susceptible to Shock damage (updated in-game text).
-Placed a lot more wealth in the Iquizzu Mines in Ch.4.
-A little bit of progress on Ch.5 maps and scripts.

Warlordocracy Early v22.6

Huge update, doubling all attack delays so that combat lasts longer, allowing the player and AI scripts more time to use items and abilities. Had to make bows faster in the story files and object scripts to accommodate. AI scripts also use healing items more frequently.

Also tweaked a lot of combat, like longer reaction delay after attacking unsuspecting targets so that backstab is more useful. Tooltips now update when the object gets damaged, etc. Chapter 4 boss battles with the various warlords now have improved AI scripts. ​Added a new move to the Dirty Tricks ability, "Shove Away" (pushes target backwards, now 5 moves total).

Also fixed a lot of major bugs, including one where concealment wasn't working properly, and one where attacking unconscious mobiles wouldn't wake them up. More little fixes, and a couple new in-game texts. Finally, made Izaris speak a bit of a fake foreign language.


Complete list of changes:

-All attacks are now half speed.

-Increased attack speed of all bows to adjust.

-Concealment status effect is now more effective.

-Tooltips now update automatically if damaged, etc.

-Starting major battles now plays default sound effect.

-AI Reaction time is now slower when you attack unsuspecting targets.

-New "Shove Away" move for Dirty Tricks ability (now 5 tricks total).

-Changed aiUseItems.wsl script so healing items are now used more frequently.

-Improved Ch.4 major battle AI scripts with warlords before meeting Jawala.

-Fixed bug with weather effects when changing resolution while playing.

-Fixed bug where unconscious mobiles weren't waking up when attacked.

-Raptors now have a 50% chance to knock back target when attacking.

-Izari mercs now speak a foreign language in dialogue scripts.

-New in-game texts to read: On Golems, Underkingdom Monsters.

-New laughing sounds for imp AI scripts.