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Warlordocracy News

Warlordocracy Early v18.0


Been crunching on Chapter 4, and it's still on track to release in December.

Meanwhile, big thanks to Badger for sending me a long bug list on Chapter 3, which have now all been squashed. I haven't had time to watch his Ch.3 play-through yet, but I'm sure I'll find some more in there.

https://www.youtube.com/watch?v=AZQ8DUe_Grg

Another major improvement is that save files now have a screenshot to go with them, and chapters also have a small cover of the same size. Plus a ton of other minor improvements.





Complete list of changes:

-TONS of progress on Ch.4 maps and scripts.
-Mobile AI now automatically faces away from walls.
-Save files will now have an accompanying screenshot.
-Fixed bug when hitting ESC during prompt to name your save.
-Whirlwind ability now knocks targets back ("objKnockback" command).
-Deleted more unnecessary objects from market maps in Ch.2 (improved framerate).
-Milphio now disappears after Peace Festival in Ch.2 (also now knows Power Slash).
-Fixed bug where HUD character image wouldn't show weapon if standing in sand/shallows.
-Fixed message at Berindal's Door in Ch.3 (said you needed different Key).
-Fixed a TON of script bugs and typos in Ch.3 (thanks to Badger).
-"ObjKnockback" command no longer works on mobiles with 0 Speed.
-Using raft in Ch.3 with a sail attached no longer drains Meta.
-Fixed bug where slaves would help Izaris in combat in Ch.3.
-Fixed bug where large encyclopedia images were off-center.
-Changed ambient sounds for dock maps (wood creaks).
-Moved paddle location on Nightsteam Reef in Ch.3.
-New reps: Nordus Died (Ch.1) Robel Died (Ch.3).
-Chickens and turkeys now drop more feathers.


Also improved Steam covers for all chapters so far.

Warlordocracy Early v17.9

Mostly just working on Ch.4 maps, so not much new in the patch. The Chapter 4 store page is now public, and it should release in December.

Chapter 4: https://store.steampowered.com/app/2498130/Warlordocracy_Ch_4/

Meanwhile, I'll be uploading the demos to the Patreon.

Patreon: www.patreon.com/lcsoftware


H key now hides editor info first so I can take better screenshots (gotta start getting trailer material).

Also added new script command to shift an entire map up/down/left/right in case you want to resize it. Added patrol routes in the Ch.2 Foreign District so doorways don't get clogged, plus a new track by Sonic Kitchen (who is still Amish with no online presence).




Complete list of changes:

-Published Ch.4 store page on Steam and itch.io, finished more maps.
-Hiding HUD with H key now hides just World Editor info first, then entire HUD.
-Added patrol scripts for militia and bandits in Ch.2 Foreign District so doorways don't get clogged.
-New command: "mapShift" (shift all tiles and objects up/down/left/right).
-New track from Sonic Kitchen: Untamed Wilderness.
-New ambient sound: chimes.
-New object: Keg of Water.

Warlordocracy Early v17.8

Had to rush out a quick update because I'm putting the first demo of Chapter 4 on Patreon tonight. Gonna wait till next Monday to make the store page public because I need more screenshots that capture the player and his droogs doing some more of that ultraviolence.

No screenshots this week, but the demo will be up on Patreon momentarily:
https://www.patreon.com/lcsoftware


Complete list of changes:

-New Chapter 4 Demo on Patreon (www.patreon.com/lcsoftware).

-Fixed major bug with pathfinding in slow tiles from a few patches ago.
-Disabled collision scripts for dead/destroyed objects (fixing auto-pause problem with Mantraps).
-Slow tiles now obscure bottom part of mobiles' equipment sprite as well.
-New equip sprites for short bow and mech bow.
-TONS of progress on Ch.4 maps and scripts.

Warlordocracy Early v17.7

Fixed a few more bugs, added a couple more reps and a locked chest. Mostly still working on Ch.4 maps. Steam store page is currently waiting for approval. Meanwhile, here is a screenshot.




Complete list of changes:

-Passing time no longer allowed during combat.
-Fixed bug with high speed setting not slowing down for combat.
-Fixed minor bug with City Gate transition in Ch.2 where random object would be displayed in window.
-Travelling in Ch.4 during daytime now requires a bottle of water for each party member (desert climate).
-Included locked chest with loot on House Mesali balcony in Chapter 2.
-New sound effects for Mighty Blow ability and knockbacks: mighty.wav.
-New reputations in Chapter 2: Snog Died, Hamchop Died.
-Mantrap AI script now cancels target if 2 paces away.

Warlordocracy Early v17.6

Fixed a ton more bugs thanks to Badger on the forums. I need to fix a couple of them in the next patch: https://lcsoft.freeforums.net/thread/7/double-whammy-spoilers.


Also included one final track that won't be used until the finale in Ch.5, thanks to Sonic Kitchen. The soundtrack should now be officially complete with 58 tracks, most by Sonic Kitchen.


Complete list of changes:

-Fixed MAJOR bug where major battle would begin prematurely before Ch.1 finale.
-Word Scramble minigame will no longer display unscrambled word by coincidence.
-Fixed bug where click sounds would play twice when you examine inventory objects.
-Fixed a TON of typos and encyclopedia entries, improved some dialogue.
-Fixed a few travel messages in Chapter 1 with the wrong map name.
-Fixed terrain collision issue in Mud Flats map in Chapter 1.
-Fixed Noble District spawns in Ch.2 depending on faction.
-Disabled HUD tooltips when HUD is hidden (default H key).
-Fixed wandering Coachman in Eastern Docks in Chapter 2.
-New rock objects and sprites: rockC, rockCBig, rockCHuge.
-New track from Sonic Kitchen: finale.ogg.