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Warlordocracy News

Warlordocracy Early v22.5


Made selecting and commanding party members much less annoying. Dragging for multi-selection was messing up single-click selection, and it has now been fixed. Fixed a delay when changing a party member's orders for non-attack commands. Also fixed some other little bugs, like light effects changing position when you dropped an item.

While playtesting Ch.5, I noticed there was an overabundance of arrows dropped by baddies. This is because I forgot to cut baddie ammo in half when they die (party members still drop the normal amount). Brigand already does this, and it has lots of positive reviews that approve of the ammo scarcity.

Climbing now costs Meta, and added new sound effect for climbing footholes. Lots of progress on Ch.5 scripts.

Finally, new screen art by Straginski for Ch.5 (straginski.newgrounds.com)





Complete list of changes:

-Greatly improved party member selection (drag select was messing up clicking).
-Fixed delay in changing party members' destination after R-clicking to interact/examine.
-Fixed bug with drop targeting that temporarily changed positions of light effects.
-Fixed key name in logo tutorial message explaining how to open the editor (F1).
-Mobile's ammo is now cut in half on death if they are not in party.
-Climbing Ropes now costs 30 Meta, climbing Footholes costs 40 Meta.
-New sound effect: climbing.wav (added into scripts).
-New screen art by Straginski for Ch.5: siege.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v22.4

Main menu now has number hotkeys, fixed the weapon sprite position in the character info screen, improved AI move command, more low education grammar fuck-ups, and Robel can now repair weapons in Ch.4. Mostly just did lots of work on Ch.5 scripts.

New Ch.5 Demo will be up on Patreon presently.
https://www.patreon.com/c/lcsoftware


Complete list of changes:

-Added number hotkeys to main menu.
-Fixed weapon sprite position in character info screen.
-Improved "objMove" command so they will only move one pace if movement is blocked.
-Improved player dialogue grammar mistakes with low Education.
-Robel can now repair your weapons in Skraghaven in Ch.4.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v22.3

Minor patch, mostly just writing Chapter 5 scripts. Here are two screenies of Baskford, the town just north of Jadenbury where you have to build up your forces before the finale.




Complete list of changes:

-Doors in small towns now close when nobody is nearby (not in big cities for performance reasons).
-New optional parameter for "reputation" command to disable messages and sounds (character creation).
-Gaining reputations in character creation no longer shows a notification (much less annoying).
-Updated both manuals, as well as some in-game texts.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v22.2

All bombs and some bottled substances (like petrol and spirits) now have death scripts and will get ignited in fire effects. Fire will also destroy wooden items and cook food on the ground.

Sebastius now has a small chance to start fleeing if below 20% health. This gets fixed if he gets laid. Added a couple new commands to deal with this.

Slingshots now have +100% aim for balancing purposes because stones are so heavy. Added one to Ch.4 Blinding Coast map.


Complete list of changes:

-Bombs now have death scripts, and they can be ignited by fire effects.
-Fire now also ignites bottles of substances, including spirits, flashdust, etc.
-Sebastius now has 20% chance to flee if below 20% Health without Seb's Lover rep.
-New script Boolean: "if_objNameSuff" to check for final word of name (the suffix).
-New script command: "objUseSelf" to run object's use script (use itself).
-New alt fire and explosion effects that do not affect parent object.
-Slingshots now have +100% aim for game balance (stones are heavy).
-Fixed "objEffNoParent" command (used in bomb die scripts).

Warlordocracy Early v22.1


Made an Easter holiday map and combined it with the Thanksgiving map into a story called Holiday Havoc. It will be up on Patreon tomorrow along with the new Chapter 5 Demo. Also got the Ch.5 Steam page up, and launch will be in early June.

Patreon: https://www.patreon.com/c/lcsoftware

Chapter 5: https://store.steampowered.com/app/2498140/Warlordocracy_Ch_5/





Also balanced unarmed attacks, Control Birds spell now also affects chickens and turkeys, made it easier to spawn poison weapons, and some bug fixes.

Finally, Brigand: Oaxaca is finally on sale again:
https://store.steampowered.com/app/652410/Brigand_Oaxaca/


Complete list of changes:

-Created Steam page for Ch.5.
-Character info screen now displays attack speed.
-Unarmed attack speed now determined by move speed.
-New non-canon species for Holiday Havoc: rabbitfolk.
-New assets for Holiday Havoc on Patreon soon (patreon.com/c/lcsoftware).
-New script command: "objMobTargetParty" (targets random main party member).
-New script command: "objDelay" (sets object's current delay for attacks, etc.).
-Getting certain Snallygaster Eggs in Ch.4 will now spawn an angry Snallygaster.
-Music tracks with a filename that starts with "combat" now loop automatically.
-Added two new combat tracks by Mathew Pablo (matthewpablo.com).
-Control Birds spell now controls chickens and turkeys as well.
-Added initial object scripts for poisoned weapons.
-Fixed bug where poisoned weapons never depleted.
-Lots of progress on Ch.5 maps and scripts.