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Warlordocracy News

Warlordocracy Early v12.9

Made weak walls that you can smash down and added some into the first couple chapters. All usable objects now have a cool-down time of at least 1 second (including food). Berserk characters will now sometimes attack random objects if no other characters are around. Finished leaper and mycanoid baddies -- leapers can swim, mycanoids poison and multiply. Fixed a couple rare bugs.

I'm also about half done with maps for Ch.3. Gonna upload a new alpha to Patreon tomorrow.

Patreon: https://www.patreon.com/lcsoftware

https://www.youtube.com/watch?v=ZlqvqN2dxIU

https://www.youtube.com/watch?v=hpZTtCJozUU

Complete list of changes:

-New objects: destructible walls!
-Added some destructible walls to the first two chapters.
-Fixed crash when changing music volume in journal settings if map has no music.
-Using items like food and potions now sets cooldown to 1 second by default (60 ticks).
-Improved and added LOTS of nature objects: stumpBig, palm3, rockMassive, rockArch (alt sprites+colors).
-Finished mycanoid scripts (nocturnal fungal baddies that reproduce and cause poison+sleep).
-New sprite for smaller waterfall, improved swamp tree+plant sprites (for Ch.3).
-Fixed bug with "objHE" command (randomized weapon durability in scripts).
-Berserk mobiles now sometimes attack usable objects if no mobiles near.
-Leapers can now swim, and no penalty for slow map tiles (aquatic=6).
-Removed windows browser plugin for compatibility.
-Expanded Chapter 3 Alpha (for Patrons).

Warlordocracy Early v12.8

Now when status effects drop below 10, they still affect stats as if they are at 10 (so blindess of 3 still decreases accuracy by 10%). Also added some more magic jewelry to Ch.2 (hard to find), fixed a few bugs, and added some more resources for Ch.3

Been crunching on Ch.3 maps, but I'm gonna wait until next week to upload a new alpha to Patreon. I should have about half the maps finished by then.



Complete list of changes:

-Added 3 more piece of magic jewelry to Ch.2 (hard to find).
-If status effects drop below 10, they now still affect stats at plus/minus 10.
-New option to delete saves/parties from window lists (load game in journal and "importPartyList" command).
-New script command: "resetRep" (resets all reputations, faction respect, and objectisves, used in intro scripts).
-Intro script now only asks if you want to save party if it was automatically imported from previous chapter.
-Fixed bug where berserk characters would sometimes target corpses when losing control.
-Fixed rare crash bug when loading a game after dying while a projectile is flying.
-Fixed bug where damage messages weren't being displayed for enemies.
-New sprite for Lara when she is tied up in Ch.2+3.
-New hut sprites for Obonye Village in Ch.3.

Warlordocracy Early v12.7

There's a new nifty little list you can choose from when importing a party. Parties are still imported automatically when you finish a chapter, but you can also choose to start a game from that chapter and either create a new character or import a party. There are also now party level limits for each chapter, which forbids you from importing a party that's too powerful. Reputations are also attached to parties.

Lots of other little improvements, which can you see below. I am balls deep into designing Chapter 3. Still on track to release 30 April. Gonna put the next alpha on Patreon on Monday.




Complete list of changes:

-New objects: wallCanopy (jungle canopy for Ch.3).
-New sprites for wave effects, facing all directions.
-New script command: "objCrimeCheck" (check for witnesses and decrease faction respect by given amount).
-New script command: "loadPartyList" (brings up list of parties that you can choose to import).
-Picking locks now uses "objCrimeCheck" command and decreases respect by 5 if caught.
-Loading game now brings up a list instead of requiring player to input filename.
-Chapter intro scripts now use "loadPartyList" command when starting a new game.
-Included some prefab parties you can load with new "loadPartyList" command.
-Added level limits to chapter intro scripts when importing parties.
-Party dialogue no longer happens until after chapter intro scripts.
-Updated forbidden player names in misc\naming.wsl script.
-Expanded Chapter 3 Alpha (for Patrons).

Warlordocracy Early v12.6

Fixed some major performance bugs, added some new items, mobiles, traps, and objects for Ch.3. Gave Minax a personality and added some more loot in Ch.2.

New Ch.3 Alpha is on Patreon, first 10 maps done (30 planned): https://www.patreon.com/lcsoftware


Complete list of changes:

-Fixed major bug where AI scripts were all being called at same time.
-Fixed script bug where AI wasn't using combat abilities (useItems script).
-Fixed bug where table objects were being drawn under walls if an item was on it.
-New trap: Tripwires (trigger nearby powder or petrol kegs then disappear).
-New henchman: Izari Cleric (crossbow, mace, ability to heal nearby allies).
-New item: Doom Bomb (causes largest explosion in game, explosion3, late game).
-New basic objects: tableNoble, tableNoble2, shelfDishes, drawers, drawersBig, symbol.
-Updated Player's Manual with more history (for Minax's background).
-Gave Minax a semblance of personality in dialogue scripts.
-Tweaked lots of furniture collision and table values.
-Placed some loot on House Tevani's balcony in Ch.2.
-Expanded Chapter 3 Alpha (for Patrons).

Warlordocracy Early v12.5


Swimming now drains Meta/Health based on Physique and carry load (if you're not an aquatic species). You can now choose one companion if you make a new character for Ch.3 Demo/Alpha (most people will just import their party naturally from Ch.2). Other minor bug fixes and improvements.

Also, there's 3 news tracks for Chapter 3 thanks to Sonic Kitchen. More to come:

https://soundcloud.com/sonic_kitchen/berindals-refuge https://soundcloud.com/sonic_kitchen/cave-of-critters https://soundcloud.com/sonic_kitchen/a-feeling-of-dread


Complete list of changes:

-New script boolean: "if_objLoadPer" to test percent inventory load (based on max).
-Party members swimming now lose Meta/Health at different rates based on load and Physique.
-You can now choose a companion (from six choices) if you create a new character for Chapter 3.
-Added encyclopedia sprites for party members and lots of main characters (changed Minax's sprite).
-Improved speed of map color commands ("mapRed", etc.), so map sprites are reshaded only once, after script is finished.
-Removed birds and a couple civilians from crowded market maps (keeping mobiles below 40 per map now).
-New tracks from Sonic Kitchen: refuge.ogg, cave2.ogg, stealth.ogg (used in Ch.3 Alpha).
-Swapped titles and screens for Chapters 4 and 5 (desert will now come before snow).
-Improved some dialogue in Ch.2 (Leo) and Ch.3 Demo (party members), new rep.
-Fixed "loadParty" command so that main player is now automatically set.
-New map tiles: "grassDark" (for jungle maps).
-Mouse cursor now hidden on Deck.