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Warlordocracy News

Brigand Version 13.5 to 13.6B

Brigand cross-promo, the last for a loooong time, hopefully. Gonna focus 100% on Warlordocracy now. Gonna be a new patch in a couple days.

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Got two new baddies in the NIGHTMARE DLC: Widow Demons and Arachno Demons. There are also demon eggs that you can throw to spawn friendly arachnos (vids below). I also have rats now as an object for modders, but I'm hesitant to include them in the official DLCs. They run around and you can whack them for raw meat (type "make=rat" in the command prompt).

Game should no longer crash if it fails to load a sound. I'm gonna try running it on Linux without Proton again in a second. Lemme know your experience on Linux also.

Also fixed tons of bugs (especially in Spanish translation), added some new commands (for rat and arachno demon AI scripts). Added a clue on McVannon's desk texture.

https://www.youtube.com/watch?v=jNqZylab4q4

https://www.youtube.com/watch?v=ON_p5hj5lEY


Version 13.6B:

-(PANAMA) Changed cliffs in Deep Canal to prevent player from jumping over them and skipping Ch.4.
-Fixed crash bug in NIGHTMARE thanks to PhenomD on Steam.


Version 13.6:

SOURCE CODE:
-If a 3D sound fails to load, game will no longer crash.
-New possible sentient animations: misc, misc2, misc3 (played with the "task" script command).
-When sentients with no grip limb use items on the ground, attack animation now plays (hounds eating meat, etc.).
-New script commands: "xDestChange", etc. to set destination relative to current position (for random movement in AI scripts).
-"If_sentientNear" boolean now ignores objects with the same name.

SCRIPTS:
-New object scripts for rat (creature you can kill for meat or possess with voodoo).
-New object scripts for demonEgg (item you can throw to spawn a friendly arachno demon).
-New object scripts for demonArach (jump attack), and demonWidow (spawn arachnids, poison).
-Hooker dialogue now displays player's jink (for 5 jink healing smooches, now also improves Charisma).
-Fixed Boris dialogue bug when he gives you the shop deed and your inventory is full (deed appeared somewhere else).
-Updated Fearomone script so that Rekindled Ghouls, Neuro Demons, and Widow Demons are also now immune.
-Updated Eyes of the Beast script so you can possess arachno demons and rats now as well.
-(NIGHTMARE) Aracho Demons now spawn at night in some areas after certain chapters.
-(NIGHTMARE) Fixed tons of script bugs in the Spanish translation.

RESOURCES:
-New creature: rat.
-New item: demonEgg.
-New demons: demonArach, demonWidow.
-Added modding license to Docs folder.
-Added carved clue to McVannon's desk texture (oldDesk.dds).
-Removed a ton of redundant model files from story assets (X and DBO files are now only in DEFAULT assets).

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added rats, widow demons, arachno demons, demon eggs, and new book to NIGHTMARE story.


Version 13.5:

SOURCE CODE:
-Fixed target window closing animation, fixed world targeting editor info bug.
-Fixed inventory tutorial popping up twice in prologue (one saying you can only carry 8 items).
-You can no longer use abilities underwater.

SCRIPTS:
-Medkits and most abilities can no longer be used while swimming.
-Fixed bug where Carmen would keep turning hostile if UBNS is hostile in Ch.8 after recruiting her with Born Leader.
-Prevented going north from Freeway 200 during flood in Ch.8 (possible to get stuck on wrong side with no medkits).
-Increased skills of Ozee and UB Elite in init scripts for all stories so they can use all their abilities.
-(PANAMA) Fixed bug where dismissing Mabel from the party made her wait in Gamboa instead of outside tunnels.
-(BATTLES) You can now use Born Leader to recruit Osito for free in dialogue in BATTLES DLC.

STORY FILES: (requires starting a new game)
-Increased skills of Ozee and UB Elite in all story files.
-Changed polycollision of cave wall in Toxic Caves so player can't get stuck in underground river.
-Moved loose dirt up in Broken Tooth Pass so you can't target tome through it, fixed nearby rock collision.
-Moved grenade atop McVannon's dresser on the Polyphonic so that it's in reach.

Warlordocracy Early v12.4

TWO PATCHES IN TWO DAYS??? You're God damn right.

Swimming is working. Here's a video of some siliki swimming out from Nightsteam Reef to electrocute a shark. Player characters can also learn swimming as an ability starting in Ch.3 (new alpha going up on Patreon shortly).

Patreon: https://www.patreon.com/lcsoftware

Video:
https://www.youtube.com/watch?v=N5kB3iVU5z0

Complete list of changes:

-Implemented swimming!
-Expanded "objMobAquatic" command to have 6 settings (see Builder's Manual, crocs can now swim).
-Replaced "Smash Object" ability with "Swimming" ability (changes aquatic status in party checks script).
-Object check scripts are now called immediately after map loads (so birds starting moving immediately, etc.).
-New script boolean: "if_objMobDir" to test which direction mobile object is facing.
-Calling game credits in scripts now properly exits script and returns to main menu.
-Player can no longer command henchmen to talk (only main party can talk).
-Lots of new floor and ground tiles.
-Updated all manuals.

Warlordocracy Early v12.3

Improved framerate a little, fixed a couple bugs, expanded Ch.3 Demo (included in Ch.2 DLC). Gonna upload a new Ch.3 Alpha to Patreon tomorrow night (late). Here's a video of a random-ass battle outside Berindal Estate.

[previewyoutube][/previewyoutube]

Complete list of changes:

-Improved framerate while large player party is moving, and when player is clicking to give orders.
-Improved framerate by keeping track of scissored sprites so it's not set repeatedly (walking through sand, etc.).
-Fixed unseen party roster bug where main party (slots 1-5) got listed again repeatedly in henchmen slots (6-25).
-Door collision script now makes mobiles that can't open doors cancel destination (fixes major framerate drop).
-New item: sail (attach to raft in Ch.3 to reach more destinations, craft at Loom with Sophistication).
-New ratfolk spawn in Ch.2 on Peninsula at night after speaking to Lord Mesali.
-Increased speed of rats and sewer rats from 2 to 3.
-Fixed some object encyclopedia description tags.
-Updated Chapter 3 Demo (for Chapter 2 DLC).
-Expanded Chapter 3 Alpha (for Patrons).

Warlordocracy Early v12.2

Damn, it's been a week since the last Warlord update? I've been busy with the day job and patching Brigand.

Put a progress indicator when time passes for resting, crafting, travelling, etc. Cranked up the price of weapons, major bombs, and potions, fixed a big crash bug from a couple patches ago, and added a dialogue cutscene after beating Chapter 2. Other minor changes.

Also improved the sprite for the pirate ship, the Omen.




Complete list of changes:

-Finished henchmen sprites in encyclopedia.
-"TimePass" command now shows hour progress at top of screen.
-New command: "camPos" (positions camera at given coordinants).
-Significantly increased prices of weapons, potions, and major bombs.
-Fixed major crash bug when rats died (animation frames screwed up in recent patch).
-Added dialogue cutscene and map after beating Chapter 2 (still unfinished).
-Improved ship2 sprite to be more unique (pirate ship "The Omen").

Warlordocracy Early v12.1

Fixed a MASSIVE bug where party wasn't being automatically exported/imported when loading the next chapter. Also, added sprites to the encyclopedia, which now has 706 entries, added a final cut-scene when you beat Ch.1, and made it so fires cook nearby meat+fish.

Also, I was spelling "plebeian" wrong (shut your God damn mouth), so that has been fixed.

Finally, I'll be uploading a new alpha of Ch.3 to Patreon later tonight: https://www.patreon.com/lcsoftware

Complete list of changes:

-Fixed HUGE bug where party was not importing into next chapter automatically.
-Finished sprites in encyclopedia for usable objects and fixed a search bug (currently 706 entries).
-Added dialogue cut-scene and map after beating Chapter 1, fixed some Ch.1 script bugs.
-Fire effects now have a 10% chance of cooking nearby meat and fish.
-Fixed spelling of "plebeian", improved some dialogue.
-New object: brazier (stone, can be lit/extinguished).
-Expanded Ch.3 alpha (for Patrons).