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Warlordocracy News

Warlordocracy Early v22.0

Baddies with scales are no longer resistant to pierce damage, so it's now a good idea to use arrows against snallygasters, raptors, and basilisks. Divided tree types into separate folders (spruce and oak), added new tree types and other nature objects.

Mostly just worked on Chapter 5. There will be a new demo on Patreon tomorrow (for real this time).

Patreon: https://www.patreon.com/c/lcsoftware


Complete list of changes:

-Snallygasters, Raptors, and Basilisks now have 0% Pierce resistance and 50% Acid resistance (scales).
-Updated manuals and encyclopedia (scaled monsters no longer resistant to Pierce damage, only Melee).
-Divided tree types into more categories in objects folder (separate spruce and oak objects).
-Removed Basillo from Scorched Farms map in Ch.1, added soldiers, gave Ralo a healing potion.
-New object: Dream Flower (releases sleeping gas on contact, added to Ch.3).
-New nature objects: plantLilly, plantWeed, treeSmall, logBig, bonePile.
-Improved starting faction options in Chapter intro scripts.
-Added strange symbol to maps leading to a Hargate.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v21.9


Not gonna be too many Warlordocracy updates for the next couple months since I'm mostly just working on Chapter 5 now and figuring out the end-game slides.

This update prevents voice sounds from overlapping on the same character, adds a new readable text about the vaults and relays, and fixes a bunch of little bugs. Will upload a new Ch.5 demo to the Patreon tomorrow.

Patreon: https://www.patreon.com/c/lcsoftware


Complete list of changes:

-New script command: "disableAI" to disable all check scripts for all objects.
-New script command: "objSound" to play sound attached to current object (so voice sounds don't overlap).
-Party selection scripts now use the objSound command so their voices don't overlap.
-Fixed character sprite position in character info window for large sprites.
-Fixed some temp vars not being reset on map change (maybe fixed something).
-Fish sprites now vertical so they look like they're hanging.
-Added new text about Vaults and Relays in Ch.3+4.
-Lots of progress on Ch.5 maps and scripts.

Warlordocracy Early v21.8

Minor update improves the Dirty Trick ability, letting you succeed automatically if your target is unsuspecting (not in combat). Unconscious mobiles are now drawn under other mobiles, and improved some old Ch.2 dialogue. There is also a new achievement that will unlock after Ch.5 if you keep the Loner rep the entire game (stay solo).

Will have a Chapter 5 Demo on Patreon tomorrow, with maps just filled with random monsters and baddies.

Patreon: https://www.patreon.com/c/lcsoftware


Complete list of changes:

-New achievement: The Lonely Road (beat all 6 chapters with no companions).
-Dirty Tricks ability now has 100% chance against targets that are not engaged in combat.
-Dirty Tricks ability now requires target to be facing either toward or away from you for certain tricks.
-Unconscious/sleeping mobiles are now drawn under other mobiles.
-Party member speed now affects party level slightly.
-Improved some Ch.2 dialogue.
-More work on Ch.5.

Warlordocracy Early v21.7

Big Stones now have durability so they can't stack, and they can be thrown if you have 10 Physique. Catapults can now be destroyed, and Nox Jellyfish now have improved AI (using the new objMobFindWater command). Added some new party dialogue to Ch.4 and fixed some minor bugs.

Fixed a major bug from a recent patch where party members would have leftover incapacitated flags on so you couldn't command them to move.

Finally, added some big stones and a catapult to the mines in Chapter 3 for fun.




Complete list of changes:

-Fixed rare bug where object incapacitated flag wouldn't get reset.
-Jellyfish can now fly over land, then return to water when combat ends.
-New script command: "objMobFindWater" to set destination to a nearby water tile.
-Big Stones now have durability (unstackable) and are throwable if you have 10 Physique.
-Catapults are now destructible (new destroyed sprite, updated Ch.4 story file).
-Destroying Wood Barrels and Doors now has 50% chance to create Wood Stick.
-Fixed Eberans not being hostile in Ch.3 (for real this time).
-Fixed Jellyfish animation frames that caused crash.
-Added Big Stones and Catapult to mines in Ch.3.
-New Loner reputation if you beat Ch.1 solo.
-Improved some party dialogue in Ch.4.
-More work on Ch.5, updated manuals.

Warlordocracy Early v21.6

You can now load catapults with cannon balls or thrown bombs if you have the Mechanics skill. This lets you lob a normal blast bomb across the entire battlefield.

Also, the Blinded status effect now cancels the benefits of Spotting and Infravision, and also adds a 50% chance to miss with all melee attacks, making it a much more severe condition.

Finally, the achievements file can no longer be edited with notepad.

Mostly I am working on Chapter 5 maps. I should have a playable demo for Patrons in about a week.

Screenshot of the option to load a catapult with a normal bomb:





Complete list of changes:

-You can now load cannon balls and bombs into catapults with Mechanics ability.
-Achievement save file is now type *.ACH and can no longer be edited with Notepad.
-Unlocking achievements now gives you 1 Karma, making first playthroughs a little easier.
-Blinded status now causes a 50% chance to miss in melee, cancels Spotting and Infravision.
-New script command: "achieveReset" (reset all achievements to locked).
-Lots of work on Chapter 5 maps, updated manuals.