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Warlordocracy News

Warlordocracy Early v10.5

Finished a beta for the 3rd Patreon Story: Horror on Fortune Isle. Also, flint and steel is now a usable item, so you can light flammable stuff on fire. Speaking of flammable stuff, there are now powder kegs and petrol kegs that you can blow up or use to fill empty bottles. Also wine kegs! Lots of other little fixes.

Gotta playtest and improve Patreon Stories and do day job stuff for another few days, then I'll start on Chapter 3.

Patreon link: https://www.patreon.com/lcsoftware


Complete list of changes:

-Added third Patreon story: Horror on Fortune Isle.
-Flint and steel item is now usable, so you can light puddles of petrol on fire (can't target puddles otherwise).
-New usable objects: kegs! (fill empty bottles with boomdust, petrol, alcohol, etc., powder kegs can explode).
-New henchmen contracts, and new separate "Contracts" section in the encyclopedia.
-New recruitable character in Patreon Stories (Deadly Hangover): Brass.
-New effect animation and sounds: heal, buff (for gemcrack magic).
-Contracts now only take 1 hour to summon henchmen (not 3).
-Circular light effect sprite now has smoother edges.
-Added brief Ch.3 scene, improved some Ch.2 dialogue.
-All sounds now stop on gameover.

Warlordocracy Early v10.4

Holy assfuck, there was a bug since version 9.1 that made it impossible to get items from a chest after opening it (started when I let player target puddles of petrol to light on fire with flint and steel). Also a rare bug that made the game unplayable by cancelling party destinations constantly. A couple other minor bug fixes.

Besides that, I got thunder and lightning working during rainstorms, and fangworms can now burrow in the sand when not attacking (not in first two chapters). Also, worked a bit more on the Builder's Manual.

Thunder and Lightning Vid:

https://www.youtube.com/watch?v=rQnUDiHmz4g


Complete list of changes:

-Fixed MAJOR bug where party member destinations would reset constantly on game load.
-Fixed MAJOR bug where items couldn't be obtained from chests (starting in patch 9.1).
-Fixed bug where bottles of milk, water, etc. were set to target type of "other".
-Fixed bug where "if_objMEPer" boolean wasn't working in scripts (tests meta percentage).
-New script commands: "camFlash", "camFlashRed", "camFlashGreen", and "camFlashBlue" (flash screen for lightning, etc.).
-Moved all scripts for Patreon Stories and bonus maps to a single "bonus" folder.
-Fangworms can now burrow in the sand to be immune to damage (not in Ch.1 or 2).
-Changed useItems AI script to use healing items if below 50% health.
-Added a 2nd wave of baddies to the first Patreon Story.
-New mobile sprite: burrowed.png (for burrowed baddies).
-Added lightning to scripts during rainstorms.
-Significantly updated Builder's Manual.

Turkey Terror for Patrons

Uploaded a new Patron-exclusive challenge map: Turkey Terror. You are Gorbo the cook, and you must stab, blast, or roast your way through 40 killer turkeys or get jived to death. Gonna add another real story to Patreon Stories this Sunday, hopefully: Horror at Fortune Isle.

Patron Link: www.patreon.com/lcsoftware

Video:

https://www.youtube.com/watch?v=_dvPYg8g2r0

Edit: Also fixed a major bug that started in v9.1 where you couldn't get items from chests.

Warlordocracy Early v10.3

Fixed weather effects, and added a new mapOverlay command for lightbeams, etc. Map overlays replace the weather overlays and make the map considered "indoors", unaffected by day/night and weather. Included effects for poison rain, to be used in the upcoming Patreon story, Horror at Fortune Isle. Lots of other little fixes.




Complete list of changes:

-Finally fixed weather effects when scrolling/zooming.
-New script command: "msgNew" (writes only if not a repeat in last 8 messages).
-New script command: "mapOverlay" (displays alternative overlay from weather folder).
-When "mapOverlay" is set, map is considered indoors, night cycle and weather disabled (removed "mapNoNight" command).
-New weather effects: light beams, light beams 2, fairy lights, dust, poison rain, poison drizzle (put in map scripts).
-New wall objects for upcoming Ch.3: wallJungle (also new canopy map tile).
-Temp weapon now appears in player hand in char creation based on class.
-Added poison rain into party checks script (not Ch.1 or Ch.2).
-Increased skills of some main characters (Favius, Salvio).
-New animal sounds for turkeys, sheep, and cows.
-Updated Builder's Manual.

Warlordocracy Early v10.2

You can now copy maps from other stories in the world editor using mapCopyFrom script command. This feature is now also available for modders in Brigand.

There is now a wait button to pass the time faster (hunger still increases, etc.).

Also, finally finished all the locations in the encyclopedia (630 entries), added the first 7 spells to the game, fixed some bugs, and improved a LOT of dialogue in both Chapter 1 and Chapter 2. You can now pay for sex!

Complete list of changes:

-New Wait button in settings menu.
-Official chapters now listed first in stories list.
-Finished first three gemcrack scripts (basic magic).
-New command: "mapCopyFrom" that lets you copy maps from other stories.
-Fixed major bug where all new characters were tagged as cheaters and couldn't unlock achievements.
-Increased journey to Jadenbury in Ch.1 from 5 days to 10 days (for proper scale).
-Added dialogue for Hellani in Ch.2, along with a new reputation.
-Improved lots of dialogue in both chapters (Dabi and Numbers).
-Finished locations in the encyclopedia (for now).
-Updated Builder's Manual.