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Warlordocracy News

Warlordocracy Early v21.5

Added a ton of new monsters for use in Chapters 5 and 6, as well as Patron Stories. These include Imps, Nox Jellyfish, Zap Jellyfish, Gazers, Mind Consumers, Wisps, Golems, and Wyrms. Added a handful of jellyfish to Chapters 3 and 4.





https://www.youtube.com/watch?v=b9t8Xsc6tA0

https://www.youtube.com/watch?v=UqtB2-spOw0


Complete list of changes:

-New monster: Imp (larger versions of Vampire Bats, nocturnal).
-New monster: Golem (extremely powerful constructs, slow tanks).
-New monster: Gazer (floating eyes that blast targets with mind damage).
-New monster: Mind Consumer (causes sleep and confusion, summons gazers).
-New monster: Zap Jellyfish (hides in water, flies into air when disturbed, electric).
-New monster: Nox Jellyfish (hides in water, flies into air when disturbed, poisonous).
-New monster: Wisp (ethereal wisps of light, teleport, powerful elemental spells, nocturnal).
-New monster: Wyrm (extremely large and dangerous flying lizard, breathes fire, regenerates).
-Defending status now boosts Melee Resistance and Parry (not Pierce Resistance), drains Meta.
-Fixed some blocked and water tiles and placed some jellyfish in Chapters 3 and 4.
-Updated manuals.

Warlordocracy Early v21.4


Another minor patch that fixes some bugs and improves the track for the Jadenbury Foreign District (thanks to Sonic Kitchen).

I've been busy designing a ton of new monsters for Chapters 5 and 6. I'll have videos with the next patch in a couple days.


Complete list of changes:

-Improved music track for Jadenbury Foreign District (Painted Sword by Sonic Kitchen).
-Improved achievement icons: Warlord Butcher and Horror on Fortune Isle.
-Fixed major bug from when status effects were rearranged recently.
-Made spotting checks more efficient for performance purposes.
-Mobile movement animation is now last priority before idle.
-Fixed sprite when mobiles are submerged beneath water.
-Fixed using "objCooldown" command in attack scripts.
-Snallygasters now regenerate like Trogs.

Warlordocracy Early v21.3

Minor update cause I've been busy with Brigand. Added skill descriptions to the custom class creation menu, made the system sounds no longer overlap in the menu, fixed party members dropping pets when they die, and fixed a bug where if you died in the tutorial dream you would die in real life.


Complete list of changes:

-System sounds no longer overlap (fail, select, etc.).
-Added skill description info to character creation window when upgrading skills.
-Fixed dead party members dropping pets (dropAll function now sets targeting coordinates).
-Heal command works again on dead/destroyed objects (fixing recent tutorial death bug).
-Mobiles now lose all status effects when they die (in case they are resurrected).
-New mobiles sub-folder for Culians (northern people).

Warlordocracy Early v21.2

Minor update to finish up the scripts for Patron Story #5: A Feast of Bones. You control a pack of ratfolk entering an ancient tomb during a harsh winter in search of food. It's the final Patron Story, but I will continue to balance and expand each one. Will upload to Patreon shortly.

Patreon: https://www.patreon.com/c/lcsoftware





I will do another Brigand patch this week, and then finally (finally) start on Warlordocracy Ch.5.


Complete list of changes:

-New Patron Story #5: A Feast of Bones (including new achievement).
-Scripted timer button and spike scripts (currently only for Patron Story #5).
-Spawning objects with "make" command now checks for collision (so spawning spikes hurts you).
-New object: Mealbug Nest (for Patron Stories).
-Updated Builder's Manual.

Warlordocracy Early v21.1

Added some really primitive fog of war in the form of black squares that hide certain parts of dungeon maps, hopefully making exploration more exciting and sexy. Also fixed a few bugs. Keep getting sidetracked adding features, but hopefully I'll have the new Patron story finished by Monday.


Complete list of changes:

-Added unexplored blackness objects to dungeons in all chapters.
-New command: "phaseAllName" to phase in/out all objects of given name.
-New parameter option for "objDrawPri" ("top") to draw object over everything else.
-New parameter option for "objEditMode" command to make object invisible in editor mode.
-New objects: unexplored (black rectangles that disappear when entered, like fog of war).
-Fixed bug with running collision script on passable objects with large dimensions.
-Altered draw depth numbers a bit to accommodate for "top" draw priority objects.
-Crafting boom bombs and cannon balls now requires 3 bottles of boomdust each.
-Party collision checks now happen every time new game or map is loaded.
-Improved AI kicking player out of forbidden maps in Ch.2, fixed glitch.
-Possibly improved framerate slightly by streamlining tooltip function.
-Fixed Sira Beroni's faction in Ch.2.