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Warlordocracy News

Warlordocracy v1.1B

[p]Added "Cake Mode", which not only disables hunger, but also gives +60 max HE to party members, and allows full party heal on rest (achievements disabled of course).[/p][p]There is still "Easy Mode", which only disables hunger for those who don't like a ticking clock, but still want challenging combat.[/p][p]My friend IRL refused to play it with hunger mechanics because he says it's like having to take a shit in a game, but I disagree. He also refused to play Brigand until I renamed "clips" to "magazines".[/p][p]I usually don't like ticking clocks, but you can leave the game paused to relax and think, and time management is a big part of the game design. Later chapters (3 to 5) have enemy forces build up to make the finales harder the longer you wait. I'd like some balancing notes on that.[/p]

Warlordocracy v1.1

[p]Patched 3 major bugs since launch: infinite dialogue loop when using self-targeting abilities (thanks to wargreg), targeting objects with crafting abilities (thanks to Macabre), and party members switching up targets in the middle of combat automatically.[/p][p][/p][p]Gave Leo's sprite a scar to match the dialogue descriptions, and made a new destroyed scarecrow object, along with a die script that leaves behind a rag and stick. Also fixed a couple minor bugs and added default Steam Deck controls.[/p][p][/p][p]Patreon: https://www.patreon.com/posts/138274543[/p][p][/p][p]Complete list of changes:[/p][p]-Greatly improved line of sight function for ability/item targeting.[/p][p]-Fixed major bug where party members were auto-switching their targets during combat.[/p][p]-Fixed major bug where crafting abilities couldn't target certain objects (ore veins, etc.).[/p][p]-Fixed infinite dialogue loop bug with self-targeting abilities like Prowling (thanks to wargreg).[/p][p]-Fixed minor bug where campfire light radius effect would double spawn when loading map.[/p][p]-Fixed bug where some merchants (including in Ch.1) did not have faction.[/p][p]-Improved Leo's sprite (added scar mentioned in dialogue).[/p][p]-New destroyed scarecrow scripts, sprite, and object.[/p][p]-Added default Steam Deck controls.[/p]

Warlordocracy Released!

[p]Warlordocracy leaves Early Access today, like a snake sheds its fur.[/p][p]It will still be in very active development into January, as I improve dialogue and work on the Chapter 6 DLC (set 25 years later). After that, there will be a voice acting patch, and then the Patreon Short Stories DLC will be expanded and go public.[/p][p]There will be another patch soon, no doubt, but right now I have to sleep, so I'll be AFK for a few hours.[/p][p][/p][p]Future Plans:[/p][p]-Improve dialogue a bit[/p][p]-Balance difficulty[/p][p]-Chapter 6: Path of Glass[/p][p]-Voice Acting for Chapters 1-6[/p][p]-Patron Stories DLC (public)[/p]