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Warlordocracy News

Warlordocracy Early v8.9

Small AI update, but mostly just working on Chapter 2 dialogue+scripts. You can now beat the entire game in two different ways in Ch.2, but these shortcuts will be extremely difficult.

Gonna upload a new Chapter 2 alpha to Patreon shortly: https://www.patreon.com/lcsoftware



Complete list of changes:

-Improved waypoint pathfinding slightly.
-F5 quicksave now checks for combat, story fail, etc.
-Line of sight checks now account of object collision size.
-Increased Education requirement for the 4 magic abilities.
-Doubled frequency of AI rotation, no longer allowed to face an adjacent wall.
-You can now beat the entire game in Chapter 2 Alpha (extremely difficult secret).
-Map ambient sound now ends when credits play, sound effect now plays on new objective.
-New mobiles and sprites: mages (pyromancer, cryomancer, biomancer, neuromancer, necromancer).
-New main characters for Chapter 2: Ursin, Braxo, Ernoso.
-New items: rat pheromones, Lucid the Siliki (book).
-Lots of new dialogue for Chapter 2 alpha (Patreon).
-Changed name of Chapter 2 to "Threads of Amnesty".

Warlordocracy Early v8.8

Been workin on pathfinding nonstop for a few days. I still have a couple ideas but I'm gonna get back to the story for now. Trying to release Chapter 2 by Halloween. Other minor fixes.

https://www.youtube.com/watch?v=B_RB_ZKOgHk

Complete list of changes:

-Improved pathfinding checks for cutting corners across blocked tiles.
-Fixed combat checks for travel and rest, beds now also check for combat.
-Interacting with a hostile now automatically attacks.
-Fixed music repeatedly restarting when changing maps.
-Fixed bug where AI would attack massive bones.
-Fixed sound effect when dropping/giving items.
-Fixed pathfinding around blocking map tiles.

Warlordocracy Early v8.7

Doorways are not automatically waypoints. Now there are waypoints placed over doorways to fix a bug that was happening with double doors. Also improved AI waypoints and general pathfinding.

Complete list of changes:

-Doorways are no longer automatic AI waypoints (fixes double door pathfinding bug).
-Added waypoints over every door in Chapter 1 and Chapter 2, and some extras in narrow corridors.
-Fixed bug where waypoints wouldn't work if destination is immediately south of blocked tile.
-Fixed bug where crates did not have a proper use script (now useExam).
-Improved a couple maps in Chapter 1.
-Updated manuals.

Warlordocracy Early v8.6

Pathfinding should be a lot better, and archers should now change to melee weapons when their targets are close. Other minor AI fixes.

Also, I erote an article on why I'm using a chapter system for Warlordocracy, which you can read on the blog: https://blancaster45.blogspot.com/2023/09/chapter-system-vs.html

Complete list of changes:

-Improved waypoint AI (doorways and invisible waypoint markers).
-Increased pathfinding avoidance max distance changed from 3 to 5.
-AI now checks two paths: diagonal movement first and diagonal movement last (greatly improving pathfinding).
-New script commands: "objMobEquipMelee" and "objMobEquipRanged" to switch to melee or ranged weapon respectively.
-AIUseItems.wsl script now switches between melee and ranged weapons.
-Gave melee weapons to most archers and hunters in Chapter 1.
-Updated Builder's Manual.

Warlordocracy Early v8.5

Added a couple new reputations in Chapter 1 that will give you a couple benefits in Chapter 2, improved the dialogue, fixed an important party AI combat bug. Also, I have a plan to improve pathfinding, which I'll try to implement in the next patch.

Meanwhile, here's a video of the vampire you can kill in the alpha version up on Patreon (not gonna be in the final version):

https://www.youtube.com/watch?v=gx8_gasgNN8&t=1

Patreon: https://www.patreon.com/lcsoftware

List of changes:

-Fixed bug where party members would auto-switch targets when attacked, even if they already had a target.
-Two new reputations in Chapter 1: Smuggler (do Brayna's quests), and Krug Slayer (kill Gug).
-Increased max encyclopedia entries from 999 to 9999 (currently over 650 entries).
-Updated Mr. Beaves tutorial text, improved some Ch.1 dialogue.