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Warlordocracy News

Brigand Version 12.0

Got everything down to one EXE and one Launcher program, fixed a no-start crash on some rare inbred computers, and reintroduced Exclusive Mode, which looks crisper, but it can't minimize. Also other little fixes. Thank you to the people on the DarkBASIC forum: https://forum.thegamecreators.com/thread/229211

Complete list of changes:

SOURCE CODE:
-Updated Brigand Launcher program: added Exclusive Mode and web link, changed 1600x900 to 1600x1200.
-Once again included Exclusive Mode in the launcher, which has a crisper picture but crashes when minimized.
-Removed in-code resolution change at launch, which caused immediate crashes on some computers (all resolutions now separate EXEs).
-Fixed exitfunction commands in code that may have caused rare problems on some computers.
-Added advice window when player tries to overwrite main stories in world editor.
-Changed launch warning to "MAKE SURE anti-virus programs are disabled."

SCRIPTS:
-Changed confusing Laughing Coyote dialogue in Ch.2 about the "underground" (outdated, player can now also go through Scumlands).

6 Year Brigand Anniversary

For Brigand's 6th birthday, please give it a vote on the GOG wishlist, because I'm gonna resubmit it in about a week. I've said that before, but then I kept patching it, and I know GOG does not want games that keep getting patched. This time, no more patches until the prequel DLC.

GOG Wishlist: https://www.gog.com/wishlist/games/brigand_oaxaca

Speaking of which, I just got a video from Quadrajet of nuclear winter in the former US somewhere. It's gonna be the shit:

https://www.youtube.com/watch?v=UdcBYj3f6qM

Warlordocracy Early Access v6.7

If you have a save you wanna keep, you should load it and save again. Next patch I'm gonna remove an auto-correct to allow 999 maps per story and old saves might not be compatible (party exports are fine).

New light effects that reveal concealed characters, improved stealth, alchemy, and pathfinding a little bit.

Light effects: https://www.youtube.com/watch?v=knrfNl0kXeY

Complete list of changes:

-Removed error messages when calling object commands with no object selected.
-New light effect object that reveals concealed mobiles (created by town light scripts at night).
-Large effect object sprites (like explosions) are now centered on Y position (not above like other objects).
-Changed whiskey to spirits, insanity bombs to sleeping bombs, and tweaked some alchemical recipes.
-Fixed milking script to require animal to have 10 meta (meta recharges as of 2 patches ago).
-Fixed script bug from a couple patches ago where you couldn't use Prowling ability.
-Fixed bug where unconscious mobiles were still attacking targets.
-Added objects: lightTree, ladders, Hamchop (recruitable boar).
-Party member pathfinding no longer gets stuck north of windows.
-Resting in beds now autosaves.

Warlordocracy Early Access v6.6

Redid the atlas maps to fix the scale of the world, added some more hotkeys, increased max maps per story to allow modders to make massive open worlds. Also fixed a couple little bugs.

Complete list of changes:

-Max maps per story increased from 100 to 999.
-H key now hides HUD, F5 quicksaves, F8 quickloads.
-Improved "timePass" command and made it a lot faster.
-New command: "daysPass" to make days pass, days passed now shown in journal window.
-Beds now let you rest 6 hours and uses the "timePass" command (no longer rest till morning or nightfall).
-Fixed bug where you couldn't click on items sitting next to large usable objects (like outhouses).
-Replaced World Atlas maps, mostly to fix scale issues (updated manuals and in-game maps).
-Added new objects: labTank, labTankSmall, fountain2Dry, special altars.
-Added new monster sprite and scripts: abomination.
-Added sounds for leapers and abominations.

Warlordocracy Early Access v6.5

Complete list of changes:

-Mobiles now recharge 1 Meta every 4 seconds.
-New command: "pickTile" (pick X+Y coordinants to edit with "mapTile" commands, etc.).
-Loading parties with "loadParty" command now relies on editor position (or "pickTile" command).
-Mobile AI now stops temporary destination if surrounded on all 4 sides or has 0 speed (instead of spazzing out).
-Naturalism ability now allows you to fill buckets with rainwater, not just bottles.
-Added objects: vinesHanging, doorAncient, cityGateB, lightTree, bottleCaulk.
-Gums is now amphibious like other crocodiles (aquatic=2).
-Fixed bug with main menu sound settings.
-Improved ratfolk sprites (not in Ch.1).
-Fixed bug with double get messages.