1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy Early Access v1.8

This update is mostly to prep for when I start on Chapter 2. Lots of new city-themed tiles and objects I'll be using in the future. Also I finished the unconscious status effect. I just got a sweet job, but I'm gonna start designing maps for Chapter 2 pretty soon.

Complete list of fixes:

-When overeating, vomiting now only happens randomly, the chance depending on food type.
-Finished unconscious status condition (cancelled after being attacked, but 1 second stun period, not in Ch.1).
-Added new objects (not in Ch.1): bench, streetlight, birdbath, banners, clockTree, clockTree2, cityGate.
-Added new city tiles (not in Ch.1): wallTile tiles, battlements tiles.

Market Research Question

I thought Brigand would take longer than it did for most people, so I'm curious about Warlordocracy Chapter 1 (not just the demo). I was hoping each chapter would take at least 5 hours on the first playthrough. I plan to make the final Chapter 1 and world editor cost $8.99 or something, then each chapter after that cost $4.99 as a DLC.

There will be 6 chapters total in the main storyline with the main party. Then in the distant future make a bunch of short stories or something were you play as a different species.

Warlordocracy Early Access v1.7

Added two new maps and a new sidequest to Chapter 1, plus a lot of other fixes.

Complete list of fixes:

-Player can no longer complete Ch.1 if main objective failed.
-Tweaked damage resistance to floor the float to integer instead of rounding it.
-Characters no longer reset position when changing status (hungry, poison, etc.).
-Added a new quest from Ordius to kill krugen chief Gug in Whispering Way.
-Added two new maps to Ch.1: Whispering Way and Small Cave.
-Added new objects: Outhouse and Cracked Boulders.
-Map now redrawn when resized.
-Updated some dialogue\texts.

Warlordocracy Early Access v1.6

Complete list of fixes:

-Added inventory management buttons (swap item left/right).
-Prevented player from choosing a name of a character from the story (misc\naming.wsl).
-Fixed some problem with drawing X destinations while main player wasn't selected.
-Improved Jadenbury Bridge aesthetics a little.
-Finished character creation in Ch.2.

Warlordocracy Early Access v1.5

Almost every character/creature gets more max health now to make battles last longer. Also, there are an additional 2 appearance options for each gender, new leather armor you can buy from Ordius on Old Mill Road (with new character sprites). Other minor fixes.​

Also, LCSoft now has a domain name and website. Go post shit in the comments section: laughingcoyote.net

Complete list of changes:

-Increased max Health and Meta for all intelligent mobiles and most animals and monsters (battles last longer).
-Added another 2 appearance options for each gender (10 total), player can now preview before selecting.
-Added new party dialogue for Dabi and Sebastius when the other one dies.
-Added monsters: zombies and eberan (not in Ch.1).
-Ordius now sells leather armor, new player sprite.
-Fixed active effects of Intimidate ability.
-Updated species info in Player's Manual.