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Warlordocracy News

Warlordocracy Early Access v1.4

Completely new soundtrack (sorry Kevin MacLeod). The performance is definitely improved on my computer, so please let me know how it runs on other computers. Also, when you die in the tutorial now, you automatically wake up in Chapter 1. Lots of other little fixes.

Complete list of changes:

-Completely changed soundtrack (Kevin MacLeod is overused in indie games).
-Improved performance a bit by fixing selection circles and destination X's.
-Improved performance a bit by making object checks every 4 seconds instead of 3.
-Fixed bug where loading the game after failing main objective doesn't reset failure.
-Overeating no longer makes you vomit in tutorial, berries only cure 10 hunger (not 5).
-Added new script booleans: "if_objMobFlying" and "if_objMobAquatic".
-Added new script command: "gameoverScr" (call script on gameover).
-Added new script command: "destroyAll".
-Dying in tutorial now skips tutorial.
-Fixed flying mobiles hitting traps.
-Fixed bed description.
-Updated credits.

Warlordocracy Early Access v1.3

Gonna take a break for like a month and try to look for a real-person job. But Warlordocracy will be out of Early Access by New Years, hopefully with Chapter 2 finished.


Updates:

-Updated maps by blocking pointless deadends between buildings (prevents faulty pathfinding).
-Party members will now make immediate turns while moving if direct path is clear (including through doors).
-Updated world Atlas with map of Calim'Shai (done with world maps for now).

Warlordocracy Early Access v1.2

Getting fucked up at the local library and fixed a problem where mobiles would spaz out when pathfinding in a corner. The AI pathfinding is still shit, but the mobiles won't spaz out flipping into a bunch of different directions at least. Also, lots of other fixes and main character descriptions.

Complete list of changes:

-Fixed problem where mobiles would spaz out with rotation in a corner.
-Fixed bug where you couldn't pick up items on the same tile as a broken door.
-Fixed problem from previous patch that stopped water tiles from being animated.
-Increased well and guillotine collision size so you can't drop items behind it.
-Can now bluff Brink to return home to Lockdell Market (extra skill point).
-Opening world editor now resets all object positions to tile center.
-Smithing ability now requires a hammer.
-Added descriptions for main characters.
-Milk now also cures some hunger.
-Updated maps a bit.

Warlordocracy Early Access v1.1

Getting fucked up on vodka and edibles at the Oakland airport and fixing bugs. Then bus to the redwoods where I'm gonna be without internet for 3 days.

Complete list of fixes (thanks to Yograin):

-Fixed bug with Nordus's dog quest where points would reset to 3 (changed "points" command to "pointsUp").
-Fixed problem where some sticks were called "Wood Sticks" (preventing Woodcraft).
-Fixed selling fish to merchant in Lockdell (period in script instead of comma).
-Default lighting for new maps is now 200 for all RGB colors (not pitch black).
-Fixed bug where top half of description button in shop mode wouldn't work.
-Fixed script bug while bluffing Brayna after the slimedew delivery quest.
-Starting new character in Chapter 2 now asks which faction you work for.
-New option to cook x5 meat or x5 fish with the Naturalism ability.
-Fixed window messages when cooking with the Naturalism ability.
-Can still train with Brink now, even after Seastar quest.
-Some characters won't talk to you at night now.
-Updated the Player's and Builder's Manual.
-Improved some dialogue.

Warlordocracy Early Access 1.0

Warlordocracy Early Access has launched. It's only Chapter 1 and the World Editor, but you can import your entire party, inventory, reputations, and respect into the next chapter (or other stories). When the remaining issues are fixed, pathfinding improves, and the chapter is expanded a little, early access will end and the price will increase. So get it now.

Main Issues:

-The pathfinding AI is still shit (order direct routes when you can for now).
-When you recruit multiple characters into your party, it gets a little choppy.
-Plan to improve inventory management, with item dragging mechanics.
-Plan to add another couple of maps and side quests to Chapter 1.

Complete List of Updates:

-Finished Ch.1.
-Now two separate EXEs, one for the world editor.
-Party can now be exported to other stories (or "chapters").
-Added option to save party backup in Chapter 2 Limbo map.
-Removed "(Attack)" indicator at end of player dialogue lines to make it harder.
-Added merchant characters to buy stacks of a certain item (depending on map), and sell goods.
-Fixed major problem where party members would attack after initiating dialogue with player.
-Fixed major problem with party destinations if commanding them individually.
-Added new script boolean to check for party level: "if_partyLvl".
-Fixed bug with "if_objHave" command's optional count parameter.
-Sped up framerate with large parties a little.
-Increased bird movement speed from 2 to 3.
-Added one more outer zoom level (30%).
-Updated Player's and Builder's Manual.
-Improved some dialogue.