Lushfoil will be released 15th April, 2025
Hello all!
Proud to finally announce that Lushfoil will come to Steam on April 15, 2025.
[previewyoutube][/previewyoutube]
Thanks to the extra time, I've been able to include plenty of new additions, such as animals, vintage camera choices, in-depth camera tutorials, environment manipulation tools, and other secrets.
To those who've been here waiting, I'm very grateful that you have stuck with the project despite my presence and progress being so inconsistent. I've learned that game development work has the potential to become extremely long and exhaustive, and it can be difficult to remain creatively iterative when buried under loads of technical jargon and issues. It has been tough to adjust to, I'm usually the kind of person to just hit upload on any finished work, avoid over-iteration, call it done and work on something new.
But through the last 6 years, I've tried my best to stay true to the core design philosophies and ideas that make Lushfoil so enjoyable and relaxing. This project was created out of the nostalgia and idealization of my first few travel experiences abroad. I have really tried to culminate all my technical and creative skills to bring these places to life in the most immersive way possible. Even after so many years I still enjoy the game as it is, hopefully you'll feel the same.
Thank you :`)
-Matt
Please check out my accounts to stay up to date on lushfoil and other new projects:
https://linktr.ee/lushfoil
Also! a sneak preview of the game's licensed soundtrack, which I'm very proud of:
https://linktr.ee/lushfoilsoundtrack
Proud to finally announce that Lushfoil will come to Steam on April 15, 2025.
[previewyoutube][/previewyoutube]
Thanks to the extra time, I've been able to include plenty of new additions, such as animals, vintage camera choices, in-depth camera tutorials, environment manipulation tools, and other secrets.
To those who've been here waiting, I'm very grateful that you have stuck with the project despite my presence and progress being so inconsistent. I've learned that game development work has the potential to become extremely long and exhaustive, and it can be difficult to remain creatively iterative when buried under loads of technical jargon and issues. It has been tough to adjust to, I'm usually the kind of person to just hit upload on any finished work, avoid over-iteration, call it done and work on something new.
But through the last 6 years, I've tried my best to stay true to the core design philosophies and ideas that make Lushfoil so enjoyable and relaxing. This project was created out of the nostalgia and idealization of my first few travel experiences abroad. I have really tried to culminate all my technical and creative skills to bring these places to life in the most immersive way possible. Even after so many years I still enjoy the game as it is, hopefully you'll feel the same.
Thank you :`)
-Matt
Please check out my accounts to stay up to date on lushfoil and other new projects:
https://linktr.ee/lushfoil
Also! a sneak preview of the game's licensed soundtrack, which I'm very proud of:
https://linktr.ee/lushfoilsoundtrack