Patch notes 0.8.20p
Howdy, y'all! 🤠
We've fixed some more bugs and made a few adjustments to the gameplay based on your feedback.
Looking forward to hearing your thoughts! 😁
Patch notes 0.8.20p
We've fixed some more bugs and made a few adjustments to the gameplay based on your feedback.
Looking forward to hearing your thoughts! 😁
Patch notes 0.8.20p
- Adjusted durability for all axes, pickaxes, and shovels
- Rebalanced damage for slingshots and revolvers
- Rebalanced health for several enemies: Bandits, Coyotes, GritCorp PyroTechs, and Workers
- Updated tiers for some destructible objects
- Improved navigation data for NPCs
- Moved "stubbles" in character creator to its own toggle
- James Dawson respawns faster
- Updated some collisions for world bounds
- Included ground in map rendering
- Rearranged intro flow
- Improved visuals for some construction elements
- Updated dialogues regarding Prickly Beer
- NPCs can now climb up ladders
- Fixed an issue where torches would clip through ceilings and be visible on the floors above
- Fixed an issue where quest descriptions would overlap in the UI
- Fixed an issue where some world elements would not load
- Fixed some issues with NPC acts in Belleville
- Fixed an issue where enemies chasing you were able to see you through walls
- Fixed an issue with some trees in the homestead having duplicates inside of them
- Fixed an issue where the backpack icon on the inventory button would sometimes be missing
- Fixed an issue where the Tumbleville saloon owner would sometimes be impatiently walking back and forth in the saloon