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Patch notes 0.8.20p

Howdy, y'all! 🤠

We've fixed some more bugs and made a few adjustments to the gameplay based on your feedback.
Looking forward to hearing your thoughts! 😁

Patch notes 0.8.20p
  • Adjusted durability for all axes, pickaxes, and shovels
  • Rebalanced damage for slingshots and revolvers
  • Rebalanced health for several enemies: Bandits, Coyotes, GritCorp PyroTechs, and Workers
  • Updated tiers for some destructible objects
  • Improved navigation data for NPCs
  • Moved "stubbles" in character creator to its own toggle
  • James Dawson respawns faster
  • Updated some collisions for world bounds
  • Included ground in map rendering
  • Rearranged intro flow
  • Improved visuals for some construction elements
  • Updated dialogues regarding Prickly Beer
  • NPCs can now climb up ladders
  • Fixed an issue where torches would clip through ceilings and be visible on the floors above
  • Fixed an issue where quest descriptions would overlap in the UI
  • Fixed an issue where some world elements would not load
  • Fixed some issues with NPC acts in Belleville
  • Fixed an issue where enemies chasing you were able to see you through walls
  • Fixed an issue with some trees in the homestead having duplicates inside of them
  • Fixed an issue where the backpack icon on the inventory button would sometimes be missing
  • Fixed an issue where the Tumbleville saloon owner would sometimes be impatiently walking back and forth in the saloon