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Wild Indigo Ranch News

Hotfix 0.10.8p

Howdy, cowpokes!

Here's a short list of the fixes coming with version 0.10.8p:
  • Fixed an issue where player built fences would, after being sold, still block animals from exiting
  • Farming is now introduced earlier (as the first task on the second page of the homestead ledger). Players who have already claimed that task will have to claim it again.
  • Mounting should now display the animation correctly


Growing Greens - Farming Update

[h2]Howdy, cowpokes! 🤠[/h2]

We are happy to announce that the highly anticipated farming update has arrived. The “Growing Greens - Farming Update” features the first iteration of farming, a revamp of the construction mode, a combat update, and lots of improvements!

[h3]Introducing: Farming[/h3]
As one of the most requested features, we are excited to bring farming to Don’t Die in the West. With this update, we are laying down the basics of how it will work, and with your feedback, we will continue building on this foundation in future updates.

To begin your farming empire, you’ll first need to meet with Tallulah, who can show you the ropes.



After you’ve helped her out, Tallulah will teach you how to make garden boxes. You can plant seeds in these boxes to grow vegetables. If you water them every day and give them some time, soon they will be ready to harvest by hand!



Once you’ve harvested your first crop, you can eat your fresh veggies raw, or use them in the new recipes coming with this update. To further expand your farm, make sure you stock up on fertile soil, which is crafted from straw and a stinky new ingredient.

[h3]Revamped construction [/h3]
Based on your feedback, we are adjusting the construction mode. The goal is to improve the flow and offer a more tactile feeling to construction that puts you at the center of the experience.

We’ve introduced a new tool, the hammer, which you can equip to enter construction mode. With the hammer equipped, you can edit structures and navigate through menus.

One of the most requested features for the construction mode has finally made its way into the game: Camera control. Specifically, we’ve added camera rotation, and more dithering options while you have the hammer equipped in a construction zone. We hope this will help with item placements and visibility.



[h3]Improved combat [/h3]
One of the main issues we noticed with combat was enemy awareness. In some cases, enemies didn't notice you even if you were punching them, while in other cases they could spot you moving behind a mountain.

Because of that, we’ve focused on improving enemy awareness states and behavior. The list of changes and tweaks is quite long, but in short, enemy behavior should now be more consistent when interacting with them. For example: Showing suspicion when detecting you at range, before attacking, thus giving you time to hide (which you can now do in tall patches of grass!)

To make this clearer we’ve added new status icons above enemies (and animations) to show if they are suspicious, attacking, or afraid of you. Together with the behavior changes we hope this will make the combat more fun and readable.



We have created a new outfit to match the start of your farming adventures, added auto-collect, and many other improvements, tweaks, and fixes.

As we mentioned in the beginning, we are very excited about this big update and hope you will enjoy it. The team has been hard at work nurturing these new features, but in order to grow them, we need to water them with your suggestions. Share your thoughts, feedback, farms, suggestions, or just a "hi!" with us on Discord, X, or the Steam Forums.

Best of howdies,
The Don't Die in the West team

Patch Notes 0.9.96p

Howdy, cowpokes! 🤠

We have a new build out that addresses some issues that have been found by you.

Here's the list with all the changes in update 0.9.96p:

  • Improved spawning logic for NPCs to fix issues where they were spawning/getting stuck under the ground
  • Improved spawning logic for player corpses to fix issues where sometimes they were spawning under the ground or in other unreachable locations
  • Improved spawn and respawn logic for players to fix issues when they spawn in locations where buildings have been created
  • Fixed issues with several locations showing in the wrong place and sometimes on top of each other on the map
  • Various localization improvements
  • Removed iron pipe from the Fireplace and the Saloon sign building recipes

Hotfix 0.9.85p

[h3]Howdy, cowpokes! 🤠[/h3]

Here's a list of issues that have been fixed in update 0.9.85p:
  • Fixed an issue where the game would freeze in the conversation with Nellie the saloon owner
  • Fixed an issue where Yong the blacksmith would not acknowledge your completion of her questline (how rude)
  • Patched up a couple of holes so you will not end up underneath the ground - that’s what the mines are for!

Roadmap update to 1.0

[h2]Howdy, cowpokes!🤠[/h2]

We have some great news for you! We've updated our roadmap with all the upcoming updates until 1.0. From improvements to the gameplay, to farming and a new biome, there is a lot to unpack!

To start, we want to thank everyone for playing our game and sharing with us all your ideas for the game. We have been reading all the discussions and are happy to see how involved you are in making this a great game. Being able to align our wishes with your suggestions gives us confidence that we can deliver some awesome content.

As mentioned many high noons ago, we are very fond of being transparent about the development of Don't Die in the West. For that reason, we want to steer away from the rigid, bullet point style roadmap. In our new roadmap, we want to share more of our thoughts and reasoning behind our content choices for each update.

You can check out the updated roadmap at the end of the post and you can also find it on our Store Page.

We are very thankful for all your support and hope that you are as excited as we are for all the upcoming updates. Make sure you share your thoughts with us over on Discord and Twitter.