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Wild Indigo Ranch News

Hotfix 0.9.5p

Howdy, y'all!

With the latest "Quality of Life on the prairie" update, a couple of pesky bugs snuck their way in the game and are popping up. We took care of them and pushed a hotfix.

Here is the list of fixes in 0.9.5p:

  • Wave icon no longer shows up where it shouldn't in conversations
  • Old Man Frank quests show up now
  • Fix for being stuck in the ground near Red Stone Mountain
  • Fix for the building tip for the first time you have to build not showing
  • Fix for first steps missing from "A place called home" quest
  • The blockade to Tumbleville has gotten some extra juice - try telling your friends to stand near it when it blows up!
  • Combat tweaks to make it a bit more forgiving
  • Fixed an issue where some agents’ ragdolls would go crazy when dying


NEW UPDATE: Quality of Life on the prairie is now live!

Howdy, cowpokes!


It’s been a while since our last post, but we are back and bringing lots of improvements to the game. We’ve been hard at work implementing new features and reworks to the game based on your feedback.

What to expect from this update? The focus is on quality of life (QoL) reworks for multiple features and adjustments to the game, and just to give you a sneak peek: We have partial controller support now.

Here are some of the major features that have been improved:

[h2]Revamped dialogue system[/h2]
We saw that players had issues with the dialogue tree and didn’t have a clear path on how to proceed. Sometimes it took too long to get out of a dialogue tree (lookin' at you Miss McAbernathy). With some dialogue options being too vague, we decided to take another look under the hood and make some improvements.

We have added icons to the dialogue UI so you can get a clear picture of the dialogue options at a quick glance. They should help you understand which option to pick when looking for a quest, a recipe, or ending a dialogue.



[h2]New notifications system[/h2]
Players often don't notice a new recipe, a skill point, or a new quest they receive. To remind you of this, we have added a notifications system to help you keep track of all your new stuff.



[h2]No more extra reading[/h2]
When playing a multiplayer game, each time someone found a new recipe, you had to go to the bookshelf to learn it. When the number of recipes grows fast, it can become frustrating to keep repeating this step. We decided: no more mandatory reading lists! If your buddy learns a new recipe you'll also know it if you are in the world together - no extra effort needed.

If you join a game in progress, you will have to visit the bookshelf, to catch up on all the discovered recipes.

[h2]Improved controller support and M&K buttons layout maps[/h2]
We heard the outcry for controller support and have moved its priority way up. Now the game has partial controller support and an in-game buttons layout map. Mouse & keyboard have also received a button layout map.

We will continue to collect feedback on both types of control schemes and improve them in future patches.

[h2]Reworked navigation paths for NPCs & enemies[/h2]
Many times, enemies ended up inside rocks or in the ground (not by choice). We also had situations where the enemy AI did not know how to reach or move around certain areas. We reworked our navigation system for NPCs and enemies to solve these issues. Now, NPCs should not spawn under the map and enemies should be better at patrolling, plus a bit smarter. We are moving to two-color Rubik’s cubes now!

Controller button map layout



Keyboard button map layout



These are some of the major improvements included in the “Quality of Life on the prairie” update. The patch includes a lot more general fixes and adjustments that should give you an overall smoother gameplay experience. We encourage you to jump into the game and experience it for yourself.

We are super happy to be able to share this update with you, as we wanted to address some of the most pressing issues reported by the community. We'd love to hear your thoughts about the game and chat with you over on Steam Discussions or our official Discord.

Best of howdies,
The Don’t Die in the West team

Patch notes 0.8.20p

Howdy, y'all! 🤠

We've fixed some more bugs and made a few adjustments to the gameplay based on your feedback.
Looking forward to hearing your thoughts! 😁

Patch notes 0.8.20p
  • Adjusted durability for all axes, pickaxes, and shovels
  • Rebalanced damage for slingshots and revolvers
  • Rebalanced health for several enemies: Bandits, Coyotes, GritCorp PyroTechs, and Workers
  • Updated tiers for some destructible objects
  • Improved navigation data for NPCs
  • Moved "stubbles" in character creator to its own toggle
  • James Dawson respawns faster
  • Updated some collisions for world bounds
  • Included ground in map rendering
  • Rearranged intro flow
  • Improved visuals for some construction elements
  • Updated dialogues regarding Prickly Beer
  • NPCs can now climb up ladders
  • Fixed an issue where torches would clip through ceilings and be visible on the floors above
  • Fixed an issue where quest descriptions would overlap in the UI
  • Fixed an issue where some world elements would not load
  • Fixed some issues with NPC acts in Belleville
  • Fixed an issue where enemies chasing you were able to see you through walls
  • Fixed an issue with some trees in the homestead having duplicates inside of them
  • Fixed an issue where the backpack icon on the inventory button would sometimes be missing
  • Fixed an issue where the Tumbleville saloon owner would sometimes be impatiently walking back and forth in the saloon

Hotfix 0.8.15p

Howdy, cowpokes! 🤠

More fixes coming in with Hotfix 0.8.15p:
  • Fixed an issue where Annabelle would stand up while sleeping and get scared when the player approached
  • Crafting glass and bronze should once again be possible, as long as you have the furnace upgrade to the smelter
  • Pressing F to claim ledger tasks works again
  • Cleaned up the sorting on the furnace construction menu
  • Made sure the Belleville deed would display the correct background

Lots of thanks to y'all for your support and patience while we got these issues fixed!

Hotfix 0.8.12p

Yeeehaaaaw! 🤠
We are back from the holidays and in full throttle to squash all those pesky bugs!

Here are the fixes with Hotfix 0.8.12p:
  • Fixed an issue where building a furnace upgrade for a smelter would not complete its related ledger task
  • Fixed an issue where you could not craft anything in the brewery
  • Fixed an issue where you could not craft Glass Bars and bronze bars
  • Fixed an issue where dropping a bronze bar from your inventory would make a gold bar appear in the world
  • Fixed an issue where dropping a revolver from your inventory would make the wrong revolver appear in the world
  • Other small issues that we found

We are aware of some other issues, such as Nothing happening when you ring the bell and a few others.
We are in the middle of fixing them and will make another update as soon as we are done.