A Day in the Life of Lost Twins 2 Team
[p]Hey everyone! 👋[/p][p]Today, we’re pulling back the curtain on what an average day of development looks like as we build Lost Twins 2. It's a puzzle-platformer filled with tile-shifting, sibling teamwork, and handcrafted charm and just like the game itself, our process is full of small moving parts that need to sync perfectly.[/p][p]Here’s a look at one full day: bugs, breakthroughs, banter and all.[/p][p]
☕ 9:00 AM — Mandatory Morning Coffee
Every day starts with coffee. Mugs in hand, steam rising, and a slow ease into the day. The studio (or the team chat, for those working remotely) is quiet, with gentle check-ins, memes, or just background lo-fi hums while everyone settles in with a quiet scan of the to-do list. The atmosphere is still, like the early levels of the game.
[/p][p]🧠 10:00 AM — Daily Scrum[/p][p]Everyone gathers for the daily standup: a quick, focused sync. What’s in progress, what’s blocked, what weird bug surfaced since yesterday?[/p][p]Some days it’s a smooth check-in. Other days, someone says “So… something broke in the system” and suddenly half the team is pulling up the debugger. Either way, we leave the meeting with a shared direction and a list of today’s mini-quests.[/p][p][/p][p]🐞 10:30 AM — QA Shenanigans[/p][p]QA pulls up with their usual treasure trove of delightful disasters and starts combing through yesterday’s build, looking for edge cases, soft-locks, and those delightfully weird bugs that only show up when you try to break the game on purpose.
As always, a shoutout to the bug-hunting brigade for keeping us humble.
🔧 11:00 AM – 1:00 PM — Deep Work Begins[/p][p]With priorities set, headphones go back on and the day properly begins. Programmers dive into tile logic, input handling, and camera transitions. Artists jump into Unity to fine-tune color grading, particle effects, or the tiny character animations that give the twins life. If there’s a new level in development, the puzzle designer is busy tweaking layouts and testing flow.
[/p][p]🍱 1:00 PM — Lunch Break[/p][p]A well-earned breather. Some head out for a walk, others keep chatting about game ideas between bites. Occasionally, someone drops a new track from the composer and we all pause mid-meal just to vibe.[/p][p][/p][p]🎨 2:00 PM – 5:00 PM — Creative Crunch[/p][p]The most productive block of the day. New puzzles are tested. Lighting passes are reviewed. Dialogue timing is adjusted. That slightly-off fog color? Tweaked. That one animation that didn’t loop quite right? Smoothed.[/p][p]One person might be obsessing over tile sounds, making sure ground sounds like ground and stone like stone. Another might be deep in the shader graph, working on making water shimmer just right when it catches the light from the lanterns.
✏️ 5:30 PM – 6:00 PM — Journaling & Wind Down[/p][p]Before logging off, we update the dev journal, jot down what worked, and flag anything strange for tomorrow. Sometimes we gather feedback on a new level from the whole team. Sometimes we just share a pretty screenshot and admire the way it all came together.
[/p][p]🌙 After 6:00 PM — Banter, Bites & Sign-offs[/p][p]As the work wraps, the group chat shifts gears. Screenshots give way to snack pics. Someone shares their dinner, someone else reacts with “when is the studio opening a food channel,” and a third drops a meme targeting that one bug that took three people and half a day to fix.[/p][p]There’s playful banter about who broke what, who actually fixed it.A few folks trickle out early, while others hang back just to chat or tinker a little more. Eventually, the last messages are just quiet goodbyes and tomorrow’s to-dos.[/p][p]
Game development isn’t always dramatic breakthroughs or big reveals. Sometimes, it’s just small wins, strange bugs, shared laughs, and the quiet satisfaction of progress. Our days are full of those moments
[/p][p]Thanks for following along. Until next time, stay cozy and keep solving.
Best,[/p][p]Playdew Team
[/p][p][dynamiclink][/dynamiclink][/p][p][/p]
☕ 9:00 AM — Mandatory Morning Coffee
Every day starts with coffee. Mugs in hand, steam rising, and a slow ease into the day. The studio (or the team chat, for those working remotely) is quiet, with gentle check-ins, memes, or just background lo-fi hums while everyone settles in with a quiet scan of the to-do list. The atmosphere is still, like the early levels of the game.
[/p][p]🧠 10:00 AM — Daily Scrum[/p][p]Everyone gathers for the daily standup: a quick, focused sync. What’s in progress, what’s blocked, what weird bug surfaced since yesterday?[/p][p]Some days it’s a smooth check-in. Other days, someone says “So… something broke in the system” and suddenly half the team is pulling up the debugger. Either way, we leave the meeting with a shared direction and a list of today’s mini-quests.[/p][p][/p][p]🐞 10:30 AM — QA Shenanigans[/p][p]QA pulls up with their usual treasure trove of delightful disasters and starts combing through yesterday’s build, looking for edge cases, soft-locks, and those delightfully weird bugs that only show up when you try to break the game on purpose.
As always, a shoutout to the bug-hunting brigade for keeping us humble.
🔧 11:00 AM – 1:00 PM — Deep Work Begins[/p][p]With priorities set, headphones go back on and the day properly begins. Programmers dive into tile logic, input handling, and camera transitions. Artists jump into Unity to fine-tune color grading, particle effects, or the tiny character animations that give the twins life. If there’s a new level in development, the puzzle designer is busy tweaking layouts and testing flow.
[/p][p]🍱 1:00 PM — Lunch Break[/p][p]A well-earned breather. Some head out for a walk, others keep chatting about game ideas between bites. Occasionally, someone drops a new track from the composer and we all pause mid-meal just to vibe.[/p][p][/p][p]🎨 2:00 PM – 5:00 PM — Creative Crunch[/p][p]The most productive block of the day. New puzzles are tested. Lighting passes are reviewed. Dialogue timing is adjusted. That slightly-off fog color? Tweaked. That one animation that didn’t loop quite right? Smoothed.[/p][p]One person might be obsessing over tile sounds, making sure ground sounds like ground and stone like stone. Another might be deep in the shader graph, working on making water shimmer just right when it catches the light from the lanterns.
✏️ 5:30 PM – 6:00 PM — Journaling & Wind Down[/p][p]Before logging off, we update the dev journal, jot down what worked, and flag anything strange for tomorrow. Sometimes we gather feedback on a new level from the whole team. Sometimes we just share a pretty screenshot and admire the way it all came together.
[/p][p]🌙 After 6:00 PM — Banter, Bites & Sign-offs[/p][p]As the work wraps, the group chat shifts gears. Screenshots give way to snack pics. Someone shares their dinner, someone else reacts with “when is the studio opening a food channel,” and a third drops a meme targeting that one bug that took three people and half a day to fix.[/p][p]There’s playful banter about who broke what, who actually fixed it.A few folks trickle out early, while others hang back just to chat or tinker a little more. Eventually, the last messages are just quiet goodbyes and tomorrow’s to-dos.[/p][p]
Game development isn’t always dramatic breakthroughs or big reveals. Sometimes, it’s just small wins, strange bugs, shared laughs, and the quiet satisfaction of progress. Our days are full of those moments
[/p][p]Thanks for following along. Until next time, stay cozy and keep solving.
Best,[/p][p]Playdew Team
[/p][p][dynamiclink][/dynamiclink][/p][p][/p]