Devlog#4: Puzzle Concept
Coming up with the puzzles for Lost twins 2 was exciting, as well as challenging. We were looking for a game which will challenge players. The idea was to navigate through a world of interconnected blocks that could be shuffled around to reach different parts of the environment. Hence, we started off with dividing the game world into blocks, which can be shuffled and matched to create new paths and obstacles. Each block has a unique design and function, ranging from basic platforms to complex puzzles that can be activated with the right combination of movements.
Here’s a look at how we started with making the puzzles. We divided the levels into 3 blocks and placed platforms and other elements for a prototype design

Creating some levels initially, we playtested them to see if it was what we were looking for. We got a lot of feedback and some fun ideas to try out. To make things even more interesting, we decided to add the feature of character switching. The players were now able to switch between their two characters at any time which added more of a challenge and difficulty to these puzzles as they had to rely on both characters to help each other navigate through the levels. For example, one character might need to activate a switch to open a door, while the other must quickly move through the newly-opened path before it closes again.
After considering all the features we wanted to include, we decided to add a zooming function to the puzzle game. This new feature allowed players to shuffle the blocks while in the zoomout view, and then zoom in for a closer look at individual blocks to solve the puzzle. By incorporating this zooming function, players could better manipulate the blocks and gain a more precise view of the puzzle.
Overall, we believe that this puzzle game concept offers a unique and engaging experience for players who enjoy challenges that require both strategy and skill. We are excited to continue developing this game, and can't wait to see how players respond to its innovative gameplay mechanics. Stay tuned for more updates on our progress!
Best Regards,
Playdew Team
Here’s a look at how we started with making the puzzles. We divided the levels into 3 blocks and placed platforms and other elements for a prototype design

Creating some levels initially, we playtested them to see if it was what we were looking for. We got a lot of feedback and some fun ideas to try out. To make things even more interesting, we decided to add the feature of character switching. The players were now able to switch between their two characters at any time which added more of a challenge and difficulty to these puzzles as they had to rely on both characters to help each other navigate through the levels. For example, one character might need to activate a switch to open a door, while the other must quickly move through the newly-opened path before it closes again.
After considering all the features we wanted to include, we decided to add a zooming function to the puzzle game. This new feature allowed players to shuffle the blocks while in the zoomout view, and then zoom in for a closer look at individual blocks to solve the puzzle. By incorporating this zooming function, players could better manipulate the blocks and gain a more precise view of the puzzle.
Overall, we believe that this puzzle game concept offers a unique and engaging experience for players who enjoy challenges that require both strategy and skill. We are excited to continue developing this game, and can't wait to see how players respond to its innovative gameplay mechanics. Stay tuned for more updates on our progress!
Best Regards,
Playdew Team