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  3. Devlog#6: Introducing puzzle element - Boulder

Devlog#6: Introducing puzzle element - Boulder

Hello again! In this devlog, we're thrilled to introduce another one of our gameplay elements - the boulder.

Initially, boulders might appear to be nothing more than an obstruction or hindrance to players, blocking their path and forcing them to find an alternate route. However, as players delve deeper into the game’s world, they'll quickly realize that these hefty stones possess hidden potential, allowing them to be used as tools to unlock secrets, activate mechanisms, and overcome seemingly insurmountable obstacles.

At its core, the boulders featured are physics-based objects, which can be pushed, rolled, or otherwise manipulated by the player character. The boulders' physics simulation has been designed to be as realistic as possible, ensuring that players will need to apply force and momentum to move the boulder in the desired direction, taking into account the slope of the terrain and other environmental factors. For example, players can utilize boulders to trigger pressure-sensitive buttons, break through glass seals, and even smash through seemingly impassable barriers.

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We've put a lot of effort into designing the boulders' physics simulation to make sure that players can interact with them in a way that feels satisfying and intuitive. We can't wait for players to discover all the hidden potential that these stones hold!

Thanks for reading this devlog, and be sure to keep an eye out for more updates. Until then, happy boulder-pushing!