Dev log # 30 - Character Animations
Hi guys!
Welcome to another devlog where we delve into the animation process for our characters. In this devlog, we're focusing on the step-by-step journey of creating captivating character animations that seamlessly blends realism and creativity.
At the core of our animation prowess lie two extraordinary tools: Spine, our gateway to three-dimensional wizardry and lifelike motion, and After Effects, our secret ingredient that adds an extra layer of enchantment to our visual symphonies.
Our animation process begins by bringing characters to life. We start with simple line art and carefully fill it with vibrant colors. Each part of the character is like a canvas, where we add facial features that express emotions for our audience to connect with. Finally, the finished artwork is divided into sections, all set for the rigging process.
Rigging:
We take our characters off the flat paper and make them 3D using rigging. We use a special tool called Spine for this. In Spine, we use some fancy tricks like bones, skins, and meshes with rules to make things look super real. Imagine our characters having their own muscles and joints! This makes them move just like real people or animals. It's like giving them a special framework that lets them come to life, allowing the character to move realistically.
Keyframing:
Next, we decide on important poses for our characters. These poses are like freeze-frames that show their movements. It's like telling a story with pictures. These special poses help our characters move in a way that looks right and feels good.
In-betweening:
But smooth movement needs some extra help. We add more frames between those special poses to make the motion nice and smooth. It's like adding those little moments when our characters take breaths or move just a tiny bit. This makes their animation look really natural.
Polishing:
Lastly, we pay attention to the small details. We make sure everything looks perfect. We adjust how fast they move, how their arms and legs bend, and even how they slow down or speed up. This step makes sure our character movements look just like real life.

Here’s a short video showing the process:
[previewyoutube][/previewyoutube]
Stay tuned for more behind-the-scenes insights, where we continue to craft moments that blur the line between reality and imagination. Until then, keep dreaming and animating!
Best regards,
Playdew team
https://store.steampowered.com/app/1752540/Lost_Twins_II/
Welcome to another devlog where we delve into the animation process for our characters. In this devlog, we're focusing on the step-by-step journey of creating captivating character animations that seamlessly blends realism and creativity.
At the core of our animation prowess lie two extraordinary tools: Spine, our gateway to three-dimensional wizardry and lifelike motion, and After Effects, our secret ingredient that adds an extra layer of enchantment to our visual symphonies.
Our animation process begins by bringing characters to life. We start with simple line art and carefully fill it with vibrant colors. Each part of the character is like a canvas, where we add facial features that express emotions for our audience to connect with. Finally, the finished artwork is divided into sections, all set for the rigging process.
Rigging:
We take our characters off the flat paper and make them 3D using rigging. We use a special tool called Spine for this. In Spine, we use some fancy tricks like bones, skins, and meshes with rules to make things look super real. Imagine our characters having their own muscles and joints! This makes them move just like real people or animals. It's like giving them a special framework that lets them come to life, allowing the character to move realistically.
Keyframing:
Next, we decide on important poses for our characters. These poses are like freeze-frames that show their movements. It's like telling a story with pictures. These special poses help our characters move in a way that looks right and feels good.
In-betweening:
But smooth movement needs some extra help. We add more frames between those special poses to make the motion nice and smooth. It's like adding those little moments when our characters take breaths or move just a tiny bit. This makes their animation look really natural.
Polishing:
Lastly, we pay attention to the small details. We make sure everything looks perfect. We adjust how fast they move, how their arms and legs bend, and even how they slow down or speed up. This step makes sure our character movements look just like real life.

Here’s a short video showing the process:
[previewyoutube][/previewyoutube]
Stay tuned for more behind-the-scenes insights, where we continue to craft moments that blur the line between reality and imagination. Until then, keep dreaming and animating!
Best regards,
Playdew team
https://store.steampowered.com/app/1752540/Lost_Twins_II/