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  3. Devlog #41 -Enchanted Forest Zones Modules

Devlog #41 -Enchanted Forest Zones Modules

Welcome back to our devlog! Today, we’re excited to share our process for creating the unique zone shapes that form the backbone of our game environments. From initial sketches to the final assembly in Unity, we'll walk you through the steps we take to bring our interior and exterior designs to life.

Concept Art:

Creating a unique and stunning environment starts with concept art. We gather a variety of references to inspire the design, then create something distinct. The process begins with quick sketches to visualize the exterior and interior. After finalizing the concept art, we break down the shapes into modular components, making it easier to manage during the modeling phase.









Modeling:

Using 3ds Max, we begin the modeling phase by quickly blocking out the required modules. This initial blocking phase is crucial as it helps establish the basic structure and scale of the environment. By focusing on modular design, we can create individual pieces that can be easily repeated and combined in various ways to construct the entire environment. This approach not only ensures consistency and efficiency but also allows for greater flexibility in design.








Texturing:

For the texturing phase, we utilize Substance Painter, a powerful tool that allows for detailed and realistic texture creation. This software enables painting directly onto the 3D models, giving precise control over the appearance of each surface. The process begins with creating base materials, such as wood, metal, or stone, which are then applied to the models.

One of the key techniques we employed was baking unlit lighting into the textures. By doing this, we could achieve a more realistic and visually appealing look without relying solely on real-time lighting, which can be computationally expensive.

Unity Setup:

With the level design as guide, we carefully assemble each module into its designated place within Unity. This step involves positioning and orienting the modular pieces to construct a coherent and visually appealing environment. The modular approach allows for quick adjustments and iterations, ensuring the layout aligns perfectly with the intended design.

Once the modules are in place, we move on to lighting the scene. Lighting plays a crucial role in setting the mood and enhancing the overall atmosphere of the environment. We used a combination of directional light and point lights to achieve the desired effect. By carefully balancing these lighting elements, we could create a realistic and immersive atmosphere that enhances the player's experience.

Thank you for following along with our devlog! We hope you found this behind-the-scenes look at our development process insightful and inspiring. Stay tuned for more updates!

Best regards,
Playdew Team

https://store.steampowered.com/app/1752540/Lost_Twins_II/