Devlog # 44 - Creating the Skybox and Clouds for the Trailer Scene
Welcome to our latest devlog! Today, we’re excited to dive into the creative and technical process behind crafting the cloudscapes that set the atmospheric tone in our trailer. From initial design to final integration, we leveraged a combination of art and code to create a dynamic sky environment that enhances the visual storytelling of our game.
To bring our clouds to life, we started by designing various cloud shapes in Photoshop, ensuring they had transparent backgrounds for seamless integration. These cloud images were then placed on 2D planes within our game engine, utilizing a technique known as the "billboard effect." This method ensures that the clouds always face the camera, creating the illusion of depth while keeping the geometry lightweight. By implementing a custom script, we guaranteed that the clouds would consistently orient toward the viewer, achieving a sense of depth without compromising performance—crucial for maintaining smooth real-time rendering in our trailer.

A key element in achieving the desired aesthetic was our shader control. By fine-tuning parameters like brightness, rotation, and saturation, we crafted a cloud effect reminiscent of HDR photography. This approach allowed us to imbue the scene with a soft, ambient quality, adapting the clouds to different lighting conditions and moods effortlessly. Our experimentation with varying levels of translucency enabled us to create a range of cloud types, from soft and fluffy to dense and stormy, adding depth and versatility to our environments.

In addition to the clouds, we hand-painted soft fog elements and applied subtle shader animations to them. This technique gave the fog a gentle, animated presence, ensuring it never felt static or out of place.

The final touch was the seamless integration of our skybox with the 2D cloud planes, resulting in a cohesive and immersive sky environment. This careful blending enhanced the overall visual impact of the trailer's background, allowing us to push the boundaries of what's possible with relatively simple techniques to achieve high-quality results. The process was both fun and creatively fulfilling, and we're thrilled with the atmospheric depth we've added to our scenes.
[previewyoutube][/previewyoutube]
We're incredibly proud of the end result we've created, a vital element in conveying the mood and atmosphere of our game. As we continue to refine and expand our visual toolkit, we’re excited to see how these techniques will further enhance our worlds. Stay tuned for more updates as we push the boundaries of what's possible with our visuals!
Best regards,
Playdew Team
https://store.steampowered.com/app/1752540/Lost_Twins_II/
To bring our clouds to life, we started by designing various cloud shapes in Photoshop, ensuring they had transparent backgrounds for seamless integration. These cloud images were then placed on 2D planes within our game engine, utilizing a technique known as the "billboard effect." This method ensures that the clouds always face the camera, creating the illusion of depth while keeping the geometry lightweight. By implementing a custom script, we guaranteed that the clouds would consistently orient toward the viewer, achieving a sense of depth without compromising performance—crucial for maintaining smooth real-time rendering in our trailer.

A key element in achieving the desired aesthetic was our shader control. By fine-tuning parameters like brightness, rotation, and saturation, we crafted a cloud effect reminiscent of HDR photography. This approach allowed us to imbue the scene with a soft, ambient quality, adapting the clouds to different lighting conditions and moods effortlessly. Our experimentation with varying levels of translucency enabled us to create a range of cloud types, from soft and fluffy to dense and stormy, adding depth and versatility to our environments.

In addition to the clouds, we hand-painted soft fog elements and applied subtle shader animations to them. This technique gave the fog a gentle, animated presence, ensuring it never felt static or out of place.

The final touch was the seamless integration of our skybox with the 2D cloud planes, resulting in a cohesive and immersive sky environment. This careful blending enhanced the overall visual impact of the trailer's background, allowing us to push the boundaries of what's possible with relatively simple techniques to achieve high-quality results. The process was both fun and creatively fulfilling, and we're thrilled with the atmospheric depth we've added to our scenes.
[previewyoutube][/previewyoutube]
We're incredibly proud of the end result we've created, a vital element in conveying the mood and atmosphere of our game. As we continue to refine and expand our visual toolkit, we’re excited to see how these techniques will further enhance our worlds. Stay tuned for more updates as we push the boundaries of what's possible with our visuals!
Best regards,
Playdew Team
https://store.steampowered.com/app/1752540/Lost_Twins_II/