Devlog#12: Introducing puzzle element - Dragonfly
In this update, we're excited to share details about one of the most intriguing creatures in our game - the Dragonfly. As an interactive puzzle element in our forest zone, we put a lot of thought into the design, mechanics, and animations of this magical creature.
As a puzzle element in our forest zone, we explored various ideas for allowing players to fly around and reach different areas of the puzzle. Ultimately, the Dragonfly seemed like the perfect fit as it complements the forest theme.

Although the creature isn't an exact replica of a dragonfly, it's a magical creature that players can mount to travel to different areas, including separate puzzle pieces that are joined together. When players dismount, the Dragonfly returns to its original position in that level.
To see the Dragonfly in action, check out the video below.
[previewyoutube][/previewyoutube]
One of the biggest challenges we faced was designing the environment in a way that doesn't allow players to break the puzzle by flying everywhere. We created many narrow passages that only players can pass through, not the Dragonfly. This restriction creates interesting and challenging puzzles for players to solve.
When it came to implementing the Dragonfly's design, we used Spine to create its rig and animations, which we then imported into Unity. By making the character a child to one of the bones near the Dragonfly's neck, we ensured that the character follows the Dragonfly's movements and animations naturally.
Take a look at the Dragonfly's animations in the video below.

[previewyoutube][/previewyoutube]
From the ideation stage to its implementation, the Dragonfly has been an exciting and challenging puzzle element to develop. As always, thank you for following along with our development journey. Be sure to stay tuned for more updates as we continue to build and refine our game. Until next time!
Best wishes,
Playdew
As a puzzle element in our forest zone, we explored various ideas for allowing players to fly around and reach different areas of the puzzle. Ultimately, the Dragonfly seemed like the perfect fit as it complements the forest theme.

Although the creature isn't an exact replica of a dragonfly, it's a magical creature that players can mount to travel to different areas, including separate puzzle pieces that are joined together. When players dismount, the Dragonfly returns to its original position in that level.
To see the Dragonfly in action, check out the video below.
[previewyoutube][/previewyoutube]
One of the biggest challenges we faced was designing the environment in a way that doesn't allow players to break the puzzle by flying everywhere. We created many narrow passages that only players can pass through, not the Dragonfly. This restriction creates interesting and challenging puzzles for players to solve.
When it came to implementing the Dragonfly's design, we used Spine to create its rig and animations, which we then imported into Unity. By making the character a child to one of the bones near the Dragonfly's neck, we ensured that the character follows the Dragonfly's movements and animations naturally.
Take a look at the Dragonfly's animations in the video below.

[previewyoutube][/previewyoutube]
From the ideation stage to its implementation, the Dragonfly has been an exciting and challenging puzzle element to develop. As always, thank you for following along with our development journey. Be sure to stay tuned for more updates as we continue to build and refine our game. Until next time!
Best wishes,
Playdew