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  3. Controller Improvements, Localization Fixes and minor Balancing - v1.0.335

Controller Improvements, Localization Fixes and minor Balancing - v1.0.335

Hey Oracles,

As I mentioned in the last announcement we are developing the post release updates of Astrea a little bit slower, I was sick in the last announcement and I'm still sick now, one month later, sadly. My back still hurts a lot and my burnout is not better and when for some reason I get some inspiration to get back to work in the game, my back start hurting in 1/2 hours of work, really frustrating.
I'm already taking care of myself and hope to get healed as soon as possible, hope after the holidays I will be better, I'm looking forward to work on the Daily Runs!
I will be on vacation for a whole month now and the rest of the team will have 2 week vacation during the holidays, but we will be around in case any emergency happens or a cool discussion appears xD
One last thing about this matter, I really want to thanks all the kind words that were posted on the last post and thanks for understanding that my health needed to be a priority right now, it really means a lot to me, I felt really relieved, because I was scared this could be a big problem for Astrea. Thanks so much for your patience.

Felipe is still working normally on the post release updates and will do his best to improve the game with QoL and bug fixes. But because he is only one person we couldn't tackle as many bugs as we wanted. But he did make a lot of improvements to the controller itself, please feel free to share your feedback about the controller changes, if guys have other suggestions that we can do it we will do it =D

Also in this patch I tried to make some balancing specially for Moonie since she felt too weak on high anomaly levels, I focused on buffing her starting kit, Enhance and Doom build, since the Hex build seems fine. We will keep trying to balance out Astrea until it feels super polished and all oracles and enemies feels fair.

And one super important thing, this patch brings a whole new proofread to Korean and Traditional Chinese, those two localizations were clearly with big problems where lot of descriptions were impossible to understand, but now we hope to have fixed those problems and they should be in a better state now. Please feel free to give feedback about the localization on those two languages.

[h2]Patch Notes[/h2]
[h3]General[/h3]
  • Added a highlight to the current action from actions descriptions that changes the current action depending on a condition (Example: Eclipse Blast from Sothis).
  • Now the graphics settings is saved differently for each specific device.
  • Controller Improvements
    • Added a highlight to the current selection and improved controller navigation.
    • Now it is possible to hide Bottled Aurora, Astral Calling, Void Seek and Precision UIs to navigate through the battle UI (dice on hand, virtues, enemies, etc.).
    • Skip reward and leave shop button now changed to a hold input instead of having to move to the button.
    • Now whenever you select a reward or shop item, the controller highlight will move to the confirm button automatically.
    • Added an input for switching sentinel UI from sentinel die to sentinel sprite instead of having to select the Show Sentinel/Show Dice button.
    • Added an input glyph to open draw pool, open discard and end turn.
    • Now it is not possible to end player turn by pressing Select when the current selection is the End Turn button, to end player turn is necessary to press the input shown on top of End Turn button. Changed to this way to avoid player ending his turn accidentally.
    • Now when entering the map the current selection goes to the leftmost enabled node option instead of going to the leftmost node option even when it was not a enabled node option.
    • Improved blessings controller navigation when player has more than 12 blessings.


[h3]Balancing[/h3]
Neutral
  • Buffed Trickster Cross-Staff Star Blessing Purification from 3 to 5.
  • Buffed Protection dice values. Added Draw 1 to 2 die faces.


[h3]Moonie[/h3]
  • Moonie starting Dice Pool reworked. Added a Minor Enhance. Removed a Minor Purify.
  • Buffed Minor Enhance Starter Die, changed from 3 x Enhance 1, 3 x Corrupt 3 to, 4 x Enhance 1, 2 x Corrupt 3.
  • Buffed Stellar Cleanse Starter Die, changed from 1 x Area Purify 1, 1 x Area Enemy Purify 1, 2 x Purify 1, 1 x Purify Enemy 1, 1 x Corrupt 1 to 2 x Area Purify 1, 2 x Area Enemy Purify 1, 2 x Purify 1.
  • Buffed Research die values. Added a Risky Die.
  • Buffed Dark Side Risky Die value from 10 to 12 Doom.
  • Buffed Baleful Hoot dice values.
  • Buffed Shadow Mastery dice values.
  • Buffed Lunar Alignment dice values.
  • Buffed Knowledge Outburst dice. Changed Risky Die to Balanced Die with 2 x Knowledge Outburst + Draw 1, 2 x Knowledge Outburst, 1 x Area Corrupt 1, 1 x Player Self Corrupt 3. Buffed Epic Die to 4 x Knowledge Outburst + Draw 1, 2 x Knowledge Outburst.
  • Buffed Cosmic Wisdom. Added Draw 1 to 2 die faces.
  • Buffed Hollow Nest Star Blessing, increased Research gain from 1 to 2.


[h3]Cellarius[/h3]
  • Buffed Twin Smash Virtue value from 3 to 4.
  • Buffed Golden Tooth Star Blessing, increased Empower gain from 1 to 2.


[h3]Hevelius[/h3]
  • Buffed Scrap Shield dice values.
  • Nerfed Static Alternator Star Blessing from 3 Charged Body for each 2 Safe Die to 3 Charged Body for each 3 Safe Die.


[h3]Orion[/h3]
  • Buffed Alchemist Missile dice values.
  • Buffed Alchemist Combustion dice values.
  • Buffed Alchemy Starter Die, changed from 1 x Alchemist Combustion 1, 2 x Alchemist Missile 1, 2 x Purify 1, 1 x Corrupt 3 to 1 x Alchemist Combustion 1, 1 x Alchemist Missile 2, 3 x Alchemist Missile 1, 1 x Corrupt 3.


[h3]Bug Fixes[/h3]
  • Fixed wrong minimum Sentinel Shop value after getting a reward Sentinel during the run.
  • Fixed color text wrong on New Sentinel Shop after upgrading a sentinel.
  • Fixed Uncaged Anomaly Boss Battle softlocking when their minions were defeated with Thundering Riposte by dodging Reality Disruption and Uncaged Anomaly tries to respawn his minions in the same turn.
  • Fixed Astrea Level 0 not being tinted in blue when Anomaly Level 0 is defeated.
  • Fixed Confuse Multiplier being removed even when Confuse action didn't crit.


[h3]Localization Fixes[/h3]
  • Japanese, fixed many ponctuation bugs.
  • Korean, a whole new proofread was done.
  • Traditional Chinese, a whole new proofread was done.


Happy Holidays 🎄✨🎄

May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea