Beta Test Reworks and Balancing - v1.1.480
Hey Oracles,
More beta test for reworks/balancing!
In this beta patch we focused on reworking/balancing out actions/mechanics from Sothis :sothis:, Orion :orionastrea: and sentinels.
Important Note: All new actions currently have temporary icons/names and all of the new text is currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
[h2]Patch Notes[/h2]
[h3]General[/h3]
[h3]Balancing[/h3]
Neutral
Bug Fixes
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
More beta test for reworks/balancing!
In this beta patch we focused on reworking/balancing out actions/mechanics from Sothis :sothis:, Orion :orionastrea: and sentinels.
Important Note: All new actions currently have temporary icons/names and all of the new text is currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
- Right-click Astrea: Six-Sided Oracles in your Steam Library
- Select Properties...
- Select the Betas tab
- Click the Beta Participation dropdown and select the "beta" branch
[h2]Patch Notes[/h2]
[h3]General[/h3]
- Removed Fast Purification score.
[h3]Balancing[/h3]
Neutral
- Decreased sentinels prices, now every level costs 150 Star Shards.
- Reworked Sentinels break mechanic, now when a sentinel breaks it will be repaired after 1 whole turn, at the start of Draw Phase, before drawing dice, which means it will draw dice normally on the turn that it is repaired. For instance, if a sentinel breaks Turn 1, it will be repaired at the start of Turn 3 Draw Phase.
- Buffed Solar Plexus Level 5, increased Discharge from 1 to 2 and die minimum Area Purify value from 1 to 2.
- Buffed Armillary Sphere Auto-turret to 2, 3, 4, 5 and 8.
- Buffed Astrolabe Level 5 die to 2 x Inventive 3, 2 x Inventive 2, 2 x Inventive 1.
- Buffed Unknown Device Replicate action, now it increases the chance of its die becoming an epic each level, 20%, 40%, 60%, 80%, 100%.
- Buffed Protostar Level 5 Max Corruption from 10 to 12.
- Buffed Colossus Hand, increase Max Corruption by 1 on all levels. Added starting Empower from level 2 and on, 0, 1, 2, 3, 6.
- Balanced Charged Pylon, changed Auto-turret to be 3 on all levels.
- Nerfed Dice Drive, removed Healbot from all levels. Changed Max Corruption to be 3 on all levels. Added 2 Draw 1 die faces to Level 5.
- Balanced Autonomous Beacon, changed Auto-turret to be 3 on all levels.
- Buffed Punch dice values. Added 1 Draw 1 die face on Safe Die. Added 2 Draw 1 die faces on Balanced Die.
- Buffed Reroll Purify, now it triggers whenever a die is rerolled (even when sentinels reroll die).
- Defiant Alarm can appear on Chapter 1 again.
- Updated Apian Lamp description to make it clear that Purification coming from Random Confuse also is dealt twice.
- Updated Resonant Buzz description to make it clear that Purification coming from Random Confuse also triggers Resonant Buzz.
- Buffed Celestial Dew, now it also works with Hex Die. Now it also increases Critical Multiplier by additionally 2 if the action is Random Confuse, which means that it will increase by 2 because the action is a Confuse action of any type and 2 more because it is a Random Confuse. Changed its description to make it more clear that the Critical Multiplier will be increased for each matched criteria.
- Buffed Electrostatic Field, now it also works with Random Confuse.
- Buffed Aerial Needle, now it also works with Random Confuse.
- Nerfed Clarity Whirlwind, now it deals Purification for each Random Purify action on player's hand before turning Purify action of any type into Random Purify action.
- Nerfed Wind Glide Safe Die values. Changed Balanced Die to be Risky Die.
- Nerfed Rising Gust dice values.
- Removed Confuse Balanced Die.
- Balanced Behenian Chakram, now whenever the player receive Corruption from Affliction, Light Shield is ignored.
- Buffed Bone Khopesh, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked.
- Buffed Chanting, now Starter Die doesn't make the player lose all Chanting anymore.
- Buffed Sunny Flares Safe Die values. Added 1 Draw 1 die face.
- Buffed Glass Daggers Safe Die and Balanced Die values. Added 1 Draw 1 die face on Safe Die. Added 1 Glass Daggers 2 die face on Balanced Die.
- Buffed Relief Safe Die values. Added 1 Draw 1 die face.
- Buffed Sun Ray, now it increases Soul Heat by 2 when below 10 Soul Heat.
- Buffed Soul Intensifier, now it applies 2 Relief to the target when below the required Soul Heat.
- Buffed Spread Essence, now it applies 2 Relief to the target when below the required Soul Heat.
- Buffed Solar Lullaby, now it applies 1 Relief to the target when below the required Soul Heat. Now it doesn't reset reset player Soul Heat anymore.
- Balanced Refreshing Mantra, now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 1 when equal or above the required Soul Heat. Changed Balanced Die to be a Safe Die.
- Buffed Precision Mantra, now it increases Soul Heat by 2 when below the required Soul Heat. Changed Balanced Die to be a Safe Die.
- Balanced Void Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 2 when equal or above the required Soul Heat.
- Balanced Astral Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 1 when equal or above the required Soul Heat.
- Buffed Cleansing Conflagration, now it also applies 1 Affliction to a random enemy.
- Buffed Purging Eruption, now it also applies 1 Affliction to an enemy.
- Buffed Fiery Projection, now it also applies 1 Affliction to player and it deals Purification equals Soul Heat amount multiplied by half the amount of Affliction the player has.
- Buffed Eclipse Blast, now it is not a Mandatory Action anymore. Decreased Balanced Die Eclipse Blast 7 die face to 6.
- Buffed Spiritual Burst, decreased Minimum Soul Heat 0 action Area Corrupt 2 to 1.
- Buffed Desert Protection, changed Minimum Soul Heat 0 action from Area Reinforced to Player Reinforced.
- Buffed Ghastly Fire, decreased the amount of Soul Heat decreased by playing it from Reset to 0 to decrease by 5.
- Nerfed Forge Chanting, now it has 5 Forge Chanting die faces and 1 Dissolve Life die face.
- Buffed Soul Stigma dice values, added 2 Affliction 1 die faces.
- Buffed Hourglass Mastery dice values. Now it has the Timeless keyword on itself.
- Hourglass Mirage Risky Die won't appear on Chapter 1 anymore.
- Fire Breath Safe Die and Balanced Die won't appear on Chapter 1 anymore.
- Buffed Cosmic Orb, increased Purification dealt from 2 to 4.
- Buffed Karma, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked.
- Reworked Comet Convergence, now it applies 1 Cosmic Dust to player and deal Purification to any target for each time Cosmic Orb was Cast during the battle.
- Removed Comet Shower Convergence dice.
- Reworked Catalyst, now it applies X Astrium to player when Astrium is triggered.
- Buffed Catalyst Convergence dice values, changed Balanced Die to be Safe Die.
- Balanced Volatile Reaction. Nerfed dice values. Increases Catalyst gain from 1 to 2.
- Buffed Ultranova dice values. Changed Area Purify action to Ultranova action that deal X Purification to all targets and has the Timeless keyword on itself. New dice values are 1 x Ultranova 80, 1 x Ultranova 5, 1 x Ultranova 4, 1 x Ultranova 3, 1 x Ultranova 2, 1 x Ultranova 1.
- Buffed Nebula Cascade dice values. Now it also applies 2 Astrium to player.
- Nerfed Devotion Cascade dice values. Removed Safe Die values. Now it also applies 2 Astrium to player.
- Nerfed Prediction Convergence, now it moves player Orbs Clockwise 1 time.
- Nerfed Magistral Replication, now it decreases Astrium by 4. Changed Safe Die to be Balanced Die, now it has 5 Magistral Replication die faces and 1 Dissolve Life die face.
- Buffed Conflicted Purging dice values.
- Buffed Celestial Regret dice values. Added 2 Draw 1 die face on Safe Die.
- Buffed Stellar Synthetization dice values, added another Stellar Synthetization die face. Now it also applies 1 Astrium if player has less than 9 Astrium.
- Buffed Order Synthetization, now it also applies 1 Astrium if player has less than 9 Astrium.
- Removed Vow Reinforcement die.
- Changed Fragility Pact requirement from Karmic Orb to Cosmic Orb.
- Buffed Merciful Convergence dice values, changed Balanced Die to be Safe Die. Now it also Casts Karmic Orb once.
- Buffed Karmic Exchange, now it also Casts Karmic Orb once.
- Buffed Conjure Safe Die values, added 2 Draw 1 die faces and 1 Purify 1 die face.
- Buffed Equivalent Conjuration dice values. Added 1 Equivalent Conjuration 1 die face to Balanced Die.
- Buffed Unstable Conjuration dice values.
- Buffed Cleromancy, now it applies 1 Light Shield to player for each die discarded.
Bug Fixes
- Fixed Nocturnal Updraft dealing more Purification than it should.
- Fixed Augmented Welding setting current Corruption wrongly when applied.
- Fixed Trident of Depths not applying additional Wave when playing High Tide.
- Fixed Resonant Buzz triggering with Purification coming from any source.
- Fixed Duplicate Dice skip button softlock.
- Fixed Bond Duplicator not applying Link: Boost if sentinel already had Link: Boost.
- Fixed Link: Boost not being applied to Hevelius if sentinel already had Link: Boost.
- Fixed softlock when player had Charged Body and Dicesmith Hammer would defeat the last enemy of a battle, then Charged Body was triggered by Dicesmith Anvil.
- Fixed softlock when player had Charged Body and Lacertian Beam would defeat the last enemy of a battle, then Charged Body was triggered by Stardust Garb.
- Fixed player not being able to play Amplify die when player didn't have any Purify 1 in his hand, but a sentinel or enemy had a Purify 1.
- Fixed Bottled Aurora not triggering Reroll Purify.
- Fixed Obscure and Blighted Soul triggering on the first turn of the battle.
- Fixed Player Vorpal Plate not being applied and dice getting stuck to mouse.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea