Hotfix 13 - 0.5.11.28
[p]Hold on to your helmets, a new patch just dropped![/p][p][/p][p]Mission Outcome Streamlining and Recovery System[/p][p]We have reworked mission rewards to be more forgiving when failing or abandoning missions. The intent is to make sure the time spent in missions always yields the player a fair amount of progression rewards. This is also a step on the path to making failed missions feel "fine" and an expected part of the gameplay loop. Further down the line it opens up the possibility of greatly increasing the challenge of the most difficult missions. Challenge should be fun, not a frustrating thing to avoid.[/p]
- [p]Failing or abandoning a mission will now give 75% of the rewards from salvage (ingots, credits) in addition to the experience and credit rewards from completed jumps.[/p]
- [p]If the player disconnects, crashes, or quits to the main menu, they will now receive partial rewards when returning to the hangar, just as if they had abandoned the mission instead.[/p]
- [p]Fixed a bug in Unity's low-level networking. This was the source of some of the issues that have caused desync, clogs, massive memory allocations, and crashes.[/p]
- [p]Some additional fixes that aim to reduce RAM usage.[/p]
- [p]Fixed an issue where the pause menu was not available from the Jump Seat and Toilet when using mouse + keyboard. You will now only exit the jump seat and toilet by pressing Interact (default 'F').[/p]
- [p]Fixed an issue with controllers where the ships would not be selectable after customizing ship colors. The UI will now force-select the first ship in the list.[/p]