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Hotfix 14 - v0.5.12.32

Hotfix 14 - v0.5.12.32


[h2]Improvements[/h2]



  • Ventures and Favor rewards have been rebalanced:



    • Increased XP and credit rewards for favor ventures

    • Building a Trade Pile credit requirement increased to 500 (up from 200)

    • Decreased artifact requirements for Vosk ventures

    • Fixed instances of duplicate rewards



  • Removed level requirements for activating level ventures, allowing players to see level conditions for unlocking augmentations from the start

  • Improved performance in Lost Component shipwrecks by optimizing lighting

  • Increased width of Minibot flamethrower to better match its visual effects

  • Added collision to materia transfer elements in Data Center destination

  • Made visual improvements to the Data Center destination



[hr][/hr]

[h2]Bug Fixes[/h2]



  • Fixed an issue where the Dual-Burst Actuator player trait could sometimes cause negative ammo

  • Fixed a bug weapon animation scaling when interacting with the Engineer Panel

  • Corrected engineer plugs to properly respect input key-rebindings

  • Fixed an issue where ventures that should complete immediately weren't triggering when talking to NPCs

  • Resolved a bug where Bozze would sometimes not play the augmentation intro

  • Fixed artifacts in bags not being properly removed during jumps

  • Addressed issues with the Data Center mission:



    • Fixed double special wave spawns

    • Corrected announcement timing for legion strength increases

    • Improved revive functionality



  • Fixed issues with enemies on the distressed ship in Lost Component destinations

  • Resolved potential errors with the Focus Booster trait

The Augmented Update is LIVE!

[p]It's time once again, Jumpers!
[/p][h2]The Augmented Update is here![/h2][p]
Read on below for a breakdown of everything we've added, and full Patch Notes :ggxxacmay:[/p][p][/p][p][/p][h3]Game Stability[/h3][p]The biggest focus for this update has been on game stability across the board. We had every intention to make this update even bigger, but we've put most of our efforts into solving crashes and disconnects for both PC and Xbox players.[/p][p]If you previously experienced frequent crashes or disconnects from multiplayer that prevented you from enjoying the game, please try the game again with this new update and let us know if your specific issues have been resolved or not. Confirmation from you would really help us out.[/p][p]With a dedicated push for stability this update, we hope that we can put all our firepower on new content for Update 3. We've got more story and a new ship in the works.[/p][p]As is often the case with Early Access, issues will still pop up and some rare lingering crash might still be around, but we will continue working on fixes for PC and Xbox like we have been since launch.[/p][p]We won't stop until we've made it up to you affected players for the rough start to Early Access![/p][p][/p][hr][/hr][p][/p][h3]Player Augmentations[/h3][p]Augmentations are equipable player perks, and adds another layer of permanent progression and way to play your own personal way. These are viewed and equipped from Bozze's customize menu, but can also be double-checked at any time with the TAB summary screen inside missions in the case that you... forget your Augments.
[/p][p]You have your "budget" of Power, and Augments can range from minor effects that are cheap or have a major effect for a high Power cost.[/p][p]Some examples are:[/p][p]Personal shield has 400x capacity, but never recharges (Costs 3 Power)[/p][p]Multi-Tool Mag Size increased by 6 (Costs 3 Power)[/p][p]+10% on-foot damage for 10 seconds after a kill. This effect stacks. (Costs 5 Power)

There are also a few Augments with a negative Power cost. These basically give you a debuff in exchange for a higher Power budget for the "good" perks.
[/p][p]While we don't intend to pigeonhole players into very specific "classes", we hope this creates the satisfaction and fun of making more unique, personal "builds" before even starting a mission. The higher your character level is, the more points you will have to spend. With this, we've added higher levels beyond 10, so time to level up some more! Augments will also unlock through suits, helmets and completing Ventures etc. The Hazard suit will unlock an Augment that decreases the speed of Radiation buildup for example. As you might assume, no Augments force you to wear any specific cosmetic, so feel free to mix and match.[/p][p]We have a ton of ideas for Augments. We will start with a smaller amount of them, just to see that you like the system, and then add more and more during Early Access as new mechanics get added that can be worked into Augments as well.[/p][p][/p][hr][/hr][h3]Cargo Bag[/h3][p]We've now made it easier to loot and carry many items by adding a SACK![/p][p]Whenever you attempt to pick up an item and your inventory slots are all full, that item gets put into the cargo bag that appears in your inventory above everything else (just like other Heavy items like Cargo Boxes).[/p][p]You can put as many items as you want into the Bag, and works on mostly everything that isn't a Heavy item. Deploy the Bag on the ground to empty everything out in a pile. Or drop the Bag as it is by pressing G for others to pick up.[/p][p]Now you can easily vacuum all the goodies from a shipwreck like a loot goblin without needing to go back and forth.
OR bring extra guns and Med-Packs down to a ground fight.[/p][p]We hope the Bag is easy to use and is well-received by you all, but please let us know if you have any suggestions or feedback. This is just the first step to improving inventory across the game, and more additions and Bag changes will come in the future.[/p][p][/p][hr][/hr][p][/p][h3]Buddy-Bot Improvements[/h3][p]For the solo and duo players, your favorite tin can gets a little bit smarter.[/p][p]Buddy now has a command wheel you can access by standing next to him and holding Q.
Select which actions he can and cannot perform to your liking.[/p][p]Don't like Buddy crafting ammo all the time? Tell him to stop! Or turn everything off for an extra challenge.[/p][p]Buddy will now also focus fire on whatever enemy you ping with the middle-mouse button. He can now use all special weapons, like the Targeting module and Burst shield. Selecting which target is again reliant on pinging.[/p][p][/p][hr][/hr][p][/p][h3]New On-Foot Survival Mission[/h3][p]Similar to the ship-combat focused Data Extraction mission, the new mission called "Data Breach" is also an "endless waves" type of mission, but for on-foot combat.[/p][p]Keep the download going by moving around the arena, gaining Materia with each wave.[/p][p]There is an Assembler for you to access, so you can craft weapons, ammo and Medbots as you go. Survive as many waves as possible, or extract early when the mission objectives are completed.[/p][p]We're working on a second map for this mission type, which will be more indoors and corridor-focused.[/p][p][/p][hr][/hr][p][/p][h3]New Radioactive Arachnid Enemy[/h3][p]More spiders! And look how cute they are! Just don't stand near them for too long...[/p][p]These critters will start appearing just like the Flamethrower Arachnids in all places. We've made adjustments to spider enemies overall to make them a bit more potent as real threats.[/p][p]Rest assured, we're working on brand new enemy types that do unique things, not just variants like this.[/p][p][/p][hr][/hr][h3]Yuletide Event[/h3][p]Like we did for Halloween, there will be some holiday decorations added to the game soon.[/p][p]Help Bozze gather presents for Atiran survivors, and he'll reward you the Winter Zorbok helmet![/p][p]The Yuletide event will start in-game on December 18:th and run until January 1:st. 5th of January![/p][p][/p][hr][/hr][h2]Full Patch Notes[/h2][p][/p][h3]Features[/h3]
  • [p]Augmentations[/p]
    • [p]New Augmentation system featuring 31 augmentations available for unlock by leveling up and by unlocking space suit parts.[/p]
    • [p]The Augmentations are selectable from a new UI accessible by talking to Bozze.[/p]
    • [p]Space suit Power can now be increased by leveling up your character level, allowing more augmentations to be simultaneously selected.[/p]
    • [p]Max character level has been raised to 15.[/p][p][/p]
  • [p]Seasonal Content[/p]
    • [p]Added Holiday-themed content and a new unlockable player cosmetic helmet.
      See Yuletide event details above, as the event will start later.[/p]
    [p][/p]
  • [p]Buddy-Bot Improvements[/p]
    • [p]Implemented order wheel for more control over Buddy-Bot actions.[/p]
    • [p]Added "target this specific enemy" functionality for Buddy-Bot.[/p]
    • [p]Buddy-Bot can now use the Burst Shield and other components.
      [/p]
  • [p]Cargo Bag[/p]
    • [p]Added cargo bag for carrying more items in your inventory!
      [/p]
[h3]Improvements[/h3]
  • [p]User Interface[/p]
    • [p]Updated ship emergency status list visualization with improved organization by severity.[/p]
    • [p]Improved vendor item display and interaction.[/p]
    • [p]Enhanced info bubble positioning and appearance.[/p]
    • [p]Updated mission status screen with player name, rank, and title
      [/p]
  • [p]Sector Updates[/p]
    • [p]Added 4 new sector maps, including Data Center for the Data Center Endless Waves mission type.[/p]
    • [p]Added new type of sector, involving a "Lost Components" objective. [/p]
  • [p]Missions[/p]
    • [p]Removed auto-playing end cutscenes from Artillery Support and Distress Call missions.[/p]
    • [p]Rebalanced difficulty of Distress Call.[/p]
    • [p]Improved solo experience in Artillery Support.[/p]
    • [p]Added the aforementioned Data Breach mission to the Krynn galaxy region. [/p]
  • [p]Loot & Economy[/p]
    • [p]Increased salvage value of pickupable items.[/p]
    • [p]Added more credit salvage item variants.[/p]
    • [p]Added Ingot lootable item (worth 1 ingot).[/p]
    • [p]Lowered Component ingot value back to 0.5 (now that the full ingot has its own pickupable).[/p]
    • [p]Increased amount of Components that can be found in a mission before Broken Components start appearing from 5 to 10.[/p][p][/p]
  • [p]Combat[/p]
    • [p]Added Radioactive Arachnid enemy.[/p]
    • [p]Improved enemy AI, movement and difficulty balancing for many enemy types.[/p]
    • [p]Enhanced melee combat with airborne bounce mechanic.[/p]
    • [p]Added deflect animations and sounds for all melee weapons.[/p]
    • [p]Adjusted damage and recoil patterns for some player weapons.
      [/p]
[h3]Bug Fixes[/h3]
  • [p]Many, many fixes across the board that have been reported by the community. Some will be more noticeable than others. Like previously mentioned, a big focus of this update is fixing crashing and disconnects still affecting some players. [/p]
[h3]Miscellaneous[/h3]
  • [p]Added new voice lines for various characters and events.[/p]
  • [p]Added mission length: Short, Medium, Long and Very Short for certain mission types.[/p]
  • [p]Updated localization for various UI elements and dialogues.[/p]
  • [p]Added 3 new achievements.[/p]
[p][/p][p]Happy Holidays and Happy New Year![/p][p]- The Keepsake Crew[/p]

Dev Update: December Update Sneak Peek and Q&A

[p]G'day, Jumpers![/p][p][/p][p]We did another stream and Q&A this week, so this is recapping everything we showed and answered.[/p][p](We aim to host these every 3-4 weeks on Discord and YouTube, so feel free to tune in and ask your questions.)[/p][p][/p][h3]Sneak Peek at the December Update:[/h3][p]This update will drop sometime before the holiday season, together with a festive little event similar to Halloween. The decorations will be a surprise...[/p][p]As previously mentioned, this update is a bit lighter on content than we planned since we've focused a ton of programming efforts on fixing the common crash, performance and disconnection issues.
[/p][p][/p][p]Augmentations are equipable player perks, and adds another layer of permanent progression and way to play your own personal way. Visuals are still WIP.[/p][p][/p][p]You have your "budget" of Power, and Augments can be cheap and minor or pricey and more impactful.[/p][p]Some examples are:[/p][p]Supplement Injector - Increased Health by 20 (Power Cost - 1)[/p][p]Materia Feed Expander - Multi-Tool Mag Size increased by 6 (Power Cost - 3)[/p][p]Kill Protocol - +10% on-foot damage for 10 seconds after a kill. This effect stacks. (Power Cost - 5)[/p][p]While we don't intend to pigeonhole players into very specific "classes", we hope this lets you choose how you want to play a little more in a satisfying way.[/p][p]The higher your character level is, the more points you will have to spend. This means we might increase the level cap beyond 10. Augments will also unlock through suits, helmets and completing Ventures etc. [/p][p]The Hazard suit will unlock an Augment related to radiation buildup, for example. As you might guess, no Augments force you to wear any specific cosmetic, so feel free to mix and match.[/p][p]We have a ton of ideas for Augments. We will start with a smaller amount of Augments, just to see that you like the system and then add more and more during Early Access as new systems get added that can be worked into Augments as well.[/p][p]Let us know what you think once the update drops!
[/p][p][/p][p]Buddy-Bot now has a command wheel where you can turn on and off what actions Buddy can do.[/p][p]You can access this by being next to Buddy at any time and holding Q, similar to when you want to talk to him and trigger a voiceline.[/p][p]Disable individual actions, or turn everything off for an extra challenge![/p][p]Pretty self-explanatory. Buddy will now be less frustrating for solo and duo players - Nice! [/p][p]
[/p][p]A new "Endless Waves" type of mission will be added![/p][p]Similar to the Data Extraction ship mission in space, there will now be a mission to survive wave after wave of ground enemies in this Data Center arena.[/p][p]Keep the download going by moving around the arena, gaining Materia with each wave.[/p][p]There is an Assembler for you to access, so you can craft weapons, ammo and Medbots as you go. Do as many waves as possible, or extract early when you feel done.[/p][p](we're working on a second map for this mission type with another biome, which will be added later.)[/p][p]Several unique Mission Types are coming next year that we're super hyped to show you.[/p][p][/p][p]There's a few other additions that will land with the December Update, but I'll save that for the proper update launch video so we can show it off cleanly.[/p][hr][/hr][h3]Q&A Section[/h3][p]We answered some common questions again, so here's more miscellaneous things from that part:[/p]
  • [p]The Assembler will get more items to craft in the future.[/p]
  • [p]We can hopefully add Multi-Tool customization in the future. Weapon Variants is on our roadmap, which might play into this.[/p]
  • [p]Offline Support is being worked on, and very highly prioritized. It won't be in for December, but it's coming soon. This means you can play solo offline without any disconnect fears, and all your save progression is stored locally.[/p]
  • [p]Decorations for the ship and hangar is planned. For the Hangar specifically, we have bigger plans on making it more exciting and full of... stuff.[/p]
  • [p]We will most likely not add official mod tools or Steam Workshop support. We are super cool with mods, and we hope modders make things on their own with modloaders - we just want to focus all our time on our own content.[/p]
  • [p]We have grenades almost done - we just have to fix item physics not crashing the game before we add grenades and the football back into the game.[/p]
  • [p]Improvements to the Scanner station is planned on the roadmap.[/p]
  • [p]"Raid" missions or weekly challenge missions with a specific generation seed or modifiers. This is definitely something we can do in the future when more of the core game is done and stable.
    "Dart ship, missiles only, melee weapons only" for example.[/p]
  • [p]More graphics options and performance optimizations will be made in the future. So performance for potato PCs can and will get better in the future.[/p]
  • [p]Small fighters controlled by players, maybe parked inside a larger ship is a common wishlist item. Before we stop developing the game, this will have been added to the game in some form. You will get your small fighter Star Wars fantasy.[/p]
  • [p]More components are of course being worked on. 4 components to pick from per category is not the final limit.[/p]
  • [p]The first content drop in 2026 - Update 3 - is planned to be bigger than 1 or 2.
    With stability fixes done, we hope to spend a bit longer on a CHUNKY update that adds a ton of things and will be very exciting to return to the game for.[/p][hr][/hr]
[p]That's it for this week![/p][p]We're super thankful for all your feedback and patience as we work to fix the issues! Leave any questions in the comments and we'll keep chatting there.[/p][p][/p][p]- The Keepsake Crew[/p]

Hotfix 13 - 0.5.11.28

[p]Hold on to your helmets, a new patch just dropped![/p][p][/p][p]Mission Outcome Streamlining and Recovery System[/p][p]We have reworked mission rewards to be more forgiving when failing or abandoning missions. The intent is to make sure the time spent in missions always yields the player a fair amount of progression rewards. This is also a step on the path to making failed missions feel "fine" and an expected part of the gameplay loop. Further down the line it opens up the possibility of greatly increasing the challenge of the most difficult missions. Challenge should be fun, not a frustrating thing to avoid.[/p]
  • [p]Failing or abandoning a mission will now give 75% of the rewards from salvage (ingots, credits) in addition to the experience and credit rewards from completed jumps.[/p]
  • [p]If the player disconnects, crashes, or quits to the main menu, they will now receive partial rewards when returning to the hangar, just as if they had abandoned the mission instead.[/p]
[p]Stability[/p]
  • [p]Fixed a bug in Unity's low-level networking. This was the source of some of the issues that have caused desync, clogs, massive memory allocations, and crashes.[/p]
  • [p]Some additional fixes that aim to reduce RAM usage.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue where the pause menu was not available from the Jump Seat and Toilet when using mouse + keyboard. You will now only exit the jump seat and toilet by pressing Interact (default 'F').[/p]
  • [p]Fixed an issue with controllers where the ships would not be selectable after customizing ship colors. The UI will now force-select the first ship in the list.[/p]
[p][/p][p]The patch is out now on Steam and will be deployed on Xbox as soon as it has gone through the submit process.[/p][p][/p][p]We will keep working on stability fixes (connection issues and crashes) that affect both PC and Xbox, at the same time as the content team pushes ahead with the next content update.[/p][p][/p][p]— The Keepsake Crew[/p]

Vote for us in the Unity Awards!

[p]Heya Jumpers![/p][p]Small news thingy today, while we stay hard at work on Update 2 and stability/network fixes.[/p][p][/p][p]We're nominated for Most Anticipated Game in the Unity Awards, and now we need your help to vote for us so we can win![/p][p]Go to https://awards.unity.com/, register real quick and cast your vote! We have until November 21st![/p][p][/p][p][/p][p]Let's show them why Jump Space is indeed worthy of being ANTICIPATED and HYPED for![/p][p]Thank you again for your help and patience as we add content and fix your issues.[/p][p][/p][p]- The Keepsake Crew[/p]