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Jump Space News

Q&A Stream and Update 3 Sneak Peak

[p]Good morning, Jumpers![/p][p][/p][p]We wanted to let you Steam readers know about our Q&A streams, if you weren't aware! [/p][h3]Tune in on February 4th, 15:00 CET, at this YouTube stream or the Stage channel in our Discord![/h3][p][/p][p]YouTube Stream: [dynamiclink][/dynamiclink][/p][p]Link to our Discord server: https://discord.com/invite/rpCfzEV[/p][p]Link to the Discord event itself: https://discord.gg/sQ9k93gM?event=1466797003748147373[/p][p][/p][p]Ask all your questions live, and we'll be showing some brand new, not talked about features from Update 3![/p][p]Mark your calendars, set a reminder to get a notification when the stream starts.[/p][p](The stream VOD will be uploaded to your YouTube shortly after, don't worry.)[/p][p][/p][hr][/hr][p][/p][h3]Mission Length Survey[/h3][p][/p][p]As we are hard at work improving the game in all sorts of ways for Update 3, it would be very interesting to hear what you expect from the game in terms of mission time.[/p][p]What mission length do you usually play? Are missions too long? Stuff like that.[/p][p]Please fill out this survey if you have a moment:[/p][h3]https://forms.gle/yHdgyAZyzW6NAtLC9[/h3][p][/p][p]- The Keepsake Crew[/p]

Hotfix 21 - v0.5.12.47

Update Patch Notes v0.5.12.47


[h2]Bug Fixes[/h2]
  • Fixed an issue where items in Salvage bags could disappear.
  • Fixed bugs related to how mission objective items are counted in Vault Break and Salvage missions

Dev Update: What's coming next in 2026?

[p]Bienvenue, Jumpers![/p][p][/p][p]The team is back in full swing after the cold, dark, and grueling Swedish holidays... We want to get you up to speed on what's happening next, at least for the coming months.[/p][p][/p][p]Friendly reminder to drink some water, and let's read on.[/p][p][/p][h3]Update 3 is coming before end of March[/h3][p]We've had time to plan what should be added to the game during the next half year, based on all the great feedback and analytics we've seen since... well, the September launch.[/p][p][/p][p]For Update 3, our focus is Stability and Replayability.[/p][p][/p][p]We still want to make sure the game is performing consistently for all users, as crashes and connection issues are still a major buzzkill for some players. Some are crashing right when missions end, or experience stuttering even on Low settings or when interacting with items. These are all things we're super aware of and working on.[/p][p][/p][p]This includes the Xbox version of the game as well, which is still suffering from bigger issues (thanks for your patience). We won't stop until everyone has a more pleasant experience.[/p][p][/p][p]Investing time in stability and technical groundwork now will let us move faster and safer with future content later this year.[/p][p][/p][h3]What we're working on[/h3][p]Here are some areas currently in progress:[/p]
  • [p]Evaluating a move to Unity 6 for performance and stability boosts, across both platforms.[/p]
  • [p]Connection fixes and networked physics, bringing back the football (and grenades eventually).[/p]
  • [p]An Engineer Panel to the Hangar to preview your component layouts.[/p]
  • [p]Various changes to exploration and Points of Interest within existing levels. New sectors with focus on optional encounters.[/p]
  • [p]Loot distribution tweaks and enemy behavior/mechanics (with new variants)[/p]
  • [p]Mission structure improvements to create more interesting player choices and variation.[/p]
  • [p]SLIDING!!![/p]
[p]All of this serves to redesign and improve the content we have to make it both more replayable and a better foundation to build future content on top of.[/p][p][/p][p]This isn't final and should not be seen as a complete feature list of what Update 3 will include.[/p][p][/p][p]Because stability work has taken longer than expected, we’re adjusting the roadmap based on your feedback. More Chapter 2 content, including a new player ship, is in development but won’t be quite ready in time for Update 3.[/p][p][/p][p]We're excited to share more soon, the early 3D models of things to come are very promising. It's gonna be a good year![/p][p][/p][hr][/hr][p][/p][h3]Q&A Streams will be back soon[/h3][p]If you're not aware, we do Q&A streams every few weeks or so over on our YouTube and Discord, multi-stream style.[/p][p]We tend to show some WIP gameplay of new features and then answer as many questions as possible, so this will be your best place to see the latest teasers! Make sure you keep an ear out for stream announcements.[/p][p][/p][hr][/hr][p]
(Art by H.EXE from our Discord community)[/p][p][/p][p]Thank you again for your support and feedback the last few months! You've all pointed out great things that we can change and polish, and we're happy to get to work on more of it this year. We only wish game dev could go faster.[/p][p][/p][p]Stay vigilant, and fly safe ❤️[/p][p]- The Keepsake Crew[/p]

Hotfix 20 - v0.5.12.45

[h2]Bug Fixes[/h2]
  • Reduced difficulty on Challenge Rating 1 and 2
  • Fixed a flickering issue in NewMoon

Hotfix 19 - v0.5.12.44

[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where ships could become invincible in certain situations
    [/p]
  • [p]Resolved a server crash that could occur when placing items in interaction sockets
    [/p]
  • [p]Fixed an issue with not being able to leave one of the shipwrecks in the Lost Components
    [/p]
  • [p]Fixed multiple softlocks in Lost Components
    [/p]
  • [p]Jumpdrives in Lost Components can’t be sent back to ship in single player anymore
    [/p]
  • [p]Increased transporter health in Lost Components
    [/p]
  • [p]Loot buoys called in by the supply drop ability no longer spawn enemy drones
    [/p]
  • [p]Fixed an issue with target markers not displaying properly when only one ammo box is loaded
    [/p]
  • [p]Removed an inaccessible scrap item from supply drop loot buoys
    [/p]
  • [p]Made some more options save their values and can be reset properly
    [/p]