Update 1.1 is live!
[p]This long-awaited update brings important improvements to race generation modes. The new Live Timing mode, based on a text-and-table layout, combines fast race simulation with strategic control over driver pit strategy. The simplified interface also made it possible to implement multi-car collisions and safety car deployments.
[/p][p]The tyre performance model has been reworked. It now behaves non-linearly—tyres maintain their effectiveness longer and only noticeably drop off closer to the end of their lifespan. This allows for strong lap times over longer stints.
[/p][p]Version 1.1 changelog:[/p]
We fixed a number of bugs and added support for loading driver statistics from gpracingstats.com
The external stats block is displayed in-game separately from internal stats and does not affect them in any way. To maintain compatibility with older mods, driver and staff parameters are still entered in the editor using a 1–10 scale and are automatically converted to a 1–20 scale in-game.[/p]
[/p][p]The tyre performance model has been reworked. It now behaves non-linearly—tyres maintain their effectiveness longer and only noticeably drop off closer to the end of their lifespan. This allows for strong lap times over longer stints.
[/p][p]Version 1.1 changelog:[/p]
- [p]New Live Timing mode[/p]
- [p]Improved tyre performance model for both Live Timing and 3D modes[/p]
- [p]Reworked weather changes in Live Timing and 3D[/p]
- [p]Driver and staff skills now range from 1 to 20[/p]
- [p]Board confidence penalty for missed targets halved[/p]
- [p]Qualifying duel information moved from the News section to the Championship section[/p]
- [p]Various bug fixes across the game and mod integration[/p]
We fixed a number of bugs and added support for loading driver statistics from gpracingstats.com
The external stats block is displayed in-game separately from internal stats and does not affect them in any way. To maintain compatibility with older mods, driver and staff parameters are still entered in the editor using a 1–10 scale and are automatically converted to a 1–20 scale in-game.[/p]