1. Open Wheel Manager 2
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Open Wheel Manager 2 News

HOTFIX #8

* The signing bonus for the driver and staff, as well as other bonuses for the driver, are now also subject to the salary cap. If you increase the salary limit, for example, by 10%, then the limits on bonuses will increase by 10%

* The choice between repair and upgrade for AI teams has been optimized. This should reduce (but not eliminate) the number of retires due to parts failure for teams that have all the car parts of level 8-10 and a production facility of level 3 or lower (this fix for mods, no one teams like this in default databse)

Mod.io integration

Hi all. Today we have integrated mod.io into the game. You can see how it works in the video below.

[previewyoutube][/previewyoutube]

When you access the platform inside the game, you can log in to mod.io via Steam or by email.

To add your mod to the platform, go to the page https://mod.io/g/open-wheel-manager-2, click "Add mod" and follow the instructions

Game Editor beta-test

We have completed work on the first iteration of the game editor and invite you to explore its capabilities
You can download the editor from the link https://paprikashgames.com/OWM2EditorBuild.zip

Things to remember:
* The mod.io system has not yet been integrated into the data editor, so the editor works with mod files locally. To check a mod in the game, just move it to the Mods folder (you will need to create a folder) in the root of the game and start a new game
* To create a mod based on a standard database, you will need to specify the path to the database file. It is located in the root of the game (not the editor) in the Database folder.
* Remember that this is a beta test. When creating a mod, save often.
* If bugs occur in the editor or in the game, post report to discord please
* The editor does not yet have all the functions that we would like to add, so stay tuned to the discord so as not to miss new versions

In our discord we have created a mods channel where you can share your mods. When mod.io will be integrated, you can upload this mods to the server

Polish translation and dev update

Hi everyone,

The season in real-life F1 has just started, so it's time to talk about the latest news related to development.
Firstly, we would like to thank the efforts of Discord user FortiCorse for adding Polish localization to the game. This is another example of how we have the most amazing community!

Secondly, there is a 15% discount on the game until March 7th.

Finally, let's discuss the current state of development for OWM2. The editor is nearly ready. Thanks to the hard work of our beta tester, Meanie, the first mod has been created and we are already testing it in-game.

Our primary goal is to ensure that the mod does not cause crashes or other errors that arise after several seasons of play. After testing has been completed, we will release the editor for free on our Discord server for everyone to access. In the meantime, as you explore its capabilities, we will continue integrating the platform for mods, so you can subscribe to and download mods similar to the Steam Workshop. For now, the game only reads mods from the "Mods" folder, where mod files must be manually transferred.

The live-timing for viewing race is also nearing beta testing. Currently, the functionality is almost at the same level as live timing in 3D mode.



And finally, updating the departments. In fact, this is not only about departments because buildings and departments are involved in car development and repair, as well as negotiations with suppliers and staff. That is, almost all of the office screens will change. The work is still far from being complete here.

German translation

German translation added to the game. Thanks to discord user DoggieStyla!