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Racing Series Manager announcement!

[p]Hi everyone,[/p][p]My name is Ivan — I’m the developer of Open Wheel Manager and Open Wheel Manager 2. A few months ago, after parting ways with the publisher of Open Wheel Manager 2, I began working on a new racing management game called Racing Series Manager. This time, I’m developing it solo.[/p][p]This isn’t a sequel. It’s a fresh start with a different focus and philosophy. I’d like to give you a quick introduction to this game.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Why a new game?[/p]
  • [p]The rights to OWM1 and OWM2 remain with the publisher.[/p]
  • [p]I’ve dropped the resource-based system, where accumulating a certain resource (design points, production points, etc) let you “buy” an upgrade. While it functionally mirrored the classic week-by-week progression model, it felt significantly worse in practice.[/p]
  • [p]The game will now move to day-by-day event generation instead of weekly cycles. Because of that, reusing code from OWM2 no longer made sense.[/p]
[p][/p][p]Key differences between Racing Series Manager and OWM2?[/p]
  • [p]OWM2 was more focused on race-day action, while the off-track gameplay lacked depth. In Racing Series Manager, off-track team development is the core of the experience, while the race generator is a hybrid — combining a live timing mode similar to OWM2 with light 3D elements.[/p]
  • [p]In Racing Series Manager, every in-house car component becomes a distinct gameplay entity - blueprint. This opens the door to a wide range of new mechanics — most notably, espionage and knowledge leakage.[/p]
  • [p]Espionage adds variety to car development, allowing you to progress through multiple paths: by copying blueprints from successful rivals or by developing your own from scratch.[/p]
  • [p]While the blueprints for each component belong to the team, they’re created by individual staff members — and it’s those designers and engineers who accumulate knowledge about the components. When they move between teams, they take that knowledge with them.[/p]
  • [p]As you might have guessed from the title, the game will feature multiple playable championships. These will be independent series — just like in real-world motorsport — without any promotion or relegation system like the one used in football leagues.[/p]
  • [p]RSM will feature fully-fledged negotiations with sponsors and tire suppliers — not the simplified versions seen in OWM2.[/p]
[p]When will the game be released? [/p][p]I don’t have a specific release date yet. If the game sounds interesting to you, the best thing you can do right now is add it to your wishlist. [/p][p][/p][p]How much will the game cost?[/p][p]RSM will be cheaper than OWM2 — I want as many players as possible to experience it. I noticed that many players who bought OWM1 didn’t go on to purchase OWM2 — and I believe the noticeably high price was a major reason for that.[/p][p][/p][p]Game support[/p][p]The game will receive long-term support. I’m not planning another title until everything planned for RSM is delivered.[/p][p] Where can I follow the game’s news?[/p][p]Discord - https://discord.gg/XDxt5Xm (the most up-to-date source of information)[/p][p]Tiktok - https://www.tiktok.com/@racingseriesmanager[/p][p]X - https://x.com/mrvozhik[/p][p]Instagram - https://www.instagram.com/paprikash.works/[/p][p]Facebook - https://www.facebook.com/racingseriesmanager/[/p][p][/p][p]Thanks for sticking with me through the OWM journey. I’m excited to build something new — and I hope you’ll join me.[/p][p]— Ivan[/p]