1. Open Wheel Manager 2
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Open Wheel Manager 2 News

Update 1.1 is live!

[p]This long-awaited update brings important improvements to race generation modes. The new Live Timing mode, based on a text-and-table layout, combines fast race simulation with strategic control over driver pit strategy. The simplified interface also made it possible to implement multi-car collisions and safety car deployments.
[/p][p]The tyre performance model has been reworked. It now behaves non-linearly—tyres maintain their effectiveness longer and only noticeably drop off closer to the end of their lifespan. This allows for strong lap times over longer stints.
[/p][p]Version 1.1 changelog:[/p]
  • [p]New Live Timing mode[/p]
  • [p]Improved tyre performance model for both Live Timing and 3D modes[/p]
  • [p]Reworked weather changes in Live Timing and 3D[/p]
  • [p]Driver and staff skills now range from 1 to 20[/p]
  • [p]Board confidence penalty for missed targets halved[/p]
  • [p]Qualifying duel information moved from the News section to the Championship section[/p]
  • [p]Various bug fixes across the game and mod integration[/p]
[p][/p][p]During development, several cases of game freezes during the off-season were also addressed. If you have an older save affected by this issue, please check whether it now loads correctly after installing version 1.1. If the problem persists, you can send the save file to [email protected] or via Discord.[/p][p][/p][p]The editor has also been updated to the latest version: https://paprikashgames.com/OWM2EditorBuild.zip

We fixed a number of bugs and added support for loading driver statistics from gpracingstats.com
The external stats block is displayed in-game separately from internal stats and does not affect them in any way. To maintain compatibility with older mods, driver and staff parameters are still entered in the editor using a 1–10 scale and are automatically converted to a 1–20 scale in-game.[/p]

Patch 1.0.2

* fixed a bug where a driver who decided to retire could sign a new contract
* fixed an off-season freeze caused by incorrect processing of data from some mods

Patch 1.0.1

* Fixed problems with signing drivers to the main team from the youth academy. Sometimes drivers signed up for the wrong driver role
* Fixed freezes in the offseason caused by incorrect signing of a contract in the main team between the AI team and a young driver if the contract led to a reduction in the term of the current contract of main driver.
* Fixed the freezing of the driver contract negotiation screen if a team salary limit is set to 0$ for his driver role
* Fixed an issue where the driver can't be fired even with the approval from board
* Fixed a bug where a player could assign young drivers to a team in excess of the allowed number of drivers per team in their championship. This led to off-season freezes. When loading a save, some erroneous contracts may be terminated. We recommend checking the distribution of your young academy drivers, even if you did it earlier this season

OWM2 v1.0 Released!

In the latest update, we have added:

Youth Academy: Now each team has its own youth academy and can sign drivers from a very young age. By guiding a young driver through all stages of youth and other championships, you will get a fully prepared professional. While the driver is in the academy, they will receive additional potential growth for each successful result in other series.

Save Optimization for 10+ Seasons: We have significantly reduced the amount of data updated in the save file with each saving process. This will allow the game to run faster in saves with 10+ seasons, where a substantial amount of data accumulates.

Team name change (in the History section) and staff name change within the game.

Many minor bugs fixed

What's Next? We are working on a new race generation mode - live timing. This is a tabular mode (it does not have 2D "circles" or 3D cars), where the race is generated sector by sector. We have already added yellow/red flags, collisions of 3 or more cars, and a safety car to this mode. Now that we have completed work on the youth academy, we will begin full testing and polishing of live timing and hope to release it as soon as possible.

Private and Factory Team Update (beta)

This update focuses on dividing teams into private and factory ones, as such, instead of purely having a manager who is also the owner of the team, you can now have managers who are appointed by a team.

Warning: Since the update is still going through testing, we recommend that you make a backup of your save before continuing playing. This can be done by loading a previous save and saving it under a new name once it has loaded.

Release notes:

  • Added manager skills
  • The manager has an age, and managers can now retire.
  • The manager has a personal balance, which will separate his finances from the team's balance
  • You are now able to not only sell shares in your team, but you can also buy shares of other teams if they are put up for sale due to the team's financial situation.
  • You can either sell your team to an investor (with a name change or without a change - according to the investor's decision), or buy an entire team in financial crisis (in this case, you will become the manager of the purchased team) - Note once you can only manage the team you have the highest controlling stake in.
  • Private and factory teams now have slightly different left menu items. For example, when managing a factory team, bank loans are not available to you, and when managing a private team, salary limits are removed.
  • Factory team board now have defined performance targets for each season to the manager. If they are not fulfilled, the trust of the team's board will decrease.
  • When managing a factory team, you will need the consent of the team's board for some actions. For example, for the construction of infrastructure or the firing a driver.
  • Authority points have been removed from the game due to loss of relevance.
  • Drivers and staff now have a motivation skill. You can influence this by using the Motivation manager skill.




Balance Adjustments and Detail
  • Car setup has become more influential on the car performance in race weekend
  • Reserve drivers can now participate only in practice sessions
  • The team's income and expenses screen has become more detailed
  • The salary demands of drivers have been reduced to avoid the constant withdrawal of successful drivers from the championship. If you are in the middle of a season, you will not notice this change until the next season.



Game Editor updated to new version - https://paprikashgames.com/OWM2EditorBuild.zip